System For Random Weapon Options, Gun Game, Etc

I have been thinking about how they could provide more options for random weapons, and how they could implement game modes like gun game.

If you don’t know, gun game is a gamemode where there is a list of weapons, where everyone spawns with the first weapon. When they kill someone, their weapon gets replaced by the next weapon in the list. And the first one to get a kill with the last weapon, wins.

For custom games, there would need to be a way for you to choose which weapons you would like in the list. But instead of limiting that option to just gun game, they could implement a system that could be used for far more than just one game mode, which could be called arsenal.

An arsenal would consist of a list that you can fill with different weapons. The order you put them in, would determine the order that’s used for gun game. There would be options for each weapon where you could change the rarity/chance and perhaps other options such as score multipler, damage, ammo, etc. Once you have created an arsenal, you could save it, so that you can use it later. And like maps, game modes and prefabs, you would be able to share arsenals through the content browser.

Arsenals could let you choose which random weapons you could spawn with. So you could do fiesta, but with only certain weapons like, human, covenant, melee, long range, explosive, highest level Reqs and so on. And with the rarity setting in the arsenal, you could also make certain weapons more common than other.

This could even be applied to weapon pads, so if you want a weapon pad that got a 10% chance of spawning a Req rocket launcher, you could do that. There could also be the option to cycle through the weapons, similar to gun game. So for example, as the match progresses, you could have more powerful weapons starting to spawn on the weapon pad.

Previous games had the option to choose which weapons you want on the map, such as human or covenant only. Now you have to go in to forge and actually edit the map if you want to change that, but that’s not exactly ideal. So with arsenals, that option could be implemented and allow you even more control than before. So it could replace weapons on a map, based on the weapons that’s included in an arsenal. So if there are BRs on the map, but it’s not included in the arsenal, they would be replaced by a similar weapon from the arsenal, such as a Halo 2 BR, Carbine or a DMR.

I heard rumors that 343 actually are making it. I think Gamecheat13 did a video on it.

Decent. But we have super festia. And really some of the play lists need to be turned. To many for a lowered pop.
Gun game was fun in cod black ops 2. When only playing against friends.
But in halo might be kinda ruff. Since 25 kills seems to be the bar for ffa games here. 2t weapons would prob include a Spartan laser or plasma pistol. Or any of those chain guns.

> 2535455681930574;2:
> I heard rumors that 343 actually are making it. I think Gamecheat13 did a video on it.

Yeah, I started thinking about that after I saw the video. At this point I’m not sure if it will be coming, especially since Ske7ch didn’t have any idea about Req slayer, which was also hinted at in the video.

> 2533274874616028;3:
> Decent. But we have super festia. And really some of the play lists need to be turned. To many for a lowered pop.
> Gun game was fun in cod black ops 2. When only playing against friends.
> But in halo might be kinda ruff. Since 25 kills seems to be the bar for ffa games here. 2t weapons would prob include a Spartan laser or plasma pistol. Or any of those chain guns.

An arsenal wouldn’t be a game mode itself, it would be system that could be used to provide more options. Think of it like a forge prefab, where you can save it, and then use it later. So for example, if you want random starting weapons, you would change the starting weapons to “Random”, and then pick the arsenal you would like to use. There could be some default ones like “All Standard” and “All Reqs”, so that you could either do standard or super fiesta, but you would also get to choose between any arsenal that you have created or saved from the content browser.

For gun game, in free-for-all, you could use 25 weapons or less, and then in team, you could use more, like 50. They could also give you the option to choose how many kills would be needed to get to the next weapon.

There’s no need to think of a system there was a gun game mode in halo reach it’s already possible they just need to implement it

Gun game was fantastic, i thoroughly enjoyed in H4, and would be really pleased if it works its way into H5.

> 2535462450434439;5:
> There’s no need to think of a system there was a gun game mode in halo reach it’s already possible they just need to implement it

I didn’t know that actually, could you create it in the game, or was it a mod?

The thing with the arsenal system is that it could be used for more than just gun game. As I mentioned, it could be used to let you change what weapons you want on the map, like you could in previous games. It would even provide more options since previous games had a limited selection of weapon sets to choose between. With an arsenal, you could choose any combination that you could think of. But maybe you just don’t want to include Hydras on the map, then you could create an arsenal where the hydra isn’t included and call it “No Hydras”. So you wouldn’t have to edit a map in forge just to change what weapons you want on the map.

> 2535449348170214;7:
> > 2535462450434439;5:
> > There’s no need to think of a system there was a gun game mode in halo reach it’s already possible they just need to implement it
>
> I didn’t know that actually, could you create it in the game, or was it a mod?
>
> The thing with the arsenal system is that it could be used for more than just gun game. As I mentioned, it could be used to let you change what weapons you want on the map, like you could in previous games. It would even provide more options since previous games had a limited selection of weapon sets to choose between. With an arsenal, you could choose any combination that you could think of. But maybe you just don’t want to include Hydras on the map, then you could create an arsenal where the hydra isn’t included and call it “No Hydras”. So you wouldn’t have to edit a map in forge just to change what weapons you want on the map.

It wasn’t a mod I believe. And true that would be neat of them to add seems small but a huge help to forgers and custom game makers