Tactical Slayer (Swat) Constructive Criticism

Hey everyone. It’s your favorite Swat representative, Trance again. I’ve made a few topics regarding Swat and I’m here to give some more feedback.

https://forums.halowaypoint.com/t/but-how-will-swat-look/244291
https://forums.halowaypoint.com/t/regarding-swat-tactical-slayer/31618

As avid Swat players, there are a few things that me and my community agree on that we’d like to pass on to 343.

- Remove large maps from the Swat rotation. Launch Site and Behemoth should not be Swat maps. They are simply too big.

- Do not add Swat variants to ranked Swat (nor the standard playlist). One of the Swat community’s biggest pet peeve was getting Swatnums or Recon Swat in MCC. I’ve seen the different variants in Offline mode, and have played them. They are cool, but they would fit better in a Fiesta or rotation-type playlist and not in the regular Swat rotation.

Those are the two things I wanted to say. Also, cheaters are more prevalent in Swat because it is easy, fast games and multikills are cake. Please do something about the cheating.

That’s all… for now.

19 Likes

Please don’t remove Launch Site 343. It’s the only fun based map in the game.

2 Likes

I couldnt agree more. The big maps do nothing but encourage camping on your spawn and waiting for the other team to move around their side, instead of creating a dynamic game where reaction time is critical.

If theres concern theres only 5 other maps to play on, I think the SWAT community is more than happy to play on 5 good maps than 5 good and 2 out of place maps. With the BR being hit scan with a tight spread, Bohemoth and Launch Site feel like I’m playing snipers more than SWAT.

Theres a strong community of players that love SWAT and I hope 343 recognizes that these are the players that are by and large the ones that play SWAT and not the players who jump around playlist and sometimes play a few games of SWAT for fun. The way it stands, Tactical Slayer discourages the hardcore SWAT community from playing the playlist and actually keeping it alive.

Also, cheaters are a huge problem without an anticheat in place. Too many players showing evidence of walling and some using aimbot. I’m all for being outplayed but I know the limits of the game and I see many players playing very suspicious with where they look and where they aim around corners.

Lastly, I’d love it to be ranked but can accept it as a social playlist. Keeping it purely BR is also a good thing for the playlist. Anyone who plays a lot of SWAT only wants to spawn with BR and the other games types would be perfectly suited to fiesta.

7 Likes

Ironically the “3 lane maps” in Infinite are best for SWAT.
Also, just don’t add SWAT to ranked period.

People are already going at each other’s throats regarding MKB vs Controllers in SWAT, with PC Controllers having the godliest AA and Bullet Mag, Console players being eternally shafted, and MKB just sitting between the two levels of hell and a deeper hell.

Adding Ranked SWAT will just raise even more problems and issues which frankly, 343 has no time to spend on fixing at their current state.

1 Like

Agree with all of this. Launch Site isn’t even a 4v4 map, let alone a SWAT 4v4 map. It’s too big, with very long sightlines across the whole map. Very bad for SWAT. Similarly, Behemoth is also very much a bad SWAT map. Very little cover or walled off areas for movement, making leaving the base a suicidal venture.

I cannot put this in stronger words; PLEASE DO NOT ADD SWAT VARIANTS TO THE SWAT PLAYLIST. There are two fixable things that keep me from loving Halo 3 SWAT in MCC: Swatnums/Recon SWAT, and the three new maps(waterfall, edge, icebox). Getting a Swatnums game was pretty much writing off any chance of having fun, and i know exactly 0 of my SWAT friends that doesnt outright hate Recon SWAT. Please keep it BRs only. The only gun I can think of that would maybe make the experience better is possibly the mangler, due to it’s bullet drop and projectile nature, making it similar to H3 where because it’s not hitscan, aiming skill isn’t just trivial.

I would also like to make the case to add equipment back into SWAT matches. As of now, SWAT in Infinite significantly punishes any sort of aggression. It’s very much a gamemode of holding angles, which is jarring and not very fun, coming from Halo 3 SWAT where most of the maps supported aggressive pushes. If you added back in the grapple, thruster, repulsor, and drop wall, it would allow players to quickly cross gaps in cover and make those aggressive pushes that make SWAT as a whole more interesting. Almost none of the maps have lanes that are not, at some point or another, visible from angles across the map. In Slayer play, this is fine, because unless you have a Power weapon to kill them with, the most you’ll get from seeing an enemy across the map like that is just the information that they’re there. In SWAT, those gaps in walls that expose you to cross-map angles are death traps.

Some examples include long street on Streets. In order to get from A to C, you have to pass vending machine, which has a direct angle all the way to B window. This generates two crucial fatal funnels, both on B street and long street. The long street angle is actually stronger, since when you’re holding it, you can tuck in next to vending machine which covers you from angles from C, and you’re only vulnerable from A angles. Meanwhile around B window, you’re vulnerable from not only the vending machine angle, but also PD, PD jump-up, A, back A, and B. The only alternatives are going up mid, which is even worse, or taking long street.

Similarly, on Aquarius, to even leave your base at all, you have to walk out in the open one way or another. If you want to run down P side, either to P1 or P2, you have to expose yourself to Car 3. If you want to go to Utility 1 or 2 and up to Car 1/2/3, you have to expose yourself to P1 and P2. Forget running up mid. And if you do decide to run into bottom Utility, you expose yourself down the full length of Car 1 and 2, which is a popular angle to hold from back in your own utility.

If you had access to movement equipment, those gaps could be quickly covered by thruster or grapple, making it harder for your opponents to simply hold angles on movement lanes and pick you off as you try to rotate.

This is also a good time to discuss netcode, because even in Halo 3 on MCC, the issue is not as bad as it is here. Even on low ping, it feels like there is significant desync and latency issues, resulting in a lot of situations of getting 1-tapped by someone peeking an angle before they’ve even shown up on your screen. The netcode needs serious work, and there needs to be a server picker implemented as well.

And of course, you’ve got to fix the cheater problem. I played for a period of 2 hours the other day, and ran into 4 different cheaters blatantly using walls and aimbots. SWAT is a gametype that is most vulnerable to cheating, if you want to give it a chance to be healthy at all, stopping cheaters needs to be a massive priority.

4 Likes

I love SWAT variants. Ouch

1 Like

I would love Swat to be ranked again and expect it to be soon too.

I agree on many things.

Whilst I don’t mind Behemoth, Launch Site 100% should not be a swat map. I figure though that the small number of available maps, it’s there to add flavour for the time being. At lease not have them both in ranked.

Never add swatnums. What a genuine POS that playlist was and will forever remain. As if trying to play with high ping games with a BR isn’t bad enough, giving me a pistol to use instead is pointless and I might as well melee people instead.

I would love them to sort out and resolve the server issues before making it ranked. As it is, I’m only able to play between 11:30 AM GMT to 11:30 PM GMT before they move my -Yoink!- to the servers located on Mars and I go from 20 ping to 100-250+ games. Unplayable 12 hours of the day. GG Devs. GG :neutral_face:

If the theatre mode was less janky and easier to use, I’d be able to check more on those possibly cheating but spose that will come with time but aside from a few things, I can’t say I’ve come across many. Still, ways to stop them reaching that point would be good.

2 Likes

Yeah I got some criticism…just call it swat lolololol. Oh 343…

1 Like

I’d actually argue for leaving Launch Site in. It is on the large side for a Swat map, but if a Swat variant of the map added extra cover to some of the open areas like the main road, it would be pretty good. Especially with the multiple paths of attack for the flag spawn area.

And just name it Swat again, political correctness or real world issues be -Yoink!-. The name has been Swat for almost 20 years and has obviously stuck since the community continues to call it that.

I get spawn killed the hell out of in the map recharge. That’s my only issue. Other than that I love the new swat, tactical, whatever :heart:

I think it would be fun to have swat with other semiautomatic weapons.

Like someone already said in this thread, if you want the battle rifle then it would be at random and sometimes you wouldn’t want whatever game mode comes up in the playlist with no battle rifle.

So have a custom game browser like MCC and then everyone will be happy :smiley:

2 Likes

Why no Sidekick secondary?

Before I would even consider these changes, I think the desync and high-ping games need adressed, because this hurts SWAT (Tac Slayer) more than anything else.

But otherwise, I agree. Take out the big maps.

In addition, I would love to have the option to disable cross-input play especially in SWAT. The differences in inputs is multiplied in this playlist…

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Nobody is talking about the breacher BR. We really should be though.

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a ranked br only mode without launch or behemoth would be awesome, also the amount of aimbot hackers is way too out of hand and needs to be addressed ASAP

I say no to the Breacher BR in the main playlist. That would be like adding a long range AR with precision capabilities to Swat.

Maybe use it as a variant for custom games, action sack, or a special event instead.

1 Like

Oi! Don’t pass your no shield malarkey rejections on to us.

We don’t wanna play that :poop:.

It’s bad enough they stuck husky raid in our playlist let alone this head splat dead 0.0000000000001 sec TTK shizzle.

Bin it off, fine. But don’t give it to us. We wanna blow stuff up :joy: JK (but seriously - no)

1 Like

I’ve been having a ton of fun playing SWAT these past few days. I don’t actually mind launch site as much. There’s still room to maneuver as long as you’re not going down the middle of the streets. Behemoth on the other hand, its like “okay, which palm tree or rock am I going to get killed from?” and when you think you’re safe at the outer edge of the map, someone else manages to still be further behind you >_<

I guess the only other criticisms I have affects all of infinite, not just SWAT. Cheaters are a huge issue and its such a hassle taking time out of my day to go into theater, figure out which portion I want to use, record, edit and get it under 49mb, go to waypoint, and submit ticket. Can I at least get some credits thrown my way for my troubles? I have 3 tickets open right now so I hope they get a response real soon. But im probably -Yoink!- the wind since they can just create a new account right away. Also just watch two people with wallhacks in theater. Just full blown sprinting to the enemy knowing they’re not going to get shot on the side, racking up overkills because they know where everyone is, meanwhile I’m out here with my head on a swivel checking every corner. Frustrating to say the least.

Also can the game stop giving me 240ms servers from time to time! That’d be nice.
/rant

Having some equipment added could be fun, minus the shield wall. Besides that, I’m pretty content with SWAT itself.

I actually liked the SWAT variants. Recon was a little iffy since it gave you choices of playstyle mid game, but SWATNUMS left everyone on the same playing field like regular SWAT. Unfortunately I think Swatnums wouldn’t be the same with the sidekick, maybe if they brought back the old magnum it would be nice to have in the rotation.

Ops just referring to tactical slayer only both it and behemoth don’t exactly fit with what’s at play in other modes their fine but not swat too big for it

I think more variants is okay in this game. Usually I just want BR but it would be fun to play SWATkick (Sidekick) or SWATdog (Bulldog). SWATmando even maybe? But standard SWAT should be weighted more. Like 7/10 standard and 3/10 variants.

I agree with the big maps. SWAT should only be small maps. Although there are only like 5 in the game right now.

2 Likes