Swords of Sanghelois Spinoff

In a poll, I proposed several Halo spinoff games, and one of the more popular ideas was a game showing the formation of the Swords of Sanghelios after Halo 3. This game would follow the Arbiter, and the Elites who accompanied him in Halo 3, and show the aftermath of the breakup of the Covenant into hundreds of smaller factions. In this mafia-like struggle, the plot would follow the Arbiter as he attempts to unite the Elites under his rule. I wrote that such a game should feature Jul M’dama as the main villain, and feature him prominently, as a conspirator who attempts to undermine the Arbiter and/or stage a coup.

Jul was introduced in Halo: Spartan Ops as the main villain, but then killed off way too quickly in Halo 5. While some found him to be uninteresting, I think he still has lots of good potential as an antagonist. Here are my thoughts on how he could be built up to be a much more interesting and dangerous threat to the Arbiter.

The first aspect of Jul is that he fits the motif of a false prophet. In Spartan Ops, he motivated his followers with promises of riches and power, rather than salvation. This is a litmus test used for thousands of years by all manner of religions to test men claiming to be prophets. The bible, for example, contains many warnings against false prophets who promise peace and plenty when judgement is coming.

Jul clearly intends to enrich himself by claiming spiritual leadership, and makes no effort to hide it from his followers. He promises to share this ill-gotten wealth with his followers, appealing to their worst characteristics. He appeals to their greed, and their sense of being owed something. The old Covenant demanded so much sacrifice, but now Jul promises so many rewards.

Some of his followers follow for faith, others for the money, and still others to avenge their pride at being defeated in the Human-Covenant War, but these are not mutually exclusive. Jul draws mercenaries and killers to his side like Atriox, but has greater diversity and variety among his recruits. As a false prophet, he is capable of motivating them to fanaticism far greater than anything the Covenant could stimulate in its rank-and-file. His confidence, determination, strong will and forceful personality all play into this.

Much like the Prophet of Truth, Jul should be a very charismatic and seductive speaker. His words should be very enticing for all the wrong reasons. He should be able to play upon fears, hopes, and all manner of emotions. His audiences should be so entranced by him that they follow him out of awe, if nothing else. He should have a keen political intuition, which will later keep his Storm Covenant together even after the Promethians turn on him. He keeps his power by being this glue that holds everything together. Any potential inside threats know that if he dies, the entire affair dies with him, so they need to keep him alive.

Unlike the Prophet of Truth, however, Jul has a side similar to Decimus from Halo Wars 2: he believes that might makes right. Honor has no place in Jul’s Storm Covenant, in contrast to the Arbiters’ strong belief in honor. The Arbiter’s position itself is based on an Elite redeeming his honor, and both the Arbiters from Halo 2/3 and Halo Wars 1 embodied the honor, nobility, and pride of the Elites.

Jul believes that honor is for the weak. To him, the strong do as they please and the weak do as they must. Honor is a pair of handcuffs that hold back the strong, and is therefore a proof of weakness in itself. However, reputation and strength of personality are not signs of weakness. Strength to him stems from a strong, ruthless will to be on top. War and politics are a clash of wills, and everything he does is to, by any means necessary, weaken his enemy’s will to resist. He believes that he deserves to be a Forerunner prophet, and ruler of the Covenant modeled in his image and likeness, because he alone has the will to see it through. He will drive his men farther and longer than any battlefield commander for victory because of this. He will fight anybody to the end, hoping to break their will and prove his worldview and his legitimacy.

Both of these attributes mirror his personality in Spartan Ops. He encourages his followers with promises of riches, and seeks power precisely because he has the willpower to seek it. He is sly, charismatic, an opportunist, greedy, selfish, strong-willed, and ruthless. But once he is dead, his Storm Covenant doesn’t have anybody capable of replacing him. His irreplaceability made him untouchable from the inside, so only his outside enemies could stop him. This could be part of why the Arbiter had so much difficulty dealing with him before the UNSC killed him.

The Storm Covenant held together, and fought so fanatically, under all conditions and circumstances. The Covenant could take horrific punishment because of their sheer numbers, but the Storm Covenant never had this advantage. The Storm Covenant gave a good performance when they had all the material advantages, and did equally well when they were being pushed back by their many enemies. Now we know why: only a leader like Jul could inspire such deeds in his followers.

Would be cool to see a story revolving around the current arbiters past

If 343 really sets their minds to it, this would make an excellent story. I only have one question: would this be a game similar to Halo 3: ODST, or a game like the main installments with a massive multiplayer experience?

I strongly agree with this idea. It would be nice to have a Halo game where we play as elites and ONLY elites.

So when do you start work at 343i? This sounds perfect.

> 2535460550943257;3:
> If 343 really sets their minds to it, this would make an excellent story. I only have one question: would this be a game similar to Halo 3: ODST, or a game like the main installments with a massive multiplayer experience?

It would probably resemble ODST, but with more elements of an RPG. Certainly, the Arbiter needed to do more than just kill his rivals in order to unite Sanghelios under his rule. He’d have to set policy, make decisions, and navigate politics. I liked how ‘Fable 3’ required players to make those kinds of tough decisions.

> 2533275031939856;5:
> So when do you start work at 343i? This sounds perfect.

lol, I posted this(and my ODST game model) on here so 343 could see it. I’d love if they used my ideas. :wink:

sound interesting. I just hope arbiter would be more like he used to be and in addition have his known outfit for missions.

> 2535429705233183;7:
> > 2533275031939856;5:
> > So when do you start work at 343i? This sounds perfect.
>
> lol, I posted this(and my ODST game model) on here so 343 could see it. I’d love if they used my ideas. :wink:

Well a lot of people have good ideas. Don’t get your hopes up. I like the idea of a Sangheili-only game. But I’d rather play as a Sangheili Covenant killing humans.

> 2535429705233183;1:
> In a poll, I proposed several Halo spinoff games, and one of the more popular ideas was a game showing the formation of the Swords of Sanghelios after Halo 3. This game would follow the Arbiter, and the Elites who accompanied him in Halo 3, and show the aftermath of the breakup of the Covenant into hundreds of smaller factions. In this mafia-like struggle, the plot would follow the Arbiter as he attempts to unite the Elites under his rule. I wrote that such a game should feature Jul M’dama as the main villain, and feature him prominently, as a conspirator who attempts to undermine the Arbiter and/or stage a coup.
>
> Jul was introduced in Halo: Spartan Ops as the main villain, but then killed off way too quickly in Halo 5. While some found him to be uninteresting, I think he still has lots of good potential as an antagonist. Here are my thoughts on how he could be built up to be a much more interesting and dangerous threat to the Arbiter.
>
> The first aspect of Jul is that he fits the motif of a false prophet. In Spartan Ops, he motivated his followers with promises of riches and power, rather than salvation. This is a litmus test used for thousands of years by all manner of religions to test men claiming to be prophets. The bible, for example, contains many warnings against false prophets who promise peace and plenty when judgement is coming.
>
> Jul clearly intends to enrich himself by claiming spiritual leadership, and makes no effort to hide it from his followers. He promises to share this ill-gotten wealth with his followers, appealing to their worst characteristics. He appeals to their greed, and their sense of being owed something. The old Covenant demanded so much sacrifice, but now Jul promises so many rewards.
>
> Some of his followers follow for faith, others for the money, and still others to avenge their pride at being defeated in the Human-Covenant War, but these are not mutually exclusive. Jul draws mercenaries and killers to his side like Atriox, but has greater diversity and variety among his recruits. As a false prophet, he is capable of motivating them to fanaticism far greater than anything the Covenant could stimulate in its rank-and-file. His confidence, determination, strong will and forceful personality all play into this.
>
> Much like the Prophet of Truth, Jul should be a very charismatic and seductive speaker. His words should be very enticing for all the wrong reasons. He should be able to play upon fears, hopes, and all manner of emotions. His audiences should be so entranced by him that they follow him out of awe, if nothing else. He should have a keen political intuition, which will later keep his Storm Covenant together even after the Promethians turn on him. He keeps his power by being this glue that holds everything together. Any potential inside threats know that if he dies, the entire affair dies with him, so they need to keep him alive.
>
> Unlike the Prophet of Truth, however, Jul has a side similar to Decimus from Halo Wars 2: he believes that might makes right. Honor has no place in Jul’s Storm Covenant, in contrast to the Arbiters’ strong belief in honor. The Arbiter’s position itself is based on an Elite redeeming his honor, and both the Arbiters from Halo 2/3 and Halo Wars 1 embodied the honor, nobility, and pride of the Elites.
>
> Jul believes that honor is for the weak. To him, the strong do as they please and the weak do as they must. Honor is a pair of handcuffs that hold back the strong, and is therefore a proof of weakness in itself. However, reputation and strength of personality are not signs of weakness. Strength to him stems from a strong, ruthless will to be on top. War and politics are a clash of wills, and everything he does is to, by any means necessary, weaken his enemy’s will to resist. He believes that he deserves to be a Forerunner prophet, and ruler of the Covenant modeled in his image and likeness, because he alone has the will to see it through. He will drive his men farther and longer than any battlefield commander for victory because of this. He will fight anybody to the end, hoping to break their will and prove his worldview and his legitimacy.
>
> Both of these attributes mirror his personality in Spartan Ops. He encourages his followers with promises of riches, and seeks power precisely because he has the willpower to seek it. He is sly, charismatic, an opportunist, greedy, selfish, strong-willed, and ruthless. But once he is dead, his Storm Covenant doesn’t have anybody capable of replacing him. His irreplaceability made him untouchable from the inside, so only his outside enemies could stop him. This could be part of why the Arbiter had so much difficulty dealing with him before the UNSC killed him.
>
> The Storm Covenant held together, and fought so fanatically, under all conditions and circumstances. The Covenant could take horrific punishment because of their sheer numbers, but the Storm Covenant never had this advantage. The Storm Covenant gave a good performance when they had all the material advantages, and did equally well when they were being pushed back by their many enemies. Now we know why: only a leader like Jul could inspire such deeds in his followers.

That was an excellent read and I would love for 343 to expand upon what you wrote here by making a game out of it. Well done.

As I said in that Poll post, I’m all for it, especially since 343 killed off playing as Elites in general.

> 2533274814618547;11:
> As I said in that Poll post, I’m all for it, especially since 343 killed off playing as Elites in general.

Agreed. They’re as iconic as the Spartans. Nobody respects or admires the brutes or hunters, after all…

> 2533274985084926;9:
> > 2535429705233183;7:
> > > 2533275031939856;5:
> > > So when do you start work at 343i? This sounds perfect.
> >
> > lol, I posted this(and my ODST game model) on here so 343 could see it. I’d love if they used my ideas. :wink:
>
> Well a lot of people have good ideas. Don’t get your hopes up. I like the idea of a Sangheili-only game. But I’d rather play as a Sangheili Covenant killing humans.

Who knows? Some of us may get lucky. :wink: Especially if our ideas reach the majority of viewers…

> 2535429705233183;1:
> In a poll, I proposed several Halo spinoff games, and one of the more popular ideas was a game showing the formation of the Swords of Sanghelios after Halo 3. This game would follow the Arbiter, and the Elites who accompanied him in Halo 3, and show the aftermath of the breakup of the Covenant into hundreds of smaller factions. In this mafia-like struggle, the plot would follow the Arbiter as he attempts to unite the Elites under his rule. I wrote that such a game should feature Jul M’dama as the main villain, and feature him prominently, as a conspirator who attempts to undermine the Arbiter and/or stage a coup.
>
> Jul was introduced in Halo: Spartan Ops as the main villain, but then killed off way too quickly in Halo 5. While some found him to be uninteresting, I think he still has lots of good potential as an antagonist. Here are my thoughts on how he could be built up to be a much more interesting and dangerous threat to the Arbiter.
>
> The first aspect of Jul is that he fits the motif of a false prophet. In Spartan Ops, he motivated his followers with promises of riches and power, rather than salvation. This is a litmus test used for thousands of years by all manner of religions to test men claiming to be prophets. The bible, for example, contains many warnings against false prophets who promise peace and plenty when judgement is coming.
>
> Jul clearly intends to enrich himself by claiming spiritual leadership, and makes no effort to hide it from his followers. He promises to share this ill-gotten wealth with his followers, appealing to their worst characteristics. He appeals to their greed, and their sense of being owed something. The old Covenant demanded so much sacrifice, but now Jul promises so many rewards.
>
> Some of his followers follow for faith, others for the money, and still others to avenge their pride at being defeated in the Human-Covenant War, but these are not mutually exclusive. Jul draws mercenaries and killers to his side like Atriox, but has greater diversity and variety among his recruits. As a false prophet, he is capable of motivating them to fanaticism far greater than anything the Covenant could stimulate in its rank-and-file. His confidence, determination, strong will and forceful personality all play into this.
>
> Much like the Prophet of Truth, Jul should be a very charismatic and seductive speaker. His words should be very enticing for all the wrong reasons. He should be able to play upon fears, hopes, and all manner of emotions. His audiences should be so entranced by him that they follow him out of awe, if nothing else. He should have a keen political intuition, which will later keep his Storm Covenant together even after the Promethians turn on him. He keeps his power by being this glue that holds everything together. Any potential inside threats know that if he dies, the entire affair dies with him, so they need to keep him alive.
>
> Unlike the Prophet of Truth, however, Jul has a side similar to Decimus from Halo Wars 2: he believes that might makes right. Honor has no place in Jul’s Storm Covenant, in contrast to the Arbiters’ strong belief in honor. The Arbiter’s position itself is based on an Elite redeeming his honor, and both the Arbiters from Halo 2/3 and Halo Wars 1 embodied the honor, nobility, and pride of the Elites.
>
> Jul believes that honor is for the weak. To him, the strong do as they please and the weak do as they must. Honor is a pair of handcuffs that hold back the strong, and is therefore a proof of weakness in itself. However, reputation and strength of personality are not signs of weakness. Strength to him stems from a strong, ruthless will to be on top. War and politics are a clash of wills, and everything he does is to, by any means necessary, weaken his enemy’s will to resist. He believes that he deserves to be a Forerunner prophet, and ruler of the Covenant modeled in his image and likeness, because he alone has the will to see it through. He will drive his men farther and longer than any battlefield commander for victory because of this. He will fight anybody to the end, hoping to break their will and prove his worldview and his legitimacy.
>
> Both of these attributes mirror his personality in Spartan Ops. He encourages his followers with promises of riches, and seeks power precisely because he has the willpower to seek it. He is sly, charismatic, an opportunist, greedy, selfish, strong-willed, and ruthless. But once he is dead, his Storm Covenant doesn’t have anybody capable of replacing him. His irreplaceability made him untouchable from the inside, so only his outside enemies could stop him. This could be part of why the Arbiter had so much difficulty dealing with him before the UNSC killed him.
>
> The Storm Covenant held together, and fought so fanatically, under all conditions and circumstances. The Covenant could take horrific punishment because of their sheer numbers, but the Storm Covenant never had this advantage. The Storm Covenant gave a good performance when they had all the material advantages, and did equally well when they were being pushed back by their many enemies. Now we know why: only a leader like Jul could inspire such deeds in his followers.

Ok for starters I love the idea of a Swords of Sanghelios spin off but the idea you’ve given has a few problems with it. Jul was first introduced into Halo: Glasslands and joined the servants of the abiding truth and then re-formed the covenant after they failed to attack the Vadam keep (I think this is what happened, the only book I’ve read from the Kilo-5 trilogy is Glasslands so I may be wrong on some details). The main reason he joined the servants was because he wanted to keep fighting the war because that’s all he knew and didn’t want to see Sanghelios suffer after the war had ended and never forgave humanity and wanted to end them. He managed to get the storm faction together by taking control of the abiding truth and using them as an army. He wanted to use the Didact as a way to persuade the abiding truth to follow him. So his origin story has already been covered but that doesn’t mean that a Swords of Sanghelios game can’t happen. It can take place during the civil war against the Arbiter and Jul’s covenant, maybe when the war started to turn to the Arbiters favor or act as a prequel to what the Arbiter was doing a few days before Halo 5. I do like your idea though and I desperately want a spin off game for the Arbiter and Swords of Sanghelios.

> 2533274973807619;14:
> Ok for starters I love the idea of a Swords of Sanghelios spin off but the idea you’ve given has a few problems with it. Jul was first introduced into Halo: Glasslands and joined the servants of the abiding truth and then re-formed the covenant after they failed to attack the Vadam keep (I think this is what happened, the only book I’ve read from the Kilo-5 trilogy is Glasslands so I may be wrong on some details). The main reason he joined the servants was because he wanted to keep fighting the war because that’s all he knew and didn’t want to see Sanghelios suffer after the war had ended and never forgave humanity and wanted to end them. He managed to get the storm faction together by taking control of the abiding truth and using them as an army. He wanted to use the Didact as a way to persuade the abiding truth to follow him. So his origin story has already been covered but that doesn’t mean that a Swords of Sanghelios game can’t happen. It can take place during the civil war against the Arbiter and Jul’s covenant, maybe when the war started to turn to the Arbiters favor or act as a prequel to what the Arbiter was doing a few days before Halo 5. I do like your idea though and I desperately want a spin off game for the Arbiter and Swords of Sanghelios.

These aren’t mutually exclusive, so we can get it both ways ^ ^. The Servants fit the template for those who join to avenge their humiliation in the war, and Jul can certainly start out with this mindset of hating humans. Being a strong-willed and determined leader, he would naturally be displeased and disgusted with the Arbiter’s actions, and grow to hate the Arbiter’s sense of honor. Knowing the inherent savagery of war, he would also see honor as having no place on the battlefield.

His success, and his need to incite religious fervor (as a false prophet), he’d pursue the Didact in order to enrich, unite, and inspire his followers. All of this could go to his head, and convince him of his superior willpower, and that he deserves everything he takes by force.

It would be cool to see a story revolving around the arbiter

> 2533274905289237;16:
> It would be cool to see a story revolving around the arbiter

I agree. But he needs a good villain. :wink: This false prophet motif makes Jul a powerful antithesis of the Arbiter.

As Skully asked, when do you start working at 343i?
That was well written. Learning about the past of the SoS would be pretty cool. But as stated here:

> Ok for starters I love the idea of a Swords of Sanghelios spin off but the idea you’ve given has a few problems with it. Jul was first introduced into Halo: Glasslands and joined the servants of the abiding truth and then re-formed the covenant after they failed to attack the Vadam keep (I think this is what happened, the only book I’ve read from the Kilo-5 trilogy is Glasslands so I may be wrong on some details). The main reason he joined the servants was because he wanted to keep fighting the war because that’s all he knew and didn’t want to see Sanghelios suffer after the war had ended and never forgave humanity and wanted to end them. He managed to get the storm faction together by taking control of the abiding truth and using them as an army. He wanted to use the Didact as a way to persuade the abiding truth to follow him. So his origin story has already been covered but that doesn’t mean that a Swords of Sanghelios game can’t happen. It can take place during the civil war against the Arbiter and Jul’s covenant, maybe when the war started to turn to the Arbiters favor or act as a prequel to what the Arbiter was doing a few days before Halo 5. I do like your idea though and I desperately want a spin off game for the Arbiter and Swords of Sanghelios.

That story wouldn’t make much sense. So they could make the Halo: Glasslands book into an actual game.
And as stated at the end:

> It can take place during the civil war against the Arbiter and Jul’s covenant, maybe when the war started to turn to the Arbiters favor or act as a prequel to what the Arbiter was doing a few days before Halo 5. I do like your idea though and I desperately want a spin off game for the Arbiter and Swords of Sanghelios.

A game about the civil war could work out. And Juls’ persuasion could also be pretty cool. Seeing the Didact again would also be pretty darn neat.

What I like about side games like this is that it gives more time to side characters, and allows main characters to be shown in a different light.

would be a good spin off, would definitely play something revolving around this idea.