SWAT: Melee OneHitKill Fair?

So, I noticed that in the current SWAT the melee is instant kill always. WTF? Why they made that?? In Reach it was perfectly balanced, melee was killing only with another shot of the weapon, making it useful in close range to hit & shot. Now it’s a -Yoink- as I see players just running around meleeing all the players in range, not even trying to shot!
I personally like SWAT as there is the fun of not having radar/shields always saving you, but I hate to see noobs that hide in the corners to run out and punching everyone that arrives ._.

Halo 3 SWAT is back.

Except no Carbine.

And no grenades.

I want my Carbine.

If you let someone get close enough to get a melee on you in SWAT, you probably deserve the death.

Swat= No shields

Always is 1 hit in all modes without shields.

Seems consistent.

> If you let someone get close enough to get a melee on you in SWAT, you probably deserve the death.

I don’t often say ‘This ^’
But…
This ^

> If you let someone get close enough to get a melee on you in SWAT, you probably deserve the death.

Thanks to the -Yoink- of lag there is on the servers, it’s too easy for the host to run close and punch. Anyway yes, I agree that you shouldn’t let people get close, but when happens to turn a corner and find someone so close I feel stupid to fall both died becouse of the melee.

> If you let someone get close enough to get a melee on you in SWAT, you probably deserve the death.

T to the his.

> If you let someone get close enough to get a melee on you in SWAT, you probably deserve the death.

> If you let someone get close enough to get a melee on you in SWAT, you probably deserve the death.

Basically this.