Tag. You're It. (New Gametype)

I suddenly thought of a strange idea for a slayer gametype. Its a little weird, so bear with me.

This 4v4 / 3v3 gametype is meant to be a stealth oriented battle that revolves around tagging your enemies. So first things first. I’ll explain the “tagging”.

Tagging
The way tagging works is when you get close enough to an enemy, you are presented with the option to tag them. Lets say for example that the tagging distance is a few meters. Maybe 2 or 3. An enemy that is in tagging range would be highlighted in a certain color. (Purple maybe?) Words would appear on your screen to prompt you to tag the enemy. This gametype would use no AAs, so you tag someone by hitting the AA button. A tagged enemy will have a waypoint placed on them for your whole team to see.

Removing Tags
The tagged enemy has a chance to remove their tag soon after being tagged. When someone is tagged, they will be alerted of it. If the tagger doesn’t kill the person they just tagged within 10 seconds, the tag will disappear. In that 10 second time. Only the tagger will see the tag on the person they tagged. If the tagger kills the person they just tagged, when the victim respawns, the tagger’s whole team will see the tag.

The tagged enemy will keep their tag for a certain period of time before it disappears. The time would be between 30 seconds to a minute. I haven’t really decided.

Unique Gametype Traits
As this is meant to be a stealth game, your Spartan will make no noise except for a death noise. All players will only have a magnum, silenced of course. Maps for this game type would be small and darker than most maps. Killing a tagged enemy will give you more points that killing an enemy who has yet to be tagged. Take note that assassinations will automaticaly tag someone while bypassing the 10 second kill period I mentioned earlier.

In Conclusion
So, as you probably can tell by now, the point of this gametype is to be stealthy and cautious so you don’t end up tagged. If you do get tagged, you’ll have to rely on your teammates to protect you, that is, without letting them get tagged too. Also take note that once someone is tagged, you cannot retag them until their tag has disappeared. Some interesting strategies could be implemented in a gametype like this, such as getting one teammate tagged and let him be bait to lure in enemies.

So, what do you guys think?

Additional Ideas

As suggested by Assassin 11D7, perhaps it would be best to make it a rule that you cannot kill an enemy who has yet to be tagged.

Unless you need to Tag the person for you or your team to be able to kill them, then I don’t see the Tag feature being of massive use. Sure, it lets you and your teammates know where they are if you kill them, but what’s to stop players from just treating the gametype like regular slayer?

I’ll give you that it’s an interesting concept, but I feel like I would need to play it myself before I could give a fair judgement on it.

You make a good point. Perhaps I’ll make it a rule that only tagged enemies can be killed. Thanks for the feedback.

This seems like an interesting game mode, it would be nice to see it as an option in forge world, would be fun to grab a few of your mates together and tag them :stuck_out_tongue:

I’m not entirely sure how something like this would hold up competitively, but you’re right, it would be a fun time with friends.