when it comes to the release of the next halo game 343 is going to have to think of ways to win back some of the community players that may have been around in the start of halo 4. to do this my suggestion would be to look and see what odst did to bolster halo 3 player numbers late in the games life cycle. they packed in all maps from all dlc as a second disc. now i don’t suggest doing that exact thing but something similar. leading up to beta or release get the community involved. advertise the inclusion of a bunch of favorite maps across all past halo games that are available day one as voted on by players. 6,8, heck even 10 or more old favorite maps from past games ready to be put through their paces on the xbox 1 sounds like a very good reasons to jump back into the halo franchise to me.
in addition to the voting what if during the beta (if one is even held) the last two maps competing for a spot on the final bonus game content be fought for by having your victories during beta count as votes for one or the other
ok maybe that second part might not work. but i still think packing in a bunch of beloved maps from past games could go a long way to win back some players. i think it’ll take more then just 1 or 2 map remakes for it to have any real influence.
map remakes do nothing more than produce nostalgia.
With the newer breed of Halo, having sprint, armor abilities, and loadouts, very few maps from past Halos would be good for the new age, the maps will either be unbalanced, or won’t function like how they did before.
> map remakes do nothing more than produce nostalgia.
>
> With the newer breed of Halo, having sprint, armor abilities, and loadouts, very few maps from past Halos would be good for the new age, the maps will either be unbalanced, or won’t function like how they did before.
I think possibly maps like Sandtrap, or Avalanche would work. To do their size.
On the BTB note… Containment, Waterworks, Zanzibar and Headlong!
> > map remakes do nothing more than produce nostalgia.
> >
> > With the newer breed of Halo, having sprint, armor abilities, and loadouts, very few maps from past Halos would be good for the new age, the maps will either be unbalanced, or won’t function like how they did before.
>
> I think possibly maps like Sandtrap, or Avalanche would work. To do their size.
If the loadouts aren’t heavily restricted from what they are now, then neither of those maps would work. Long range weapons like the DMR & LR would be devastating on those maps as they have large expanses of open area. The open areas made it fun for the vehicles and dangerous for infantry, as your average weapon couldn’t destroy or flip a vehicle back in Halo 3. Players also couldn’t shoot across the maps due to the BR’s limited range, which is the main reason why open vehicle maps don’t work well in Reach or Halo 4.
Simply put, unless major changes are made restricting Loadouts to a couple preset options, then I wouldn’t expect to be having an enjoyable BTB experience on an open map in Halo 5.
So make the changes necessary. Limit the DMR and LR in terms of range or effectiveness against vehicles.
> So make the changes necessary. Limit the DMR and LR in terms of range or effectiveness against vehicles.
The changes necessary require severely limiting loadouts, something that some people are quite fond of. Removing Sprint wouldn’t hurt either, but again some people like that feature. Personally, I wouldn’t mind spawning on a large BTB like Sandtrap with the choice between a BR & CC loadout, but some people get upset at the idea.
Limiting the DMR/LR’s range defeats the purpose of those two weapons, as they are meant to be long range rifles. They are better off as map pickups in their current states. As for weapons being less effective against vehicles, that’s highly needed for vehicles to become something you fear and have to use teamwork or wise tactics to take down.
fair point about map balance not working with the “new” halo.
“out with the old in with the new” isn’t always a good thing. yes it’s important to move forward and create new experiences, but when it comes to a game franchise u need to build on what complements what made the franchise successful. i think 343 missed the mark some. when things like sprint for all (which didn’t bother me as much) ordinance drops and loadouts (which did bother me) change the core game experience so much that old maps become useless then these changes need to prove themselves as valuable assets to the game. and i think the currant population drops prove that these changes need changes themselves. that is just what 343 will do. keep these things and just tweak them or just get rid of them whatever. do i think 343 should sacrifice changes they want to make to accommodate the use of old maps, of course not and they wouldn’t do that. many of the major changes were ones that can be modified game to game by options given to the player or set for a given playlists. if these changes can compete for the attention of players alongside the old formula halo playlist added as just bonus content then bring on the this new halo.
> > So make the changes necessary. Limit the DMR and LR in terms of range or effectiveness against vehicles.
>
> The changes necessary require severely limiting loadouts, something that some people are quite fond of. Removing Sprint wouldn’t hurt either, but again some people like that feature. Personally, I wouldn’t mind spawning on a large BTB like Sandtrap with the choice between a BR & CC loadout, but some people get upset at the idea.
>
> Limiting the DMR/LR’s range defeats the purpose of those two weapons, as they are meant to be long range rifles. They are better off as map pickups in their current states. As for weapons being less effective against vehicles, that’s highly needed for vehicles to become something you fear and have to use teamwork or wise tactics to take down.
Map pickups is not a bad option at all. Limiting the amount of ammo they can carry as well could help along with that similar to a shotgun. I feel like loadouts are one of the biggest things that hurt Halo Reach and 4. along with other things but the balance and overall competitive feel has seemed to be drastically reduced.
Sprint and other mechanics make good map remakes impossible. That’s why sprint should be dropped, well that’s not the only reason, but you get my point. We need a flexible sandbox that allows for old maps to be brought back and new ones to be better made. Sprint directly impedes this from becoming a reality.
> > > So make the changes necessary. Limit the DMR and LR in terms of range or effectiveness against vehicles.
> >
> > The changes necessary require severely limiting loadouts, something that some people are quite fond of. Removing Sprint wouldn’t hurt either, but again some people like that feature. Personally, I wouldn’t mind spawning on a large BTB like Sandtrap with the choice between a BR & CC loadout, but some people get upset at the idea.
> >
> > Limiting the DMR/LR’s range defeats the purpose of those two weapons, as they are meant to be long range rifles. They are better off as map pickups in their current states. As for weapons being less effective against vehicles, that’s highly needed for vehicles to become something you fear and have to use teamwork or wise tactics to take down.
>
> Map pickups is not a bad option at all. Limiting the amount of ammo they can carry as well could help along with that similar to a shotgun. I feel like loadouts are one of the biggest things that hurt Halo Reach and 4. along with other things but the balance and overall competitive feel has seemed to be drastically reduced.
Loadouts are really the least of the competitive community’s problems at the moment. Certain weapons can be removed from loadouts while others can be rebalanced within them. The br and carbine are fine, Thruster and hologram are fine, and the automatics are fine, although at the moment are crutches(still always loved using them in cqc). Now throw jetpack and the plasma pistol in the mix, and you’ve got a problem, which is why they both need to be on the map, so that former doesn’t impact map design and can have limited fuel, and the latter doesn’t harm vehicular play, and is more valuable.