TAKE FRIENDLY FIRE OUT OF ONLINE MATCHMAKING COMPLETELY!!!

They need to take friendly fire out of online matchmaking entirely. No more getting your shields getting taken down by your own teammates at all. Like in Firefight in Reach, you can’t hurt your teammates at all. I know that there’ll be people complaining about that if they do an update for Reach as well as do that for all upcoming Halo games like Combat Evolved Anniversary and the Halo 4 trilogy. For Example, Grifball, your teammates accidentally kill you, or they just do it on purpose which really ticks me off. I’m guilty off accidentally killing my teammates myself, so I know how frustrated I get when I do that. Now people are probably gonna say that it wouldn’t be realistic, but, if you think about it Modern Warfare 2 doesn’t have friendly fire in online except for only some play lists. And people play that game like crazy. Now, if they do that which I really hope they do I will be so happy because then it’ll filter out all the cheap players who for example let’s say you find the sniper rifle or shotgun or rocket launcher on a map and you pick it up and there’s someone else on your team who was going to, and they want it, they’ll shoot at you or hit you so you can’t use it and take down your shields. I hope the developers can see this because I’m not sure on how to get a hold of them to give them suggestions for the games, so, I’m hoping this is where you do that. If it isn’t, does anyone know where?

If friendly fire was to be turned off, you could just throw your grenades and shoot your rockets anywhere you want with no danger of accidentally killing your teammates. Sure, it comes with some downsides, but that’s a price I’m willing to pay for sophisticated gameplay.

For example, let’s say someone steals a Warthog from you and you have a teammate on the turret. You happen to have a Rocket Launcher. Normally, you wouldn’t do anything because you can’t shoot your teammate. thus rewarding the player who stole your warthog and is using the situation wisely to their advantage.

If friendly fire were to be removed you could just have balsted the Warthog with no danger to your teammate, thereby making the gameplay much less interesting. Same goes with every situation where you have a heavy weapon, but teammates and enemies in the same place.

> If friendly fire was to be turned off, you could just throw your grenades and shoot your rockets anywhere you want with no danger of accidentally killing your teammates. Sure, it comes with some downsides, but that’s a price I’m willing to pay for sophisticated gameplay.
>
> For example, let’s say someone steals a Warthog from you and you have a teammate on the turret. You happen to have a Rocket Launcher. Normally, you wouldn’t do anything because you can’t shoot your teammate. thus rewarding the player who stole your warthog and is using the situation wisely to their advantage.
>
> If friendly fire were to be removed you could just have balsted the Warthog with no danger to your teammate, thereby making the gameplay much less interesting. Same goes with every situation where you have a heavy weapon, but teammates and enemies in the same place.

I agree

No just no! why would anyone want that?

You’re probably the kid that gets betrayed…I’m the one doing it. lol

You guys wanna be stupid you’re going to pay the price. :]

What the first guy said and plus one more thing. If they took out friendly fire, people would misuse it. Lets say, there is a passage with 3 guys. The other team sticks one of their guys, he runs into the 3 guys and blasts them away while he is alive. That would be bull crap

P.s: All caps title makes you sound immature.

Friendly fire should stay, it has been there since the beginning. Plus it causes people to think and double check their targets before they shoot. It just adds to the game.

No. Bad idea.

Friendly-fire is what makes Halo, Halo. It means you actually have to play smart, rather than just spam explosives and crap everywhere. The booting system is even better.

If you can’t take friendly fire, go play something else.

> If friendly fire was to be turned off, you could just throw your grenades and shoot your rockets anywhere you want with no danger of accidentally killing your teammates. Sure, it comes with some downsides, but that’s a price I’m willing to pay for sophisticated gameplay.
>
> For example, let’s say someone steals a Warthog from you and you have a teammate on the turret. You happen to have a Rocket Launcher. Normally, you wouldn’t do anything because you can’t shoot your teammate. thus rewarding the player who stole your warthog and is using the situation wisely to their advantage.
>
> If friendly fire were to be removed you could just have balsted the Warthog with no danger to your teammate, thereby making the gameplay much less interesting. Same goes with every situation where you have a heavy weapon, but teammates and enemies in the same place.

while i do agree that no friendly fire would alter the gameplay for the worse in lots of areas, i still think the real issue of TEAM KILLING for POWER WEAPONS should be addressed in FULL.

something like… time spent aiming at your teammate versus damage done to your teammate. SURELY there is some way to have the game understand when you kill your teammate on purpose (like double grenading him, or meleeing him, or at the VERY LEAST shooting him to death).

maybe 1 forgive then 1 option to boot every single time, and insta boot option if you had the sniper or rockets, or whatever. maybe thats too extreme, i dont know.

> > If friendly fire was to be turned off, you could just throw your grenades and shoot your rockets anywhere you want with no danger of accidentally killing your teammates. Sure, it comes with some downsides, but that’s a price I’m willing to pay for sophisticated gameplay.
> >
> > For example, let’s say someone steals a Warthog from you and you have a teammate on the turret. You happen to have a Rocket Launcher. Normally, you wouldn’t do anything because you can’t shoot your teammate. thus rewarding the player who stole your warthog and is using the situation wisely to their advantage.
> >
> > If friendly fire were to be removed you could just have balsted the Warthog with no danger to your teammate, thereby making the gameplay much less interesting. Same goes with every situation where you have a heavy weapon, but teammates and enemies in the same place.
>
> while i do agree that no friendly fire would alter the gameplay for the worse in lots of areas, i still think the real issue of TEAM KILLING for POWER WEAPONS should be addressed in FULL.
>
> something like… time spent aiming at your teammate versus damage done to your teammate. SURELY there is some way to have the game understand when you kill your teammate on purpose (like double grenading him, or meleeing him, or at the VERY LEAST shooting him to death).
>
> maybe 1 forgive then 1 option to boot every single time, and insta boot option if you had the sniper or rockets, or whatever. maybe thats too extreme, i dont know.

The system could definitely be made to differentiate between emptying two AR clips to a fully shielded teammate and one grenade to a teammate with low health.

I don’t know about time spent aiming, but instead of the amount of kills it is now, it should be amount of damage dealt, possibly with combination of at least one kill. At least this could address teh problem of someone following you and shooting you to no-shields.

The system could also definitely be based on enemy proximity. There is no way to actually accidentally betray a teammate when there are no enemies near. Of course with the exception of Sniper rifle, but that could be left out of the equation.

Bungie were already able to do a lot of things with the data that came out of the games. 343i could possibly revolutionarize the booting system. Biggest challenge is the programming of all this, but developing a super advanced booting system definitely isn’t impossible.

Get it taken out of certain playlists; Living Dead, SWAT…

> > > If friendly fire was to be turned off, you could just throw your grenades and shoot your rockets anywhere you want with no danger of accidentally killing your teammates. Sure, it comes with some downsides, but that’s a price I’m willing to pay for sophisticated gameplay.
> > >
> > > For example, let’s say someone steals a Warthog from you and you have a teammate on the turret. You happen to have a Rocket Launcher. Normally, you wouldn’t do anything because you can’t shoot your teammate. thus rewarding the player who stole your warthog and is using the situation wisely to their advantage.
> > >
> > > If friendly fire were to be removed you could just have balsted the Warthog with no danger to your teammate, thereby making the gameplay much less interesting. Same goes with every situation where you have a heavy weapon, but teammates and enemies in the same place.
> >
> > while i do agree that no friendly fire would alter the gameplay for the worse in lots of areas, i still think the real issue of TEAM KILLING for POWER WEAPONS should be addressed in FULL.
> >
> > something like… time spent aiming at your teammate versus damage done to your teammate. SURELY there is some way to have the game understand when you kill your teammate on purpose (like double grenading him, or meleeing him, or at the VERY LEAST shooting him to death).
> >
> > maybe 1 forgive then 1 option to boot every single time, and insta boot option if you had the sniper or rockets, or whatever. maybe thats too extreme, i dont know.
>
> The system could definitely be made to differentiate between emptying two AR clips to a fully shielded teammate and one grenade to a teammate with low health.
>
> I don’t know about time spent aiming, but instead of the amount of kills it is now, it should be amount of damage dealt, possibly with combination of at least one kill. At least this could address teh problem of someone following you and shooting you to no-shields.
>
> The system could also definitely be based on enemy proximity. There is no way to actually accidentally betray a teammate when there are no enemies near. Of course with the exception of Sniper rifle, but that could be left out of the equation.
>
> Bungie were already able to do a lot of things with the data that came out of the games. 343i could possibly revolutionarize the booting system. Biggest challenge is the programming of all this, but developing a super advanced booting system definitely isn’t impossible.

all very good ideas, as expected tsassi :smiley:

Im just goin to simply say No.

No and next time tone down the voice no need to scream your thread to the rest of us. Jeez.

No.
nO.
no.
NO.

I think i’ll say NO aswell.

Yes! No more friendly fire! Whats the point of it!

One of my favourite things about halo is that anything can happen. And there is nothing more fun than to throw a random grenade somewhere or have your sniper shot bank of five walls and kills your team-mate. You will go into theatre and record it and share this with your friends. What separates Halo from all other FPS’s is that anything can happen, and taking away friendly fire completely gets rid of an aspect of this uniquely dynamic gameplay.

> Get it taken out of certain playlists; Living Dead, SWAT…

The bulltrues that end up counting as betrayals would also register as friendly fire. Taking friendly fire out of living dead would mean that the zombie in those situations would not take any damage whatsoever.

No way.