SWAT. How will it play?

What will become of SWAT in H5? It has been my favorite playlist since Halo Reach, since it was the only game mode that eliminated loudouts/armor abilities that I liked (until the patch with MLG). To me it carried the most skill, at least for Halo Reach. And since H5 has all the same things (sprint/ground-pound/thrusters/ BR & DMR ect…) What will happen to SWAT? What do you want/don’t want in SWAT as far as abilities? Will there be loud outs due to having two marksman rifles?

On a more concerning note. H4 had extreme aim assist which made SWAT take little to no skill since everyone could pull off pro like shots without much effort. Aiming is similar in H5 (bullet magnetism)- so will this be decreased as well in order to make SWAT more skill based, since SWAT is purely about your marksman aim. I would hope bullet magnetism is lowered to a point of H3/Halo Reach to make SWAT competitive again. What do you all think?

Like H4 swat.

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> Like H4 swat.

I REALLY hope not… :frowning:

Breakout plays like swat? Or search and destroy from COD, without the bomb …

> 2533274805230315;4:
> Breakout plays like swat? Or search and destroy from COD, without the bomb …

Haven’t had the chance to play it yet. Does it have BR starts? Or AR

It has smg and magnum starts, the br can be found to your left in trench and to your right up the ramp in crossfire.

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> > 2533274805230315;4:
> > Breakout plays like swat? Or search and destroy from COD, without the bomb …
>
>
> Haven’t had the chance to play it yet. Does it have BR starts? Or AR

I have only played 1 game as I don’t want to play COD. AR start with zero shields and weapons on map with 1 health per round. 5 rounds.

I wouldn’t be surprised if breakout replaced swat, since they fill up the same gap.