Tactical Exercise feedback

I love to new addition/replacement of season challenge with monthly challenges aka “Tactical Exercise”, however I feel like they could have made the challenges more enjoyable by making the requirements more broad. Currently 2 of the challenges “Zombie Prevention & Warthog Rustler” force players to use only 1 weapon or branch of vehicles to progress the challenges. I would suggest broadening Zombie Prevention by allowing progression with say any precision weapon or say any UNSC precision weapon. This way people could progress these challenges in all titles and with multiple different weapons instead of just 1. Warthog Rustler isn’t as bad as it allows you to use any type of warthog and even counts splatters. However, this could have been broaden more by say making the challenge require vehicle kills in general or UNSC vehicle kills.

Considering they give 28 days to complete these challenges, that should be more than enough time for most people to complete them. I’m just proposing you make these challenges more enjoyable by broadening the requirements.

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I agree and the rewards should be increased.

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I agree that they should have made them a bit more broad. This is where MCC has excelled.

The worst part about Infinite’s challenge system is how hyper-specific they are.

Nobody wants to get 3 assassination’s in SWAT.

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Considering we get 100K-250k from weekly challenges excluding the “VS CPU” & Peoples VS Peoples" bonus challenge which gives 500K I think they should up the XP granted from Tactical Exercises to at least 500k or more. You only get a few of these every month, so 250k seems really low for the timeframe and in comparison to the weeklies.

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As someone who exclusively plays solo, these exercises really stink, as all but one of them require some form of multiplayer. I’d suggest broadening them beyond “in matchmaking” and “in four-player Firefight.” That being said, BR-only headshots does seem a bit too restrictive/unfun.

And why does a non-multiplayer person care at all about this, as the rewards have very little bearing on solo campaign/playlist play? It’s just something to earn, I guess, and it sometimes makes playing more interesting.

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Yeah I feel like restricting players to using certain weapons or vehicles is really annoying and doesn’t inherently make a challenge anymore “challenging”. It’s nice that we have higher payout challenges every month but the requirements need an adjustment and maybe a higher payout (most weekly challenges are 100-175k which is in some cases more than half a monthly challenge’s payout). The mathematical requirements aren’t too bad but it’s challenges like “get 500 headshots with the BR”, “200 kills with a warthog” or even “complete the 4th set in 4 player firefight” that should be adjusted and it’s really an easy change.

  • “Get 500 headshot medals in matchmaking” rather than restricting us to the BR
  • “Get 200 kills while in a vehicle” rather than forcing us in a co-op vehicle we can get kills in tanks/ghosts/etc
  • “Complete the 4th set in heroic firefight” getting rid of the player limit allowing for solo-3 stacks to get the challenge without needing to LFG and hope to find someone who cares about completing monthly challenges

This is just the first month so we don’t have any idea if they will copy & paste the challenges like the weeklies or if there will be different challenges when the time is up, but hopefully if they do decide to just copy & paste they have been reading feedback on the forums here so there can at least be adjustments before the next reset, I would love to play more Reach instead of grinding BR headshots!

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While I can agree higher xp payout would be nice I disagree with making them more broad. I mean they are supposed to be a challenge. If they are them broad it becomes more of something that will just happen as you play. To me there really isn’t anything wrong with weapon specific challenges especially since the majority of the weekly challenges are already pretty broad.

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Challenging challenges would be fine but these challenges aren’t “challenging” and are just setup in a way that most would find annoying to complete, there’s no reason to have annoying challenges, and as it stands they are just basic things you “would” be doing throughout a month but more restrictive than they should be in how you would want to play.

There’s nothing challenging about getting 500 headshots, it’s just annoying because you can only do it with the BR which would restrict you from playing Reach or CE which could potentially be the games you enjoy playing more than the others, there’s nothing challenging about getting warthog kills but it’s just annoying that’s the only vehicle you are allowed to get kills with to progress the challenge when you could be progressing the challenge in a tank or ghost (this also leads to people camping in the spawn waiting for warthog spawns).

Main takeaway is, sure having “challenging” challenges for the monthly tactical exercises would be fine (but the xp payout would need to vary based off of “perceived” difficulty in that challenge), but artificially forcing a certain playstyle does not make a challenge “challenging” and annoys more players than satisfies.

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Whether something is annoying or not is subjective. Sure weapon specific challenges may limit what Halo titles you can play but that is part of the challenge, playing something you don’t normally play. Every challenge can’t and shouldn’t be achievable in any game. Most challenges are very broad in that you can get them in any title… And there is nothing wrong with having a few that are more game and weapon specific. Some are complaining how stagnant the challenges are so about the only way to change them up is make a few more specific on how they are achieved.

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We already have weekly challenges in the game that you can’t get in just any title and firefight challenges that obviously you can’t get by playing any game the difference with those challenges is they can generally be completed in one session and, while yeah they may not be fun or challenging, you can still knock them out relatively quickly and go back to playing what you want to play in this collection of games so why bother making grindy monthly challenges that you can’t passively work on while playing what you want to play?

Monthly challenges from this first batch are designed to be pretty grindy, I mean the headshot challenge was just pulled out of the seasonal challenge slot which was originally intended to last longer than a month and put back into the game as a monthly challenge with no changes that I can think of, sure these challenges can easily be completed within a month if you have the time to grind but not everyone has the time to grind away at them every session so by taking away the weapon/vehicle restrictions you can earn the challenge allowing players to play how they want and not have to worry about missing out on making some extra XP.

Sure seeing a challenge as annoying is subjective but it seems like there are a decent amount of people on the forums that don’t like being forced to get headshots with a BR specifically or sit in spawn and wait for a warthog when they could be playing the game instead, again these aren’t challenging they are just artificially designed to make you play in a way that nobody really wants to (I mean who wants to sit in spawn just to wait for a warthog when they could be playing the game?).

Now if 343 wanted to have actual challenges that are more directed rather than grindy that are also worth trying to bang out in a month the firefight one is a good example, not that I agree with requiring 4 players to complete, but 4 sets of heroic floodfight is a decent concept for a challenge as a callback to Endure. They could make other monthly challenges that are designed to be actual challenges than just grindy work that is also restrictive to how you play, maybe make a challenge where you complete a campaign mission in the LASO playlist or get 30 kills in a single matchmade game. Each of these challenges would have different payouts based off their difficulty and they wouldn’t restrict which games you can play to earn them.

Infinite kind of has the same problem with challenges, requiring players to play in a directed way that generally isn’t well received, I don’t think there are a lot of people who like being told HOW to play the game when they would rather just do what they want to do and have fun doing it while also being rewarded. Challenges have kinda just become a way to get a burst of XP to progress a level than something players seek out for a “challenge”, that falls under actual achievements for those who want to look for a challenge to complete.

I think I’m just rambling at this point lol I think that games have fallen into the grind over fun mentality when they should be a healthy combination of grind and fun, gaming shouldn’t be a second job or a chore, not that I’m saying MCC feels like a second job at least not to the degree as some other games on the market

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They aren’t forcing any one to get the challenge. If the challenge isn’t fun don’t get it. It’s just some xp and 2 season points. Not to mention you have an entire month to get them. Try setting a certain number per week so you aren’t trying so hard to finish the challenge ASAP as most seem to do. Monthly challenges are probably for players who want to put a bit of extra effort into achieving something without just passively getting it.

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The reason most are trying to finish the challenge as fast as possible is so they don’t have to worry about playing a certain way when they log in, yeah nobody is forced to complete a monthly challenge but that doesn’t mean the challenges themselves need to be annoying grindy busy work.

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If this challenge is annoying then don’t do it. Why worry about it? I know I probably won’t get the challenge that requires four people or maybe even the warthog gunner one… It doesn’t bother me, I am not going to advocate for them to remove or change it since there are probably some who like it. Not completing a challenge isn’t a big deal in MCC.

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So let me ask you this then. You say you probably won’t complete these challenges and that doesn’t bother you, fair enough, you also essentially say completing them doesn’t matter, 100% true, so why even have these kinds of challenges to begin with? They offer very minimal rewards, so why not just have challenges that aren’t restrictive allowing players to work on throughout the month? Why do we need challenges that are restrictive if all they offer is some XP and tokens (which may or may not be useful to players if they already have everything)?

I’m also not suggesting remove the challenges entirely, just alter the requirements so they aren’t restrictive, there’s really no reason to have restrictive requirements for challenges that don’t offer much. I also haven’t seen any posts personally with people saying they exactly like these specific challenges but I see posts with people discussing the challenges in a not exactly positive way.

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Making them restrictive to say one weapon or whatever is what makes them a challenge… The more ways to achieve something the less challenging it will be… This is only the first set of tactical challenges so we will have to wait and see what future challenges will be, hopefully we will get some more variety ones with different weapons or whatever we will have to wait and see.

1 Like