Tactical Slayer Has a Huge Accuracy Problem

Did you see the comment about suppressing fire, 2 posts before yours?

False. Most of the time in my matches the one with (by far) the most kills is not the one with the highest accuracy. Because there is so much more to the game then just accuracy.

If you’re missing so much then yeah you’re really bad

1 Like

Grenades, melees, and melee weapons do not contribute to accuracy ratings. Vehicles do. So there are more variables to consider.

It isn’t likely that the top player is going to have low accuracy in a normal game.

1 Like

Accuracy is important but for gametypes like SWAT it is also relative. If you hit all your shots with the BR in SWAT (just one kill per shot so not including multi kills) then the best accuracy you can get is 33.33%. That is the accuracy ceiling to aim for in SWAT…no pun intended.

99% accuracy is being bad?

The problem with tactical slayers accuracy isn’t the stats. It’s the broken aiming mechanics, broken aim assist, and poor hit registration.

2 Likes

This is why no one will remember your name

That’s the opposite of what I just said

I didn’t realise the first bullet hit counts but the others are then guaranteed misses, thus negatively impacting your accuracy rating. I guess it makes sense in one way, but wouldn’t missed bullets in each burst count against you in other modes too? In which case I’m not sure if they can really change anything here

Your own accuracy should matter most, not the ingames bad accuracy stats

Really?

Well it’s one answer to two scenarios, both of which have a degree of misses to the accuracy.

If you’re artificially boosting your accuracy against bots it’s not the same as missing against real players, I don’t understand the comparison