Halo fest gave us alot of information about the TU, but alot of us still have questions that were never asked or answered. So please ask your questions here and hopefully bs angel, or well informed members of this community will answer these questions. Ill start us out with 3 questions I would like answered.
Are the changes to Armor Lock and Active Camo happening immediatly or later per playlist?
Is there going to be a new Seach Restiction or a raise in priority for matching players with DLC?
Are in game stats going to be more accesible? For example giving more or different stats when looking at players Armor.
> Halo fest gave us alot of information about the TU, but alot of us still have questions that were never asked or answered. So please ask your questions here and hopefully bs angel, or well informed members of this community will answer these questions. Ill start us out with 3 questions I would like answered.
>
> Are the changes to Armor Lock and Active Camo happening immediatly or later per playlist?
>
> Is there going to be a new Seach Restiction or a raise in priority for matching players with DLC?
>
> Are in game stats going to be more accesible? For example giving more or different stats when looking at players Armor.
The first question was somewhat answered. The Beta hoppers will have a lot of that stuff in them and if it is popular enough they may decide to implement it in more playlists. As for the other 2 questions I might suggest asking them in the “Asks a question for the Halo:Bulletin”. Well really you can ask all 3 if you like.
Ask a Question for the Halo Bulletin
In the Anniversary gametypes, do precision weapons return to the Halo 1/2/3 style of play where headshots do more damage? Or does it remain any type of shots to drop the shields and 1 to pop a headshot.
> > Halo fest gave us alot of information about the TU, but alot of us still have questions that were never asked or answered. So please ask your questions here and hopefully bs angel, or well informed members of this community will answer these questions. Ill start us out with 3 questions I would like answered.
> >
> > Are the changes to Armor Lock and Active Camo happening immediatly or later per playlist?
> >
> > Is there going to be a new Seach Restiction or a raise in priority for matching players with DLC?
> >
> > Are in game stats going to be more accesible? For example giving more or different stats when looking at players Armor.
>
> The first question was somewhat answered. The Beta hoppers will have a lot of that stuff in them and if it is popular enough they may decide to implement it in more playlists. As for the other 2 questions I might suggest asking them in the “Asks a question for the Halo:Bulletin”. Well really you can ask all 3 if you like.
> Ask a Question for the Halo Bulletin
Thanks i definitely put them there, but the questions put here don’t need to be on the bulletin, there just questions we would like answered.
> In the Anniversary gametypes, do precision weapons return to the Halo 1/2/3 style of play where headshots do more damage? Or does it remain any type of shots to drop the shields and 1 to pop a headshot.
I believe what your talking about is bleedthrough, if thats the case then yes it will be in anniversary
> Thanks i definitely put them there, but the questions put here don’t need to be on the bulletin, there just questions we would like answered.
I understand but if you put them there you have a better chance of getting them answered. I not saying BS Angel might not answer here but in any event you will up your chances by posting there as well. Especially if enough people ask the same question.
> In the Anniversary gametypes, do precision weapons return to the Halo 1/2/3 style of play where headshots do more damage? Or does it remain any type of shots to drop the shields and 1 to pop a headshot.
This…god i hope so, we need a proper skill gap.
other than the above what i really need to know is will classic playlists get a ranked lists a la halo 3? the arena while it did sound good on paper is just pathetic. On average arena population is around 2000, halo 3’s weakest ranked list brought in far more numbers than that, the proof is there.