SWAT with 50% shields

No shields is -Yoink-, it’s not aim for the head it’s 1 shot kill. 50%, or 25% necessary for skill.

Sorry, I think it’s good the way it is.

> 2535453812974673;1:
> No shields is -Yoink-, it’s not aim for the head it’s 1 shot kill. 50%, or 25% necessary for skill.

So breakout?

Was it called breakout ? Me and my mates invented it ourselves. We used to play no shields once every so often but it is no-skill game. With more shields you have to aim for the head and be good or they spot you, turn and you’re dead.

It’s not swat if you remove the one hit kills. Simple as that, if you want low health gameplay there’s breakout. Adding shields to swat just turns it into breakout, especially when you’re wanting 25-50% shields. I agree on swat taking “less” skill but being more reflex based, but there’s still positioning and timing that need considered. My guess is you’d also call CoD unskillful due to low ttk but you’d be wrong.

Swat has being like that since Halo 2, and has always being a fast paced gametype. With 12 years in existence, changing it now would be a disrespect for the gametype itself.

Classics should stay classic.

Swat is swat. Don’t mess with it. The one shot headshot kills are perfect, if you want swat with shields then Breakout is your game.

> 2535453812974673;1:
> No shields is -Yoink-, it’s not aim for the head it’s 1 shot kill. 50%, or 25% necessary for skill.

By the way in swat it’s 1 hit kill if you shot the head, it’s not though if you body shot. I think it take 3-4 body shot to kill in swat so I really don’t understand what your point is all about…

Isn’t it funny when people say something takes no skill to make them feel better that they are bad at it.

It’s a ‘different’ skill, not ‘no skill’. Reflexes and accuracy are skills. If something takes no skill, then some people wouldn’t do better than others. That’s obviously not the case.

I’m not bad at it. I played a game earlier and it was that new heavy rifle we all started with. That’s one shot to the body with no shields. I don’t want to change your game mode I just wanted a version of swat with 25 or 50% shields.
Also I’ve just turned it on to be told I’m banned for quitting matches again. I haven’t quit any matches. If this happens again I’m not playing halo5 online, wtf.

Edit: breakout is elimination, I mean, respawns with one random gun and low shields.

That’s how it’s supposed to be… SWAT is meant to be this way and to make it any different is wrong

adding shielding to swat its no longer swat

> 2535453812974673;10:
> I’m not bad at it. I played a game earlier and it was that new heavy rifle we all started with. That’s one shot to the body with no shields. I don’t want to change your game mode I just wanted a version of swat with 25 or 50% shields.
> Also I’ve just turned it on to be told I’m banned for quitting matches again. I haven’t quit any matches. If this happens again I’m not playing halo5 online, wtf.
>
> Edit: breakout is elimination, I mean, respawns with one random gun and low shields.

Well you do have a few DNF’s.

Sorry, I absolutely disagree. SWAT is exactly as it should be.
To say it takes no skill is ridiculous.

Obviously you need to hit that headshot before the other guy does; as in all Halo PVP, being faster and more accurate is important. SWAT is just much less forgiving in this regard. However, there’s much more skill in SWAT than just twitch-reflexes, it just isn’t obvious to those who haven’t played it enough.
In reality, these same skills also apply to the other gametypes but in the bare-bones, split-second style gameplay of SWAT, there’s no diving for cover when your shield drops, no weapons to grab to give you an edge, no frags to soften up the opponent or give you the chance to escape. It’s just your skill with a gun, and your brain.

First, you need to be skilled in reading the ‘state’ of the match from moment to moment, by combining knowledge of the map- layout, spawn points and how it flows, with the ability to to predict enemy positions and movement- using the player markers showing the position of your teammates and where they are killed, game audio such as gunfire, footsteps and gravlifts, and visual indicators such as bullet contrails. The more you play, the better you get at predicting where the enemy is and where they’re going, allowing you to be ready for them when they appear.

Once you can read the match and anticipate your enemies and climb to higher ranks, this isn’t enough. Your opponents will be using the same tools to predict where you are and where you are going.
Now you need to predict where your enemy will be, and also where they will be expecting you to be, and more importantly, where they won’t expect you to be. If you can outsmart your opponent and take them by surprise, it doesn’t matter if they’re a better shot than you, because they’re already dead.

Personally, I’m in my mid 30’s now, and my reflexes definitely aren’t as sharp as they were when I was in my early 20’s playing Halo 2 & 3. I’m still a decent shot, and I’m not stupidly slow, but going head-to-head I’m certainly not guaranteed to be able to get the shot in first.
But I’m a diamond in SWAT, and 9/10 matches I get a positive K/D, by thinking and playing tactically; I play smarter, not harder.

Lol, I know TL:DR, sorry.

I love SWAT, and I have a friend who never liked playing it- I’m no better of a player than him, but he kept saying he just can’t, he’s not good enough, he’s not fast enough. He only played it occasionally, and most matches only got a few kills and lots of deaths.
So I basically explained all this to him, he started playing it more, and now he enjoys it. We’ve spoken about it since, and we agree that it has actually made us better players in all gametypes, because it forced us to learn these skills, which we now apply to whatever type of game we are playing.

Meh, get good. SWAT is fine as-is. If you’ve got a problem with it, play a different playlist.

getting headshots takes no skill right sure and it takes skill to use the nornfang

> 2535453812974673;1:
> No shields is -Yoink-, it’s not aim for the head it’s 1 shot kill. 50%, or 25% necessary for skill.

Necessary for skill? Using your reflexes, aiming, knowing the spawns, Ghandi hopping. All of these things contribute to SWAT in different ways which is why it DOES take skill in order to have a terrific score. Breakout is the closest thing to what you want. The scale is alright in my opinion. SWAT < Breakout < Slayer. (in terms of shield/health strength).

GUYS I DIDN’T MEAN I WANT TO CHANGE SWAT. I can’t edit my OP. I mean I want a different game mode. respawns, set weapon (maybe shotguns snipers, pistols, combat rifle, carbne on rotation, or random gun) and low shields. It was my favourite with my mates.

Thats SWAT…

> 2535453812974673;18:
> GUYS I DIDN’T MEAN I WANT TO CHANGE SWAT. I can’t edit my OP. I mean I want a different game mode. respawns, set weapon (maybe shotguns snipers, pistols, combat rifle, carbne on rotation, or random gun) and low shields. It was my favourite with my mates.

So slayer but with lower shields??
Essentially breakout slayer?