One issue that gets raise by the community when new weapons are added or conceptualised is weapon redundancy.
For those that do not know, weapon redundancy is when a weapon serves the same or very similar purpose in a video game.
Two weapons that could be seen as very redundant in the Halo games could be the DMR and the Battle Rife in H.4 and in H.5. These weapons (at least in my eyes) seemed so redundant that half the time I didn’t really notice the difference when I was using them.
The reason why the DMR and the B.Rifle are redundant is because they are both mid-to-long range UNSC precision rifles that have no real unique traits (apart from the B.Rifle that fires three less powerful bullets and that the DMR fires a single more powerful one).
Two weapons in H.Infinite that fall under the same category are the Bulldog and the Heatwave, yet these weapons manage to be less redundant and quite unique from each other than gives them both the right to co-exist. I will now list these reasons:
The Bulldog has fast projectiles, the Heatwave has slow ones.
The Bulldog’s damage is tied to range from the opponent (like the classic shotgun), the Heatwave is not
The Heatwave disintegrates targets (this could be useful if the Flood ever return), the Bulldog does not
The Heatwave is Forrunner, the Bulldog is UNSC
The Heatwave has bouncing projectiles, the Bulldog does not
The Bulldog has two firing modes, the Heatwave has two
The Bulldog has a higher rate of fire than the Heatwave.
All these aspects of the Bulldog and the Heatwave make them unique and make the weapons irredundant even though they fit inside the same catagory of “Shotgun”.
I will now propose a new weapon concept and how it could fit inside a similar niche to these two weapons yet be unique in it’s own way, making it somewhat irredundant.
I call this the KJ8 Incinerator. I will now list down below my concept.
This is a UNSC weapon. (like the Bulldog)
This weapon has uses flame as it’s way of projectile (unique gameplay feature)
This weapon is a rather stubby weapon
This weapon’s ammo containers are two rather large fuel containers on the front of the weapon
This weapon has a short range (like the Bulldog and the Heatwave, but that’s the point for this one), yet the way it does it isn’t by the projectiles being slow or the damage decreasing over range but that the streak of flame dies off after a short while (a unique gameplay feature)
This weapon has an instakill against unshielded opponents and unarmoured opponents in Campaign (so grunts, unshielded jackels, drones, unshielded eletes and such) and unshielded players in Multiplayer (not unique for campaign and not particularly unique in MP, but wait for my next point.)
This weapon is weak against shields in both Campaign and Multiplayer (possibly not particularly unique on it’s own but it is when you link it in with by previous point)
This weapon is usless against ememies like vehicles and hunters and such, like, pointless (actually does 0 damage so i think that’s fairly unique, especially when linked to it’s instakill against unshielded opponents)
This melts flood corpses (so a bit like desintigration but unique for UNSC weapons)
The KJ8 Incinerator could therefore manage to overcome redundancy while still being a similar weapon to the Bulldog and Heatwave and I think it would be awesome to use.
> 2535436322352331;2:
> Plasma pistol without EMP and almost no tracking is as of right now as useful as a third nipple, that bothers me the most.
People who moan about the Plasma Pistol to this extent probably barely used it in the beta. It’s a lot better than the Pulse Carbine, that’s for sure. I absolutely wrecked with the Plasma Pistol on several occasions. It may not be perfect in its current state, but to say that it has almost no tracking is absolute nonsense.
> 2535470395434446;3:
> > 2535436322352331;2:
> > Plasma pistol without EMP and almost no tracking is as of right now as useful as a third nipple, that bothers me the most.
>
> People who moan about the Plasma Pistol to this extent probably barely used it in the beta. It’s a lot better than the Pulse Carbine, that’s for sure. I absolutely wrecked with the Plasma Pistol on several occasions. It may not be perfect in its current state, but to say that it has almost no tracking is absolute nonsense.
If you guys saw the recent Streets gameplay, it looks like the Plasma Pistol actually has pretty decent tracking. It was too easy to use in the noob combo before, and I think it’s pretty balanced the way it is now. If anything, I’m bumed about how weak the Sidearm is because of its bloom.
> 2535417218719598;4:
> > 2535470395434446;3:
> > > 2535436322352331;2:
> > > Plasma pistol without EMP and almost no tracking is as of right now as useful as a third nipple, that bothers me the most.
> >
> > People who moan about the Plasma Pistol to this extent probably barely used it in the beta. It’s a lot better than the Pulse Carbine, that’s for sure. I absolutely wrecked with the Plasma Pistol on several occasions. It may not be perfect in its current state, but to say that it has almost no tracking is absolute nonsense.
>
> If you guys saw the recent Streets gameplay, it looks like the Plasma Pistol actually has pretty decent tracking. It was too easy to use in the noob combo before, and I think it’s pretty balanced the way it is now. If anything, I’m bumed about how weak the Sidearm is because of its bloom.
Yeah, bloom really has to go. I don’t understand how anyone can honestly say its good game design. If you want to limit how much people can spam a weapon then you can slow its firerate down.
> 2535469602126376;5:
> Are people actually gunna read my post?
I did read it if that make you happy…well most of it. I do like the idea, but it’s still (most likely) not going to go in Halo (just saying). 343 would have to design everything, work out bugs, balance it with other weapons, and then take the harsh (yet, sometimes true) feedback from the Halo community. There’s just more ways to balance Halo’s weapons’ than than make a new one and sometimes weapon redundancy in a game can be good. If does provide variety and different ways to approach an enemy. For example, I would use the DMR for longer range shots and the Battle Rifle for closer range shots. While both weapons can be used at mid-long range, it does again provide the player multiple options.
> 2535470395434446;3:
> > 2535436322352331;2:
> > Plasma pistol without EMP and almost no tracking is as of right now as useful as a third nipple, that bothers me the most.
>
> People who moan about the Plasma Pistol to this extent probably barely used it in the beta. It’s a lot better than the Pulse Carbine, that’s for sure. I absolutely wrecked with the Plasma Pistol on several occasions. It may not be perfect in its current state, but to say that it has almost no tracking is absolute nonsense.
“Moan… to this extent”? Bit of an exaggeration mate. It’s one short post sharing my opinion of how redundant the weapon is first and foremost because of its missing EMP. Tracking was bad in the beta on top. But I am very happy that you " absolutely wreck" with it, keep up the good work, we are all very proud of you.
This should be a bit more, as you can see tracking doesn’t really seem to work when the target is strafing. Even if it would have EMP the tiny amount of tracking would not be able to follow any vehicle. This isn’t the plasma pistol I love.
> 2535436322352331;8:
> > 2535470395434446;3:
> > > 2535436322352331;2:
> > > Plasma pistol without EMP and almost no tracking is as of right now as useful as a third nipple, that bothers me the most.
> >
> > People who moan about the Plasma Pistol to this extent probably barely used it in the beta. It’s a lot better than the Pulse Carbine, that’s for sure. I absolutely wrecked with the Plasma Pistol on several occasions. It may not be perfect in its current state, but to say that it has almost no tracking is absolute nonsense.
>
> “Moan… to this extent”? Bit of an exaggeration mate. It’s one short post sharing my opinion of how redundant the weapon is first and foremost because of its missing EMP. Tracking was bad in the beta on top. But I am very happy that you " absolutely wreck" with it, keep up the good work, we are all very proud of you.
>
> This is should be a bit more
> Halo: Infinite - Plasma Pistol Showcase - YouTube
Wow, sounds like someone’s rattled…
The Plasma Pistol wasn’t bad at all, that’s the weird thing about you guys that keep lamenting it. I’m convinced you basically used it once, did badly with it, and threw the towel in. The Pulse Carbine is what you should really be talking about.
> 2535470395434446;9:
> > 2535436322352331;8:
> > > 2535470395434446;3:
> > > > 2535436322352331;2:
> > > > Plasma pistol without EMP and almost no tracking is as of right now as useful as a third nipple, that bothers me the most.
> > >
> > > People who moan about the Plasma Pistol to this extent probably barely used it in the beta. It’s a lot better than the Pulse Carbine, that’s for sure. I absolutely wrecked with the Plasma Pistol on several occasions. It may not be perfect in its current state, but to say that it has almost no tracking is absolute nonsense.
> >
> > “Moan… to this extent”? Bit of an exaggeration mate. It’s one short post sharing my opinion of how redundant the weapon is first and foremost because of its missing EMP. Tracking was bad in the beta on top. But I am very happy that you " absolutely wreck" with it, keep up the good work, we are all very proud of you.
> >
> > This is should be a bit more
> > Halo: Infinite - Plasma Pistol Showcase - YouTube
>
> Wow, sounds like someone’s rattled…
> The Plasma Pistol wasn’t bad at all, that’s the weird thing about you guys that keep lamenting it. I’m convinced you basically used it once, did badly with it, and threw the towel in. The Pulse Carbine is what you should really be talking about.
You “wrecked” with it so that’s all the objective proof anyone would need anyway.
I guess, we can agree to disagree boy. Case closed.
I actually enjoyed when you had weapons that fit the same catogory but were different. Carbine and br fit the same role but I love the carbine more for the single shot.
> 2533274929353755;12:
> I actually enjoyed when you had weapons that fit the same catogory but were different. Carbine and br fit the same role but I love the carbine more for the single shot.
I think there’s a place for guns like that, SPECIFICALLY if it’s of a different faction. Halo isn’t just multiplayer, it’s campaign as well and the enemy needs guns to fire at us that make sense. The Beam Rifle is just a sniper re-skin, but it also is used by one of the most popular, if quite infamous, enemies in the franchise. Jackal sniper will never go away because of this. And even then, the gun has slight differences in how its ammo works and its ability to “pocket reload”.
However, bland stuff like the SMG, suppressor, scattershot, etc, are better off gone. The main issue with promethean weapon was that they weren’t treat like the super technology that they were hyped up to be.
> 2533274979963735;13:
> > 2533274929353755;12:
> > I actually enjoyed when you had weapons that fit the same catogory but were different. Carbine and br fit the same role but I love the carbine more for the single shot.
>
> I think there’s a place for guns like that, SPECIFICALLY if it’s of a different faction. Halo isn’t just multiplayer, it’s campaign as well and the enemy needs guns to fire at us that make sense. The Beam Rifle is just a sniper re-skin, but it also is used by one of the most popular, if quite infamous, enemies in the franchise. Jackal sniper will never go away because of this. And even then, the gun has slight differences in how its ammo works and its ability to “pocket reload”.
>
> However, bland stuff like the SMG, suppressor, scattershot, etc, are better off gone. The main issue with promethean weapon was that they weren’t treat like the super technology that they were hyped up to be.
> 2533274979963735;13:
> I think there’s a place for guns like that, SPECIFICALLY if it’s of a different faction. Halo isn’t just multiplayer, it’s campaign as well and the enemy needs guns to fire at us that make sense.
The Covenant always had weapons to shoot at their enemies but the projectiles are not fast enough, that’s the problem.
> 2533274964556797;15:
> > 2533274979963735;13:
> > I think there’s a place for guns like that, SPECIFICALLY if it’s of a different faction. Halo isn’t just multiplayer, it’s campaign as well and the enemy needs guns to fire at us that make sense.
>
> The Covenant always had weapons to shoot at their enemies but the projectiles are not fast enough, that’s the problem.
I have to disagree with this in previous halo’s I could win with any weapon just depends on positioning. I could beat a br with a plasma rifle or a plasma pistol. Give em the ole creep creep. Honestly one of the things I’ve always loved about halo is every weapon can beat another with how the player played. Slow projectiles doesn’t change this.
> 2533274964189700;11:
> Why did this become a plasma pistol discussion?
>
> Also I’m not really sure why the OP is randomly pitching a weapon when discussing weapon redundancy.
I was talking about it because its a weapon concept that fills the same kinda category of range yet manages to make itself quit unique and irredundant within the sandbox
> 2535466172439828;14:
> > 2533274979963735;13:
> > > 2533274929353755;12:
> > > I actually enjoyed when you had weapons that fit the same catogory but were different. Carbine and br fit the same role but I love the carbine more for the single shot.
> >
> > I think there’s a place for guns like that, SPECIFICALLY if it’s of a different faction. Halo isn’t just multiplayer, it’s campaign as well and the enemy needs guns to fire at us that make sense. The Beam Rifle is just a sniper re-skin, but it also is used by one of the most popular, if quite infamous, enemies in the franchise. Jackal sniper will never go away because of this. And even then, the gun has slight differences in how its ammo works and its ability to “pocket reload”.
> >
> > However, bland stuff like the SMG, suppressor, scattershot, etc, are better off gone. The main issue with promethean weapon was that they weren’t treat like the super technology that they were hyped up to be.
>
> What do you have against the SMG?!
Nothing personal and I actually prefer it over the AR. But the AR is Chief’s weapon, so it’s not going anywhere, nor should it. But don’t act like it isn’t just a re-skinned AR with slightly different stats.
If the SMG were to come back, I’d want it to be exclusively dual-wielded, with SAW levels of damage at the cost of HEAVY recoil (like the commando full auto), LENGTHY reload, and obviously you can’t throw grenades with this version.
> 2533274929353755;16:
> I have to disagree with this in previous halo’s I could win with any weapon just depends on positioning. I could beat a br with a plasma rifle or a plasma pistol. Give em the ole creep creep. Honestly one of the things I’ve always loved about halo is every weapon can beat another with how the player played. Slow projectiles doesn’t change this.
What is told near the end is true for a lot of games.
But I forgot to add ‘close-range’ , the Plasma Pistol and Plasma Rifle are close-range weapons and aren’t very good beyond that, Covenant mounted weapons aren’t better.
A Warthog has a much weaker firepower than a Wraith but the difference in projectile speed is massive, the Wraith must lead the shot extremly well or intercept the Warthog to win.
The Plasma Repeater is supposedly as powerful as the Assault Rifle but isn’t going to win on it’s own anytime soon.
I’m curious how encounters will be designed in Infinite because if the Banished don’t have effective ranged weapons, they are going to struggle.
> 2535469602126376;1:
> One issue that gets raise by the community when new weapons are added or conceptualised is weapon redundancy.
> For those that do not know, weapon redundancy is when a weapon serves the same or very similar purpose in a video game.
> Two weapons that could be seen as very redundant in the Halo games could be the DMR and the Battle Rife in H.4 and in H.5. These weapons (at least in my eyes) seemed so redundant that half the time I didn’t really notice the difference when I was using them.
> The reason why the DMR and the B.Rifle are redundant is because they are both mid-to-long range UNSC precision rifles that have no real unique traits (apart from the B.Rifle that fires three less powerful bullets and that the DMR fires a single more powerful one).
>
> Two weapons in H.Infinite that fall under the same category are the Bulldog and the Heatwave, yet these weapons manage to be less redundant and quite unique from each other than gives them both the right to co-exist. I will now list these reasons:
> - The Bulldog has fast projectiles, the Heatwave has slow ones.
> - The Bulldog’s damage is tied to range from the opponent (like the classic shotgun), the Heatwave is not
> - The Heatwave disintegrates targets (this could be useful if the Flood ever return), the Bulldog does not
> - The Heatwave is Forrunner, the Bulldog is UNSC
> - The Heatwave has bouncing projectiles, the Bulldog does not
> - The Bulldog has two firing modes, the Heatwave has two
> - The Bulldog has a higher rate of fire than the Heatwave.
> All these aspects of the Bulldog and the Heatwave make them unique and make the weapons irredundant even though they fit inside the same catagory of “Shotgun”.
>
> I will now propose a new weapon concept and how it could fit inside a similar niche to these two weapons yet be unique in it’s own way, making it somewhat irredundant.
> I call this the KJ8 Incinerator. I will now list down below my concept.
> - This is a UNSC weapon. (like the Bulldog)
> - This weapon has uses flame as it’s way of projectile (unique gameplay feature)
> - This weapon is a rather stubby weapon
> - This weapon’s ammo containers are two rather large fuel containers on the front of the weapon
> - This weapon has a short range (like the Bulldog and the Heatwave, but that’s the point for this one), yet the way it does it isn’t by the projectiles being slow or the damage decreasing over range but that the streak of flame dies off after a short while (a unique gameplay feature)
> - This weapon has an instakill against unshielded opponents and unarmoured opponents in Campaign (so grunts, unshielded jackels, drones, unshielded eletes and such) and unshielded players in Multiplayer (not unique for campaign and not particularly unique in MP, but wait for my next point.)
> - This weapon is weak against shields in both Campaign and Multiplayer (possibly not particularly unique on it’s own but it is when you link it in with by previous point)
> - This weapon is usless against ememies like vehicles and hunters and such, like, pointless (actually does 0 damage so i think that’s fairly unique, especially when linked to it’s instakill against unshielded opponents)
> - This melts flood corpses (so a bit like desintigration but unique for UNSC weapons)
> The KJ8 Incinerator could therefore manage to overcome redundancy while still being a similar weapon to the Bulldog and Heatwave and I think it would be awesome to use.
The incinerator sounds sort’ve cool, but I will admit that I disagree with the idea that weapon redundancy is bad. It’s really a view that solely makes sense from a competitive multiplayer standpoint. Halo has often in the past had weapons that were redundant in a competitive sense, and yet unique and entertaining in their own ways. While some people (perhaps like yourself) are passionate about Halo only in a competitive/sporty sense, some people just love the universe, and everything that is a part of it. Personally I really loved the addition of the DMR in Halo Reach, it’s such a good looking and cool weapon. I also actually kind’ve enjoyed the battle rifle being added back in, and personally I like both weapons. I know they fill similar roles, but they are both unique and cool. I mean, look at games like CoD or BF, they have so many weapons that fill the same role but function in slightly different ways, and everyone has their preferences.
Just my two cents! Would loe to see the incinerator you proposed, but not until we get an M90 shotgun back! (Or the m45)