I’m sure I’m missing something here, but what exactly does K/D matter in games like CTF, Oddball, KoTH, etc.? To an extent, its obvious you need to be alive in order to do anything for your team. But its not uncommon to see players go 10-20 with almost all of the teams objective points (e.g. 4 flag caps; over a minute ball held time).
What would be the problem with only tracking K/D with Slayer game modes (Swat, Snipes, BTB, Regicide, FFA, etc.)? Instead of tracking K/D, the W/L rate of objective games should be tracked. This would not only make me happier with my terrible K/D that I have from only playing Objective game modes, but would also completely eliminate those people using these game modes to pad their stats.
Just an idea I’m sure has been stated before, but I don’t see any threads in the first many pages on it. Anyone care to explain why this wouldn’t work? Or any agreement? Thanks!
> What does it matter? When comparing K/D just compare Slayer.
>
> If you see that they have a high K/D in Objective games you can automatically tell that they are awful at Objective.
>
> Win/Win to me.
Thanks for the response!
I completely agree with this, but in-game the only option is to see a players K/D for all of Wargames.
I would rather just be able to view the % of objective wins the person has. Just a suggestion of taking the bait away from those who sit on top of the Pelican in Rag. CTF games farming easy kills the entire time. They go 30-5 with no flag defends/carrier kills/ caps. If they couldn’t make that number go up by doing that, they wouldn’t be in there wasting everyone’s time. IMO
These stats are tracked, but with 15 seconds between matches I don’t have time to run to Waypoint every match to check stats of opponents/teammates.
> I’m sick of people not doing in anything in Dominion. I swear, I see this all the time:
>
> Announcer: “Losing last base…”
>
> Teammate: “Hurr, look! A sniper rifle nowhere near our base! Better go get it so I can camp!”
>
> Announcer: “Game over.”
>
> I absolutely hate stat whores in objective.
Agreed. I love objective game modes, but not being able to count on your team really sucks when you play a lot of randoms. With parties it’s not so much a problem, but I feel your pain.
I agree. Since they nerfed the crap out of this game, dying carries no penalty anymore and it is all just total garbage. At least getting rid of K/D will make all the BKs feel better.
> Au contraire.
>
> The infatuation with making everyone feel good about themselves for doing nothing is what is ruining FPS.
>
> Being competitive is what has made previous FPS good as that is the ONLY thing they were about.
Agreed (in part). I’ve always seen the KDR as completely contradictory to the team aspect of these games. Going for the win is what being competitive really means; not, “I’m going to play well for my stats, who cares about my team.”
But yeah, getting rewarded for doing nothing is pretty stupid, all FPS games seemed to be based around this type of thinking these days.
Don’t worry too much. Bungie is about to release Destiny, which has as much potential as Halo. The best part is that it hasn’t been ruined yet. Even though it will be very casual, it should be funn (unlike Halo 4) and we can always play other games for competition since Halo 4 ruined that too… Well More like continued that from Reach (and kind of Halo 3 but it was still pretty good).
K/D is registered in every playlist. What are you proposing?; Stop listing K/D in carnage reports and player stats? …really?
Why do you care so much if you don’t care about K/D (in an objective game), so much so to make a raging thread basically complaining about nothing needed to be adjusted and was always as is.
Removing information is not more informative and relevant.
Its like if people have never played an FPS game in there life.
Everyone who has commented to remove Deaths, KDR… wtf is wrong with you? This is a damn FPS game… ITS A SHOOTER… Do you really want to kill the last competitiveness in Halo that is left?
People like this ruin games for people who play FPS games.
Im more annoyed that people who do nothing but kill all game get more points than people who actually go for the objectives. you can cap 3 or 4 bases in dominion and still come in 4th place while the guy with 20 kills and no caps gets first.
> Its like if people have never played an FPS game in there life.
>
> Everyone who has commented to remove Deaths, KDR… wtf is wrong with you? This is a damn FPS game… ITS A SHOOTER… Do you really want to kill the last competitiveness in Halo that is left?
>
> People like this ruin games for people who play FPS games.
How many times you die (or have died) has nothing to do with how competitive you are, or how competitive a game is. It also has no real bearing on the game. So why does it matter what your KDR is?
Objective based games are all about obtaining that objective. Meanwhile, Slayer based games are entirely based around getting kills. A players K/D should not be of concern very much while playing Objective. Although someone running for the flag scoring points with a high K/D sometimes does show who is well skilled. Not saying K/D is important, but it “can” help see who the good players are.
> Uhhhherrrr, what kind of a dumb idea is this.
>
> K/D is registered in every playlist. What are you proposing?; Stop listing K/D in carnage reports and player stats? …really?
>
>
> Why do you care so much if you don’t care about K/D (in an objective game), so much so to make a raging thread basically complaining about nothing needed to be adjusted and was always as is.
>
>
> Removing information is not more informative and relevant.
You are misunderstanding him, my friend. In an objective game, you may sometimes need to selflessly sacrifice yourself to hold a hill or oddball for just a few seconds, go on a suicide run to stop the opponent from gaining some last few points, pick up a flag if only briefly so the re-spawn timer resets and so on. In these cases, you lose some K/D in the process. then in turn, the slayer players will just assume he is bad for is K/D. I for one dont mind my .98 K/D. It’s considered average or even mediocre, but i put my performance on the field do the talking, rather than some number. the OP, however, does care about his K/D. Its not unfair to say he would like to keep his K/D centered only around playlists that factor into said K/D, that way, he can do what needs to be done in objective without tarnishing his record.
> Objective based games are all about obtaining that objective. Meanwhile, Slayer based games are entirely based around getting kills. A players K/D should not be of concern very much while playing Objective. Although someone running for the flag scoring points with a high K/D sometimes does show who is well skilled. Not saying K/D is important, but it “can” help see who the good players are.
sure, have the K/D in the carnage report, but dont save into your global K/D.
> > Its like if people have never played an FPS game in there life.
> >
> > Everyone who has commented to remove Deaths, KDR… wtf is wrong with you? This is a damn FPS game… ITS A SHOOTER… Do you really want to kill the last competitiveness in Halo that is left?
> >
> > People like this ruin games for people who play FPS games.
>
> How many times you die (or have died) has nothing to do with how competitive you are, or how competitive a game is. It also has no real bearing on the game. So why does it matter what your KDR is?
Yes it does… I see people go 1 and 25 in objective games… No offense but those people hurt the team more than someone going 25 and 1 with no objective time. People dying 20+ times with only 1 or 2 kills is what makes your team lose. The same people who rush for objective the moment they spawn without looking around to see if there are enemies around.
It is so funny because I come across it so often in matchmaking.
A good team would have 3 slayers and 1 objective person. The roles are interchanged throughout the game. But I see horrible kids sit in the hill while two other teammates are already sitting in the hill. These are the kids that go -20 and I am sure these are the same kids who then turn around and blame the person that went 35 and 5 for trying to slay the team while you mindless people just rush the hill.
> > Objective based games are all about obtaining that objective. Meanwhile, Slayer based games are entirely based around getting kills. A players K/D should not be of concern very much while playing Objective. Although someone running for the flag scoring points with a high K/D sometimes does show who is well skilled. Not saying K/D is important, but it “can” help see who the good players are.
>
> sure, have the K/D in the carnage report, but dont save into your global K/D.
I guess that is simply something people are going to have to deal with. In support of those that do prefer objective based game types, your stats will show what game type you play most. So don’t be too discouraged if someone has a much higher K/D than you if they prefer to play Slayer/BTB.
Objective games tend to be a little more chaotic vs the slayer base. Just do the best you can while having fun.