Survivor perk should NEVER make it to Halo 5

After a bit of hiatus from Halo 4, I finally return to leave just as angry as I had been before. I thought little Jimmy had been busying praying before the game after my direct laser hit left him with nothing but bruises from the fall. But no, this wasn’t the act of divine intervention, rather a disgusting addition to the game known as SURVIVOR.

Why, who was in charge when this was made? Granting people the ability to not die is RIDICULOUS. /rant

Along with many other things, Halo 5 does NOT NEED THIS. 343, If perks make an encore to the Halo series SURVIVOR should not be one of them. Playing against people with survivor over and over and over again has been a point of immense frustration.

That’s all I have to say on the matter

It needs heavily tweaking to a 5% chance for it too happen, its not too big of a deal since they get mowed down after ejecting.

> It needs heavily tweaking to a 5% chance for it too happen, its not too big of a deal since they get mowed after ejecting.
>
> However PV isnt Op at all since it takes up more time to use and distracts the player, besides its not like you dont know where they are due to the radar or anything hint hint.
>
> Cloaking is debatable since it can be improved upon by reducing time but allowing full movement to actually promote movement instead of all the compromises put forth that demote it even more which is part of the problem. They could prevent scoping whilst cloaked to stop camo sniping.
>
> OP edited the other stuff out ignore it

I edited my points about AC, PV and Boltshot as the argument became beside the point

> > It needs heavily tweaking to a 5% chance for it too happen, its not too big of a deal since they get mowed after ejecting.
> >
> > However PV isnt Op at all since it takes up more time to use and distracts the player, besides its not like you dont know where they are due to the radar or anything hint hint.
> >
> > Cloaking is debatable since it can be improved upon by reducing time but allowing full movement to actually promote movement instead of all the compromises put forth that demote it even more which is part of the problem. They could prevent scoping whilst cloaked to stop camo sniping.
> >
> > OP edited the other stuff out ignore it
>
> I edited my points about AC, PV and Boltshot as the argument became beside the point

Sorry for the annoyance ill edit my post as well.

Half the time you shoot out of the vehicle with no health left, and the other half of the time the vehicle explodes with you. Survivor is hardly the game changer you’re making it out be.

While perks in general are a lousy addition to Halo, Survivor does its job well. It gives a slight (but much needed) supplement to vehicular playstyles in a game where a vehicle is likely to be stunned and stuck within thirty seconds of use.

Don’t get me wrong, I am not a fan of perks. But if they have to stay, I want them to be more like Survivor, Awareness, and Stealth (in which they cater to certain playstyles without affecting classic player encounters) as opposed to, say, Mobility, Stability, or Shielding.

> Half the time you shoot out of the vehicle with no health left, and the other half of the time the vehicle explodes with you. Survivor is hardly the game changer you’re making it out be.
>
> While perks in general are a lousy addition to Halo, Survivor does its job well. It gives a slight (but much needed) supplement to vehicular playstyles in a game where a vehicle is likely to be stunned and stuck within thirty seconds of use.
>
> Don’t get me wrong, I am not a fan of perks. But if they have to stay, I want them to be more like Survivor, Awareness, and Stealth (in which they cater to certain playstyles without affecting classic player encounters) as opposed to, say, Mobility, Stability, or Shielding.

Why is there even a need for a Perk like Survivor? Because vehicle play has been massively harmed with additions like Plasma Pistols and Stickies in Loadouts and power weapons, especially anit-vehicle weapons, in POD.

No, fighting fire with fire isn’t the solution, what is exactly what a majority of the Perks does.
You have to fix the cause not the effect.

In my opinion, Perks are the only new addition that has really no place in Halo’s online multiplayer and the issues they are causing, especially the game-breaking combinations between them and other items and mechanics, cannot be fixed.
I think everything (including Loadouts, vehicle play, AAs, map design, weapons, etc) would be way easier to balance with equal default mechanics and without Perks.

> > Half the time you shoot out of the vehicle with no health left, and the other half of the time the vehicle explodes with you. Survivor is hardly the game changer you’re making it out be.
> >
> > While perks in general are a lousy addition to Halo, Survivor does its job well. It gives a slight (but much needed) supplement to vehicular playstyles in a game where a vehicle is likely to be stunned and stuck within thirty seconds of use.
> >
> > Don’t get me wrong, I am not a fan of perks. But if they have to stay, I want them to be more like Survivor, Awareness, and Stealth (in which they cater to certain playstyles without affecting classic player encounters) as opposed to, say, Mobility, Stability, or Shielding.
>
> Why is there even a need for a Perk like Survivor? Because vehicle play has been massively harmed with additions like Plasma Pistols and Stickies in Loadouts and power weapons, especially anit-vehicle weapons, in POD.
>
> No, fighting fire with fire isn’t the solution, what is exactly what a majority of the Perks does.
> You have to fix the cause not the effect.
>
> In my opinion, Perks are the only new addition that has really no place in Halo’s online multiplayer and the issues they are causing, especially the game-breaking combinations between them and other items and mechanics, cannot be fixed.
> I think everything (including Loadouts, vehicle play, AAs, map design, weapons, etc) would be way easier to balance with equal default mechanics and without Perks.

It hardly makes a difference and if it was reduced to a 5% chace it could stay even with good non broken vehicular gameplay.

> > > Half the time you shoot out of the vehicle with no health left, and the other half of the time the vehicle explodes with you. Survivor is hardly the game changer you’re making it out be.
> > >
> > > While perks in general are a lousy addition to Halo, Survivor does its job well. It gives a slight (but much needed) supplement to vehicular playstyles in a game where a vehicle is likely to be stunned and stuck within thirty seconds of use.
> > >
> > > Don’t get me wrong, I am not a fan of perks. But if they have to stay, I want them to be more like Survivor, Awareness, and Stealth (in which they cater to certain playstyles without affecting classic player encounters) as opposed to, say, Mobility, Stability, or Shielding.
> >
> > Why is there even a need for a Perk like Survivor? Because vehicle play has been massively harmed with additions like Plasma Pistols and Stickies in Loadouts and power weapons, especially anit-vehicle weapons, in POD.
> >
> > No, fighting fire with fire isn’t the solution, what is exactly what a majority of the Perks does.
> > You have to fix the cause not the effect.
> >
> > In my opinion, Perks are the only new addition that has really no place in Halo’s online multiplayer and the issues they are causing, especially the game-breaking combinations between them and other items and mechanics, cannot be fixed.
> > I think everything (including Loadouts, vehicle play, AAs, map design, weapons, etc) would be way easier to balance with equal default mechanics and without Perks.
>
> It hardly makes a difference and if it was reduced to a 5% chace it could stay even with good non broken vehicular gameplay.

I’m sorry, but making it a 1 in 20 chance to survive a vehicle exploding makes the perk in itself redundant and useless.

A person using vehicles make better use of non-vehicle oriented perks if survivor is reduced to a 5% chance.

Do you even use vehicles 20 times in a match?

None of the perks should make it into Halo 5.

> It hardly makes a difference and if it was reduced to a 5% chace it could stay even with good non broken vehicular gameplay.

Do you have any concept of how infrequent that is? It takes probably a week’s worth of casual playing for me to rack up a hundred deaths, and maybe a tenth of those occur in vehicles. A five percent chance is ridiculous.

> None of the perks should make it into Halo 5.

I don’t think you’ll see anybody disputing that point.

> > Half the time you shoot out of the vehicle with no health left, and the other half of the time the vehicle explodes with you. Survivor is hardly the game changer you’re making it out be.
> >
> > While perks in general are a lousy addition to Halo, Survivor does its job well. It gives a slight (but much needed) supplement to vehicular playstyles in a game where a vehicle is likely to be stunned and stuck within thirty seconds of use.
> >
> > Don’t get me wrong, I am not a fan of perks. But if they have to stay, I want them to be more like Survivor, Awareness, and Stealth (in which they cater to certain playstyles without affecting classic player encounters) as opposed to, say, Mobility, Stability, or Shielding.
>
> Why is there even a need for a Perk like Survivor? Because vehicle play has been massively harmed with additions like Plasma Pistols and Stickies in Loadouts and power weapons, especially anit-vehicle weapons, in POD.
>
> <mark>No, fighting fire with fire isn’t the solution, what is exactly what a majority of the Perks does.</mark>
> <mark>You have to fix the cause not the effect.</mark>
>
> In my opinion, Perks are the only new addition that has really no place in Halo’s online multiplayer and the issues they are causing, especially the game-breaking combinations between them and other items and mechanics, cannot be fixed.
> I think everything (including Loadouts, vehicle play, AAs, map design, weapons, etc) would be way easier to balance with equal default mechanics and without Perks.

That is what causes an issue with me. The beginning and the end of the situation starts before one might know when they have.

Fighting Fire with fire is the solution when something can’t be stopped so you don’t feed more into the flames. What you said was to ignore the fire and only stop the source which would be ignoring the raging flames and and stomping out the two sticks that started the fire.

We preach not to start that fire with the sticks but if you have too put it out for sure. So if they start a fire with two sticks, don’t properly put it out than within several moments a fire will erupt. Not many people will see the fire but when it gets war too wild they much fight fire with fire.

At that point their is no course and there is no going back only the threat. So you hit it hard with what its got. So thats what i had the idea of saying 343i should update the fans on what they putting in Halo 5.

Right now they are fighting fire with fire. When they should be taking things out at the source and the source of these unbalanced issues is poor judgement. So if they inform us on whats going on they won’t just receive the perceptive of the people making the game but the millions who will be buying the game.

Basically, you fight wire with fire when it is too late to stop the damage and that is what 343i has done. In order to stop the fire from happening in the first place is two things.

  1. Getting the word out on how to stop the problems
  2. Spotting the incident before it happens

The best way we the fans can help with that is knowing what we are getting from the game. Since a beta for a game that has had about two years of development is far to costly 343i needs to let us know what they are putting into the game and ask the fans what we like and what we don’t more directly. They assumed too much with Halo 4 and its MP is the worst to date. That isn’t me just being an -Yoink-, by the eyes of those who view every detail in games that is fact.

> None of the perks should make it into Halo 5.

Listen to reason, people. Halo was always about a leveled playing field where what made the difference was player skill. Perks break that no matter how you see it, and the worst offenders are PV and Camo. They shouldn’t be in Halo.

> > It hardly makes a difference and if it was reduced to a 5% chace it could stay even with good non broken vehicular gameplay.
>
> Do you have any concept of how infrequent that is? It takes probably a week’s worth of casual playing for me to rack up a hundred deaths, and maybe a tenth of those occur in vehicles. A five percent chance is ridiculous.
>
>
>
> > None of the perks should make it into Halo 5.
>
> I don’t think you’ll see anybody disputing that point.

Ok I get 35% or whatever, just enough to make it common enough to be useful, but not too common to be annoying.

> > > It hardly makes a difference and if it was reduced to a 5% chace it could stay even with good non broken vehicular gameplay.
> >
> > Do you have any concept of how infrequent that is? It takes probably a week’s worth of casual playing for me to rack up a hundred deaths, and maybe a tenth of those occur in vehicles. A five percent chance is ridiculous.
> >
> >
> >
> > > None of the perks should make it into Halo 5.
> >
> > I don’t think you’ll see anybody disputing that point.
>
> Ok I get 35% or whatever, just enough to make it common enough to be useful, but not too common to be annoying.

Lets try something a little better.

Allow survivor to tell players a vehicles health and give them the option to eject when they are stunned, sort of like in Titanfall. Such as if you get stunned you can press a button and eject out of the vehicle. This makes it so well placed laser shots are effective but lowering the amount of death by plasma grenade.

Players who eject would not only be immune to the damage the vehicle took such as if they eject 0.1 seconds before the vehicle blews up they would survive and not be hurt by the explosion but when they eject it comes as the cost at their speed for a few seconds and their shields are down.

Would this flow better?

> > > > It hardly makes a difference and if it was reduced to a 5% chace it could stay even with good non broken vehicular gameplay.
> > >
> > > Do you have any concept of how infrequent that is? It takes probably a week’s worth of casual playing for me to rack up a hundred deaths, and maybe a tenth of those occur in vehicles. A five percent chance is ridiculous.
> > >
> > >
> > >
> > > > None of the perks should make it into Halo 5.
> > >
> > > I don’t think you’ll see anybody disputing that point.
> >
> > Ok I get 35% or whatever, just enough to make it common enough to be useful, but not too common to be annoying.
>
> Lets try something a little better.
>
> Allow survivor to tell players a vehicles health and give them the optioon to eject when they are stunned, sort of like in Titanfall. Such as if you get stunned you can press a button and eject out of the vehicle. This makes it so well placed laser shots are effective but lowering the amount of death by plasma grenade.
>
> Would this flow better?

This definitely.

> > > > > It hardly makes a difference and if it was reduced to a 5% chace it could stay even with good non broken vehicular gameplay.
> > > >
> > > > Do you have any concept of how infrequent that is? It takes probably a week’s worth of casual playing for me to rack up a hundred deaths, and maybe a tenth of those occur in vehicles. A five percent chance is ridiculous.
> > > >
> > > >
> > > >
> > > > > None of the perks should make it into Halo 5.
> > > >
> > > > I don’t think you’ll see anybody disputing that point.
> > >
> > > Ok I get 35% or whatever, just enough to make it common enough to be useful, but not too common to be annoying.
> >
> > Lets try something a little better.
> >
> > Allow survivor to tell players a vehicles health and give them the optioon to eject when they are stunned, sort of like in Titanfall. Such as if you get stunned you can press a button and eject out of the vehicle. This makes it so well placed laser shots are effective but lowering the amount of death by plasma grenade.
> >
> > Would this flow better?
>
> This definitely.

Thanks.

Not to talk bad about 343i but this kind of stuff makes me feel like they didn’t really try. I mean I’ve seen so many astounding ideas come from what they people say on the forums and it bugs me that these fans who are just here to give ideas at times have better ones than the people being paid to think of new and innovative things.

I’m assuming the pressure is on them.

I’m sure if they looked back at the plague of modding in Halo 2, this perk would NEVER have been fathomed.

Haven’t had many encounters with the Survivor perk, but I do find it to be ‘unfair’. My friend and I were in a Scorpion together playing CTF on Longbow… got bested by the enemy Scorpion and our Scorpion exploded. I obviously died (given that I only use the Resupply and Ammo perks in my loadouts), while my friend (who was the gunner) survived the direct shot to the front! I was very confused until he reminded me that he had Survivor in that loadout…

Sure, we had a good laugh about it, but I pointed out/ have continued to point out that such additions to base player traits are problematic for a game like Halo for such reasons. (I only justify my use of Resupply and Ammo because they were basically default traits in previous games).

> Half the time you shoot out of the vehicle with <mark>no health left</mark>, and the other half of the time the vehicle explodes with you. Survivor is hardly the game changer you’re making it out be.

You kidding? Survivor leaves you with a substantial amount of shields, provided whatever takes down the vehicle doesn’t make contact with you.

If we’re talking about perks (tactical packages, support upgrades) then it is my opinion none of them should return.

Too much feature, too little benefit, and all at the expense of core gameplay.