Tagging and the Return of H2 Melee

First off, I’d like to see tagging players implemented in HX1.
If you get red reticle on someone, press a button, now everyone can see them. That easy.

I’d also like to see the return of the H2 Melee system but I’m not entirely sure how that’d work.
For those who don’t know, Halo made it so that most melees were 3 shot kills but also put extra damage onto melee if you performed certain actions.
Meleeing someone while you are standing still would only cause a bit of damage.
Meleeing someone while you’re moving would almost break their shields.
Meleeing someone while moving and in the air would break their shields.

And I’m not sure but I think that if you’re in a moving vehicle and melee someone it’s an instant kill due to the force of impact.

Anyway, I’d like opinions on both.

Tagging, no. People have mics for a reason. Call people out when you see them.

But I like the old melee system. Melee in Halo has become pretty dull. It always does the same damage and too much damage at that. I liked the popping mechanic from Reach because it make melee fights consistent instead of a guessing game as to how much damage you need to do for the melee to kill.

> Tagging, no. People have mics for a reason. Call people out when you see them.
>
> But I like the old melee system. Melee in Halo has become pretty dull. It always does the same damage and too much damage at that. I liked the popping mechanic from Reach because it make melee fights consistent instead of a guessing game as to how much damage you need to do for the melee to kill.

The popping mechanic from Reach is still questionable in consistency. In a way the best way to describe it is this way.

Players for example have 100 shield points, and 75 health points. Lets also say my weapon does about 60 damage per hit. So, with Reach’s system, I’d have to shoot twice to break shields, but rather than actually doing 120 damage, I’m only doing 100. Why shouldn’t I be able to do what I inputted? In the current system I am actually doing the damage I caused leaving player B with 0 s-points and only 45 h-points. That is consistent.

I hate the tagging idea for halo. I think it would really downplay the role of effective call outs and just give us another stupid feature that moves us away from the simplicity that makes halo great. The most I would want to see is maybe something like in shadowrun where you could hit a button and the computer would say something to everyone on the team like “one top mid” or something more simple. I still am weary though because it pulls away from that forced interaction from mics.

I only thought about tagging since out of my entire Halo career I’ve only had maybe 4 games where people talked about useful information.
And for people who don’t have mics, they could still relay certain info as well.

tagging wouldn’t work since the people who don’t communicate wouldn’t bother to tag enemies anyway

Tagging is an excellent idea. It would be a very pragmatic thing to add. It is much easier, simpler, and more effective than struggling to call someone out. First of all not everyone has a mic, most people don’t know all the call outs, I sure don’t and you could be simply wasting your breath if you are muted.

Tagging would show precisely where an enemy is much more clearly than a vague call out and would just be a practical useful thing to advance halo with overall. There could even be a few new perks revolving around it for players to tactically consider, such as making your tags more effective or hampering opponents ability to tag you.

Keep tagging out. The games are too spall to require such an asinine feature. Even in Battlefield’s 32v32 games, tagging seems unneeded.

> Keep tagging out. The games are too spall to require such an asinine feature. Even in <mark>Battlefield’s 32v32 games, tagging seems unneeded.</mark>

Lol what, in BF tagging or spotting is immensely important and has entire gadgets based on it. Im not fully for it in halo but people would use it and it kind if worked in GOW3 but Im not sure.

Tagging would be a cool custom game option, but otherwise I don’t really see the point.

As for the return of something similar to Halo 2’s melee system, I’m all for it. Although it made combat flow really well, meleeing was dull in Halo 3. It just doesn’t make sense that a Brute Shot blade does the same melee damage as a punch or a smack with a rifle. Halo 2 had it right there. One thing I would really like the see in such a scenario would be the Plasma Rifle (it must return!!) clubbing melee to be slightly more effective than the regular Assault Rifle melee; because let’s face it, it looks pretty brutal. It also makes more sense that you do more damage the faster you’re going and that meleeing does a whole ton of damage when you pounce on someone from above. I’d like to think it also adds some strategy (without Sprint, anyway). :stuck_out_tongue:

> > Keep tagging out. The games are too spall to require such an asinine feature. Even in <mark>Battlefield’s 32v32 games, tagging seems unneeded.</mark>
>
> Lol what, in BF tagging or spotting is immensely important and has entire gadgets based on it. Im not fully for it in halo but people would use it and it kind if worked in GOW3 but Im not sure.

If you ever played Battlefield prior to Bad Company you’d understand what I mean.

> > Tagging, no. People have mics for a reason. Call people out when you see them.
> >
> > But I like the old melee system. Melee in Halo has become pretty dull. It always does the same damage and too much damage at that. I liked the popping mechanic from Reach because it make melee fights consistent instead of a guessing game as to how much damage you need to do for the melee to kill.
>
> The popping mechanic from Reach is still questionable in consistency. In a way the best way to describe it is this way.
>
> Players for example have 100 shield points, and 75 health points. Lets also say my weapon does about 60 damage per hit. So, with Reach’s system, I’d have to shoot twice to break shields, but rather than actually doing 120 damage, I’m only doing 100. Why shouldn’t I be able to do what I inputted? In the current system I am actually doing the damage I caused leaving player B with 0 s-points and only 45 h-points. That is consistent.

The reason why I prefer it is because it reduced the currently far too common situation where both players end up dying. Instead of that, there was a precise timing to melee that would kill the player after reaching the critical damage.

Bleed through damage works in gunfights, but it’s clumsy and random in melee fights.

> > > Keep tagging out. The games are too spall to require such an asinine feature. Even in <mark>Battlefield’s 32v32 games, tagging seems unneeded.</mark>
> >
> > Lol what, in BF tagging or spotting is immensely important and has entire gadgets based on it. Im not fully for it in halo but people would use it and it kind if worked in GOW3 but Im not sure.
>
> If you ever played Battlefield prior to Bad Company you’d understand what I mean.

Its not essential but its a huge part of the game.

> Tagging is an excellent idea. It would be a very pragmatic thing to add. It is much easier, simpler, and more effective than struggling to call someone out. First of all not everyone has a mic, most people don’t know all the call outs, I sure don’t and you could be simply wasting your breath if you are muted.
>
> Tagging would show precisely where an enemy is much more clearly than a vague call out and would just be a practical useful thing to advance halo with overall. There could even be a few new perks revolving around it for players to tactically consider, such as making your tags more effective or hampering opponents ability to tag you.

Everyone does have a mic… it comes with the xbox. As for people not knowing the callouts. If they did something like they did in Halo Reach where every warea was assigned a callout when the game released that displayed on the screen (in Reach it was by the radar), then everyone could learn them. As for vague callouts, giving effective callouts is a very overlooked skill in Halo. The ability to effectively, efficiently, and precisely give information to your team is a major part of what separates good and bad teams. Ask any professional player and they will tell you that communication is the key to success. Tagging would be yet another thing that Halo copies from other games and lowers the skill gap.

> Tagging is an excellent idea. It would be a very pragmatic thing to add. It is much easier, simpler, and more effective than struggling to call someone out. First of all not everyone has a mic, most people don’t know all the call outs, I sure don’t and you could be simply wasting your breath if you are muted.
>
> Tagging would show precisely where an enemy is much more clearly than a vague call out and would just be a practical useful thing to advance halo with overall. There could even be a few new perks revolving around it for players to tactically consider, such as making your tags more effective or hampering opponents ability to tag you.

A free mic COMES WITH YOUR XBOX. So I’m not sure how you come up with that idea. If a team doesn’t have mics, doesn’t know callouts, or “struggles” to call someone out then they DESERVE to lose to players who do. That simple. Not to mention the simple fact that anyone too lazy to learn callouts or get a mic is more likely than not to not bother tagging either.

I call out all the time as often as possible. If my teammates mute me, that’s their own fault and they can have only themselves to blame when they lose.

> > Tagging is an excellent idea. It would be a very pragmatic thing to add. It is much easier, simpler, and more effective than struggling to call someone out. First of all not everyone has a mic, most people don’t know all the call outs, I sure don’t and you could be simply wasting your breath if you are muted.
> >
> > Tagging would show precisely where an enemy is much more clearly than a vague call out and would just be a practical useful thing to advance halo with overall. There could even be a few new perks revolving around it for players to tactically consider, such as making your tags more effective or hampering opponents ability to tag you.
>
> A free mic COMES WITH YOUR XBOX. So I’m not sure how you come up with that idea. If a team doesn’t have mics, doesn’t know callouts, or “struggles” to call someone out then they DESERVE to lose to players who do. That simple. Not to mention the simple fact that anyone too lazy to learn callouts or get a mic is more likely than not to not bother tagging either.

Yeah some people dont like talking at all or are in party chat so dont go and call us lazy since it isnt helping your point and even then we dont spot them until its too late sometimes and a highlight would help without impacting upon skill.that. By not using it they dont deserve to lose since its not a required thing to win. Most people in games with spotting dont talk but spot loads so dont judge people.

@OP: I hope you don’t mean you also want H2’s level of melee autoaim.

> Tagging, no. People have mics for a reason. Call people out when you see them.

How could you be against this? What negative thing would this bring to the franchise?

> But I like the old melee system. Melee in Halo has become pretty dull. It always does the same damage and too much damage at that. I liked the popping mechanic from Reach because it make melee fights consistent instead of a guessing game as to how much damage you need to do for the melee to kill.

I don’t think No Bleed on Melee is going to come back.

Would like to see melee go to a 3SK though.

> @OP: I hope you don’t mean you also want H2’s level of melee autoaim.
>
>
>
> > Tagging, no. People have mics for a reason. Call people out when you see them.
>
> How could you be against this? What negative thing would this bring to the franchise?

Walking away from every fight with a giant indicator showing my precise location even if I’m behind a wall and crouching? How is that a GOOD thing to add to the franchise? I might as well jump off a cliff after killing someone than run around with a massive handicap like that.

> > @OP: I hope you don’t mean you also want H2’s level of melee autoaim.
> >
> >
> >
> > > Tagging, no. People have mics for a reason. Call people out when you see them.
> >
> > How could you be against this? What negative thing would this bring to the franchise?
>
> Walking away from every fight with a giant indicator showing my precise location even if I’m behind a wall and crouching? How is that a GOOD thing to add to the franchise? I might as well jump off a cliff after killing someone than run around with a massive handicap like that.

Who said it would last after you’ve moved out of someones vision? Oh wait.

> > > @OP: I hope you don’t mean you also want H2’s level of melee autoaim.
> > >
> > >
> > >
> > > > Tagging, no. People have mics for a reason. Call people out when you see them.
> > >
> > > How could you be against this? What negative thing would this bring to the franchise?
> >
> > Walking away from every fight with a giant indicator showing my precise location even if I’m behind a wall and crouching? How is that a GOOD thing to add to the franchise? I might as well jump off a cliff after killing someone than run around with a massive handicap like that.
>
> Who said it would last after you’ve moved out of someones vision? Oh wait.

Knowing 343? It would be like that.