I don’t care what beats what and what takes how long, just pick one idea and stick to it and make sure you’ve programmed it right and told the desync to chill out.
Fiesta has really highlighted issues with this games weapon balancing in general but the melee weapons and melee in general is bonkers.
I get you’ve made the hammer have a build up for balancing but now it clashes with sword most of the time so sword now wins most of the time because it gets the second shot in first.
Sometimes the hammer shows no animation yet you get the kill.
I just hit someone with a shotty-melee who was holding a hammer. I got the kill, then I died half a second later with no hammer animation.
The next life I mangler-melee, get the kill and don’t die when he hammers me on the head first.
You had all this balanced even in the dreaded H5, it just blows my mind how you only change the good (collision, melee, customisation, etc) yet seem oblivious to the bad (you’ve stared at a post game scoreboard showing the wrong team when you’re on cobra for 2 months and not realised, phasing, desync).
Surely you’ve finished all the turkey sandwiches now, roll updates out fix by fix, don’t wait til they’re all done or we’ll be here waiting in 2031 just in time for H7
