Take Nexy's weapon stats with grain of salt

By now most people here should have seen Nexy’s frame-by-frame analysis on precision weapons selectable when customizing loadout:

http://halocouncil.com/showthread.php?t=6948

However, you need to take these number with huge grain of salt. One reply in that thread (page 2) gave a different result: 49 frames for the Carbine, 44 for the DMR, 54 for the BR.

Details below:

> I like what you’re doing Nexy but unfortunately most (if not all) of your numbers are wrong.
>
> I’ll give you a few tips.
>
> First off: it’s best to get your data from non-offscreen footage. Off-screen footage from PAX, E3, and RTX should be taken with a grain of salt since the frame rates of the video cameras rarely if ever match up with the game’s frame rate. With the stats you get from off screen stuff, the margin of error is + or - a couple frames when it comes to the shot intervals (rate of fire). And the margin of error increases with the more shots it takes a weapon to kill since you’re multiplying shots-to-kill with an unreliable number.
>
> Second of all: You’re not supposed to count the first shot (first frame to be specific). A sniper shot isn’t 1 frame – it’s instant (assuming hitscan). If it takes 5 shots to kill, you are waiting 4 intervals. Shot intervals should be the # of frames where the clip hasn’t changed, NOT the # of frames in between shots. So basically it includes 1 shot along with the actual interval between shots. You got 10 for the DMR – which is the real interval. Add 1 and you have the number that’s of practical use – the shot interval (11). Add up the shot intervals (SI) to get your # of frames (114).
>
> Or use this formula for single shot weapons like the DMR and Carbine:
> # of frames = SI * (shots to kill - 1).
>
> So it would be 11
(5-1) = 44 frames. Divide that by the frame rate (30) and you get 1.46 seconds instead of the 1.6 that you got. If you don’t believe me, just look below @ the raw data. You can use the brute force method of counting every single frame if you want as well.
>
> Code:
>
> H4 DMR frame-by-frame data
> x|
> o o o o o o o o o o x 11
> o o o o o o o o o o x 11
> o o o o o o o o o o x 11
> o o o o o o o o o o x 11 total = 44 frames
>
> x = clip reduced by 1 from previous frame
> o = clip unchanged from previous frame
> | = start counting after this since you never count the first frame
>
> For the Carbine you said in your video that you THINK it’s a 7sk. Look closer. It looks to be an 8sk after analyzing the Walshy vid. The Carbine did have a 7 frame shot interval though from the E3 build and assuming they didn’t change that with the PAX build, it would be 49 frames as an 8sk. Recall the formula: # of frames = SI * (shots to kill - 1). 7(8-1) = 49. 1.63 seconds just like you got.
>
> The BR is the trickiest since it’s a burst weapon. The formula for burst weapons:
>
> frames to complete burst (without counting the first bullet of course) = F
> frames showing no bullet change in clip (shot interval) = SI
> shots to kill = SK
> and then use this formula: F+(SI+F)(SK-1)
>
> For the BR it’s:
> 2+(11+2)
(5-1) = 54 frames. 1.80 seconds. I got this from the E3 build though since I can’t find any footage from PAX that was digitally captured as opposed to filmed (I doubt they changed it since they would have mentioned a nerf/buff as they did with the Carbine [which used to be an incredibly low 42 frames with the E3 build]).
>
> Also in case anyone was wondering about previous Halo games…
> Halo Combat Evolved: 0.60 seconds
> Halo 2: 1.43 seconds
> Halo 3: 1.53 seconds
> edit: ^H2 and HCE’s numbers have been reviewed and corrected.
>
> tl;dr:
> - Off screen footage is unreliable
> - Don’t count the first shot
> - I got 49 frames for the Carbine, 44 for the DMR, 54 for the BR

Going by those results what are the killtimes in seconds?

> Going by those results what are the killtimes in seconds?

I cant remember the time I was in the heat of battle just got a dbl kill picked up the flag dropped it 5sk’s a guy and was like

“yeah get 1.6 secs buddy”

According to the correct data, the BR is still garbage, and now the carbine has been nerfed too.

The DMR looks unchanged and therefor will be the dominate weapon(for good players).

Maybe the LR too with the steady aim mod(LR is damn powerful when scoped in).

i will take everything with a grain of salt untill i get the game is in my disk drive and im testing it myself.

The exact numbers to the millisecond may differ, but the BR is still just a DMR reskin with less accuracy, the Carbine has been nerfed into the “meh” category, and the Light Rifle is going to ruin people while scoped in. Hardened Pro + Light Rifle is going to be devastating.

> i will take everything with a grain of salt untill i get the game is in my disk drive and im testing it myself.

This :-). The numbers given by the second guy are not going to be accurate either (some are from E3 build), and I am sure that 343 are still tuning these numbers.

To translate frames into seconds:

30 frames = 1 second
44 frames = 1.47 second
49 frames = 1.63 second
54 frames = 1.8 second

Previous games:

Halo Combat Evolved: 0.60 seconds
Halo 2: 1.43 seconds
Halo 3: 1.53 seconds

> i will take everything with a grain of salt untill i get the game is in my disk drive and im testing it myself.

> The exact numbers to the millisecond may differ, but <mark>the BR is still just a DMR reskin</mark> with less accuracy, the Carbine has been nerfed into the “meh” category, and the Light Rifle is going to ruin people while scoped in. Hardened Pro + Light Rifle is going to be devastating.

Uh, no. These weapons are vastly different. First off, the dmr is a single shot not a burst obviously. Secondly, the dmr has a 3x scope and the BR has a 2x scope. Third, when you compare the overall feel and functions of these weapons, they are very different from each other.

> However, you need to take these number with huge grain of salt.

I don’t know, I’m already quite worried about my sodium intake…

> According to the correct data, the BR is still garbage, and now the carbine has been nerfed too.
>
> The DMR looks unchanged and therefor will be the dominate weapon(for good players).
>
> Maybe the LR too with the steady aim mod(LR is damn powerful when scoped in).

Well the Br’s fire rate seems to be slightly faster in the PAX build than in the E3 build, so it might fall into line with the Carbine. The DMR seems to be the hardest to use of the bunch, due to its slow fire rate, so it should reward players with slightly better killtime than the others (this is assuming that aim assist is really low, which has been stated several times).

Halo 4 runs at 30 FPS at all times? That’s identical to your eyesight…
Stubborn PC gamer on the yt video : “N33DZ 2 B3 0N PC CUZ SH1TTY FR4M35!!11!1!1”

Reach was 45 with MASSIVE frame drops at some points right? If it runs at 30 FPS at all times then it’s perfect.

On Topic: Now 343i, THAT’S WHAT I CALL BALANCE!

> > The exact numbers to the millisecond may differ, but <mark>the BR is still just a DMR reskin</mark> with less accuracy, the Carbine has been nerfed into the “meh” category, and the Light Rifle is going to ruin people while scoped in. Hardened Pro + Light Rifle is going to be devastating.
>
> Uh, no. These weapons are vastly different. First off, the dmr is a single shot not a burst obviously. Secondly, the dmr has a 3x scope and the BR has a 2x scope. Third, when you compare the overall feel and functions of these weapons, they are very different from each other.

-Same kill time
-BR has a smaller magazine size
-BR has less accuracy
-BR doesn’t have a powerful enough scope

There is no reason to use the BR over the DMR.

> Halo 4 runs at 30 FPS at all times? <mark>That’s identical to your eyesight…</mark>
> Stubborn PC gamer on the yt video : “N33DZ 2 B3 0N PC CUZ SH1TTY FR4M35!!11!1!1”
>
> Reach was 45 with MASSIVE frame drops at some points right? If it runs at 30 FPS at all times then it’s perfect.
>
> On Topic: Now 343i, THAT’S WHAT I CALL BALANCE!

The human eye can perceive well over 200 frames per second.

> > > The exact numbers to the millisecond may differ, but <mark>the BR is still just a DMR reskin</mark> with less accuracy, the Carbine has been nerfed into the “meh” category, and the Light Rifle is going to ruin people while scoped in. Hardened Pro + Light Rifle is going to be devastating.
> >
> > Uh, no. These weapons are vastly different. First off, the dmr is a single shot not a burst obviously. Secondly, the dmr has a 3x scope and the BR has a 2x scope. Third, when you compare the overall feel and functions of these weapons, they are very different from each other.
>
> -Same kill time
> -BR has a smaller magazine size
> -BR has less accuracy
> -BR doesn’t have a powerful enough scope
>
> There is no reason to use the BR over the DMR.

The DMR is the only weapon with a noticeable bloom effect so far.

> > Halo 4 runs at 30 FPS at all times? <mark>That’s identical to your eyesight…</mark>
> > Stubborn PC gamer on the yt video : “N33DZ 2 B3 0N PC CUZ SH1TTY FR4M35!!11!1!1”
> >
> > Reach was 45 with MASSIVE frame drops at some points right? If it runs at 30 FPS at all times then it’s perfect.
> >
> > On Topic: Now 343i, THAT’S WHAT I CALL BALANCE!
>
> The human eye can perceive well over 200 frames per second.

14+ Frames is where your brain can’t detect that it’s a frame based thing, but it’s at half speed, 30+ Frames is where it goes at full speed and is undetectable by human eye.
A human eye doesn’t see with frames, your pupil locks on to something and most things around it are somewhat blurry, that’s why they’re planning to add motion blur to HD videos because it’s healthy and feels more natural to your eye.

> > > The exact numbers to the millisecond may differ, but <mark>the BR is still just a DMR reskin</mark> with less accuracy, the Carbine has been nerfed into the “meh” category, and the Light Rifle is going to ruin people while scoped in. Hardened Pro + Light Rifle is going to be devastating.
> >
> > Uh, no. These weapons are vastly different. First off, the dmr is a single shot not a burst obviously. Secondly, the dmr has a 3x scope and the BR has a 2x scope. Third, when you compare the overall feel and functions of these weapons, they are very different from each other.
>
> -Same kill time
> -BR has a smaller magazine size
> -BR has less accuracy
> -BR doesn’t have a powerful enough scope
>
> There is no reason to use the BR over the DMR.

3 round burst does have some tangible benefit that should not be ignored:

  1. One advantage BR has is its 3 round burst offers better chance to hit the last headshot, especially when using the technique of “face painting”, i.e.: sweep the last shot across the opponent’s face.

  2. With single shot, if you miss you miss. With 3 round burst, you can have a partial hit by landing 1 or 2 bullets. While such a hit won’t help you if your DMR opponent can land all of his shots, in a typical face off duel between 2 equally skilled players shots are missed all the time. Partial hit can help significantly in that regard, especially for duels end with a melee kill. Just to make things more interesting: DMR has a slight bloom. Statistically it would be more prone to miss.

I also heard people talking about different aim assists and/or bullet magnetism for BR vs. DMR, not sure whether that’s true or not. It did seem to be consistent with comments from players who played at either E3 or PAX on that “DMR is significantly harder to use than BR for closer range”. If it is harder to use in a system link game, imagine how frustrating it would feel in matchmaking when lag is a significant factor.

Upon further investigation: the DMR kills in 1.46 seconds, while the BR kills in 1.8 seconds.

BR is worthless.

Seeing as the pax build is not current and is subject to change calm down about the damn BR.

> Upon further investigation: the DMR kills in 1.46 seconds, while the BR kills in 1.8 seconds.
>
> BR is worthless.

Sitri, if we make the BR as strong as the DMR it will be Halo 3 again.