SWAT has become garbage

I’m not one to usually complain very much, but in all honesty… this has to be said.

SWAT Game mode is garbage now.

Tell me, why did you give us the option between a DMR and a BR? The BR’s burst mechanic is stupid in this game in comparison to Halo 3. At least in 3, you needed to be pretty accurate to get your headshots. The BR has become nothing but a scrub weapon in SWAT making it easy for kids who are incapable of attaining headshots by actually aiming.

I’ve noticed for myself that using a BR all I have to do is barely aim at their chest and press my right trigger and watch them drop from a ‘headshot’ that wasn’t even deserved. Absolute garbage. Why would you bother to give us a choice? Not to mention 3 shots to anyone on the armor kills them? So tell me, was this just a highly enhanced version of Slayer Pro without radar, grenades, and the armor indicator? Because in all honesty… it’s pretty pathetic. It gives me a reason to just spray and watch the body count rise.

I’m not saying that I necessarily do all this, but lets be brutally honest here… SWAT has become garbage compared to what it was in 3 and Reach. Reach had some serious lag issues and hitbox issues quite often, this was noted.
However, going from Reach to 4 and just spraying someone’s chest and obtaining headshots? What’s the point of playing a gamemode that I thoroughly enjoyed in Reach and 3? This is pathetic. Headshots only or a ton of damage, which you have obviously amped up if 3 shots from a DMR / Pistol / 2 BR bursts that aren’t capable of hitting headshots (aka foot shots) can somehow kill us.

It’s pretty pathetic in itself that the DMR is not used nearly as much, and the ones who do use it generally are the skilled players. Not these garbage kids who walk in, trash talk, and use a BR and top the leaderboards aiming halfway off left field. Some of the replays I’ve watched are just stupid. Guy is aiming two players in width off to the left and somehow manages to obtain a headshot. Come on 343. Get your ish together and make some changes.

I propose two changes:

  1. Get rid of the BR from swat and give us the Covenant Carbine or the DMR for choices. This is a precision game mode, not a 3-round burst aim at the chest and call it good gamemode.
  2. Fix the issue with armor penetration on all the weapons. Make it truly HEADSHOTS ONLY so we aren’t getting killed after 3 hits to the leg by some random baddy who cant aim to save his or her life.

That’s all for now. /endrant.

if you are getting killed by being shot 3 times before you shoot him, i think you are the one who needs to re-evaluate how good you are at the game. you say they are garbage, but you can’t even one shot them by the time they three shot you.

Get rid of swat problem solved.

It’s pull the trigger and they die, any headshot gun should be available, if your being killed by body shots that’s all you not the game, and the sitrec replays are absurdly out of whack sometimes, aim assist is a bit much but if you died they shot you.

It is too easy to get head shots. I still enjoy it but its not as tactical and more twitchy than it should be.

I use a pistol, best friend you could have in swat

I still stand by my idea of having two seperate gametypes: SWAT BRs and SWAT DMRs. These weapons are just too radically different to be both included in the same game for SWAT.

For those of you crying about how disliking something makes the OP obviously bad at it, wth? LOL. Halo 4 SWAT is garbage because it caters to less skilled players. The amount of bullet magnetism makes it difficult to MISS your shots, which is dumb. I haven’t played it a lot because I find it so incredibly boring. Even now, getting an overkill in Reach is still satisfying for me. Getting one in Halo 4? Nope. I got one my first game and it was LAME. My last shot was clearly a miss, but it gave it to me anyway.

I don’t want my favourite playlist to reward me for being able to press a -Yoinking!- BUTTON. I want it to reward me because I do well in it.

It’s sad because SWAT people are going back to Reach already. Tonight I had 20 people online, nine of them were on H4 and eight on Reach.

Like Reach or not (and I will agree that the regular slayer gametypes are MUCH better on 4, minus holy lag), it was the pinnacle of SWAT. H3 SWAT was good, but Reach SWAT was the most skill based of all the SWAT playlists. And I feel like they’ve taken a huge step back in Halo 4 for SWAT. You know why it’s the third most populated playlist in Halo 4? Because it is EASY AS -Yoink-. Spam your trigger and they’re dead, woooooooh.

they keep swat but dont even bother introducing doubles AND take snipes away… worst decision making its like they only want to please very casual baddies with these bs playlists

I can’t even look at reach anymore, slow movement , jumpings useless, the DMR devastated the sandbox and killed map movement. . Swat was more campy in reach then flood ffs.

I find it funny I’m being told by the time I’m shot 3 times I should kill them or I’m bad. I hate to break it to you, but pulling that trigger 3 times is a lot quicker than turning around or finding cover a good 75% of the time.

Secondly, I agree that SWAT should have two types, BR’s and DMR’s. That would make a drastic change to the style of it. However, if they are going to give us choices, at least put the BR and the Light Rifle in the same category as it has a 3 shot burst and a precision mode (zoomed). Give the DMR and the Carbine their own selections for the SWAT DMR type.

This game mode is all twitch shots now and to be honest, the ones saying that I’m bad because I’m shot 3 times… really? Did you play swat in Reach? You needed a headshot to kill someone or 1 shot + a pummel. That made it somewhat better and a challenging game type considering it wasn’t 1 slap to you and you’re dead like in 4.

Re-evaluate myself? I do that a lot. Maybe you were clueless as to the informative portion of this post.

I find this post extemely foolish and the OP has a vast lack of understanding.

-The DMR is a more skill based wep than the BR? LOL

-getting killed by swat 3-shooters means you’re not delivering 1 shot kills yourself. Period.

-Swat is one the things Halo 4 got right. If you want reach swat, go play it.

The BR is -Yoink- in swat

Try using the BR on Complex in Swat against a team of DMR users and see how well you do. Different maps require different weapons, with the DMR still dominating at long range against BR users.

Easy fix: just dumb down the auto aim assist in SWAT & the problem will be solved.

After a quick stat check it seems you are having trouble adjusting to the game as a whole, not just SWAT. I would suggest taking time to work on your aim, perhaps adjusting you’re sensitivity might help.

> I find it funny I’m being told by the time I’m shot 3 times I should kill them or I’m bad. I hate to break it to you, but pulling that trigger 3 times is a lot quicker than turning around or finding cover a good 75% of the time.

If I may interject, if you’re in a position where your enemy can get in 3 body shots, you’re in a bad position.

And I fail to see what your issue with H4 SWAT is. It’s pretty much the same as it was in H3 and Reach; the only aiming skill required is twitch, and the skill gap is defined entirely by positioning and decision making skills. It doesn’t matter if aiming becomes easier because it’s always been easy. All that separates the bad SWAT kids and the good SWAT kids is that the good kids have a superior grasp on where to be and what to do. That’s how it’s always been. That’s how it is in H4.

> I find this post extemely foolish and the OP has a vast lack of understanding.
>
> -The DMR is a more skill based wep than the BR? LOL
>
> -getting killed by swat 3-shooters means you’re not delivering 1 shot kills yourself. Period.
>
> -Swat is one the things Halo 4 got right. If you want reach swat, go play it.

SWAT is absolute garbage in Halo 4. You cannot be serious?

In Reach and H3, you had to have actually SKILL to do well in SWAT. Now, with the BR and Magnum, you can just spray and mash the trigger as fast as you can.

Keep playing Halo 4 SWAT then. You were probably one of those players who stunk in SWAT on Reach and love that now, in Halo 4, you’re good.

> > I find this post extemely foolish and the OP has a vast lack of understanding.
> >
> > -The DMR is a more skill based wep than the BR? LOL
> >
> > -getting killed by swat 3-shooters means you’re not delivering 1 shot kills yourself. Period.
> >
> > -Swat is one the things Halo 4 got right. If you want reach swat, go play it.
>
> SWAT is absolute garbage in Halo 4. You cannot be serious?
>
> In Reach and H3, you had to have actually SKILL to do well in SWAT. Now, with the BR and Magnum, you can just spray and mash the trigger as fast as you can.
>
> Keep playing Halo 4 SWAT then. You were probably one of those players who stunk in SWAT on Reach and love that now, in Halo 4, you’re good.

That’s a huge oversimplification of an issue that isn’t actually an issue.

There is little difference between Reach SWAT and H4 SWAT as far as aim is concerned. It’s pretty easy to aim in both. Even in H3, it was pretty easy to hit one shot.

I really don’t get your whining? BR and DMR gives people a choice. The DMR is clearly better for long range and I prefer it over the BR but I do just fine on it as well.

H3 SWAT was terrible! Elite models and hit registration lag made it unplayable for me. I would shoot opponents in the head several times only to not have it register.
Reach was a huge improvement for SWAT.

> > > I find this post extemely foolish and the OP has a vast lack of understanding.
> > >
> > > -The DMR is a more skill based wep than the BR? LOL
> > >
> > > -getting killed by swat 3-shooters means you’re not delivering 1 shot kills yourself. Period.
> > >
> > > -Swat is one the things Halo 4 got right. If you want reach swat, go play it.
> >
> > SWAT is absolute garbage in Halo 4. You cannot be serious?
> >
> > In Reach and H3, you had to have actually SKILL to do well in SWAT. Now, with the BR and Magnum, you can just spray and mash the trigger as fast as you can.
> >
> > Keep playing Halo 4 SWAT then. You were probably one of those players who stunk in SWAT on Reach and love that now, in Halo 4, you’re good.
>
> That’s a huge oversimplification of an issue that isn’t actually an issue.
>
> There is little difference between Reach SWAT and H4 SWAT as far as aim is concerned. It’s pretty easy to aim in both. Even in H3, it was pretty easy to hit one shot.

It’s the aim assist that makes SWAT garbage. Aiming isn’t a problem for both games, but the bullets land far more often in Halo 4’s SWAT.

Literally, I have missed some shots where I wasn’t even aiming for their head but still attained an undeserved headshot medal. You cannot disprove the aim assist. It’s there, and it’s noticeable.

Also, the lack of good SWAT maps is a major deterrent.

I know Reach’s SWAT wasn’t perfect, but Halo 4’s SWAT is making it look perfect.