> > Half the time you shoot out of the vehicle with no health left, and the other half of the time the vehicle explodes with you. Survivor is hardly the game changer you’re making it out be.
> >
> > While perks in general are a lousy addition to Halo, Survivor does its job well. It gives a slight (but much needed) supplement to vehicular playstyles in a game where a vehicle is likely to be stunned and stuck within thirty seconds of use.
> >
> > Don’t get me wrong, I am not a fan of perks. But if they have to stay, I want them to be more like Survivor, Awareness, and Stealth (in which they cater to certain playstyles without affecting classic player encounters) as opposed to, say, Mobility, Stability, or Shielding.
>
> Why is there even a need for a Perk like Survivor? Because vehicle play has been massively harmed with additions like Plasma Pistols and Stickies in Loadouts and power weapons, especially anit-vehicle weapons, in POD.
>
> <mark>No, fighting fire with fire isn’t the solution, what is exactly what a majority of the Perks does.</mark>
> <mark>You have to fix the cause not the effect.</mark>
>
> In my opinion, Perks are the only new addition that has really no place in Halo’s online multiplayer and the issues they are causing, especially the game-breaking combinations between them and other items and mechanics, cannot be fixed.
> I think everything (including Loadouts, vehicle play, AAs, map design, weapons, etc) would be way easier to balance with equal default mechanics and without Perks.
That is what causes an issue with me. The beginning and the end of the situation starts before one might know when they have.
Fighting Fire with fire is the solution when something can’t be stopped so you don’t feed more into the flames. What you said was to ignore the fire and only stop the source which would be ignoring the raging flames and and stomping out the two sticks that started the fire.
We preach not to start that fire with the sticks but if you have too put it out for sure. So if they start a fire with two sticks, don’t properly put it out than within several moments a fire will erupt. Not many people will see the fire but when it gets war too wild they much fight fire with fire.
At that point their is no course and there is no going back only the threat. So you hit it hard with what its got. So thats what i had the idea of saying 343i should update the fans on what they putting in Halo 5.
Right now they are fighting fire with fire. When they should be taking things out at the source and the source of these unbalanced issues is poor judgement. So if they inform us on whats going on they won’t just receive the perceptive of the people making the game but the millions who will be buying the game.
Basically, you fight wire with fire when it is too late to stop the damage and that is what 343i has done. In order to stop the fire from happening in the first place is two things.
- Getting the word out on how to stop the problems
- Spotting the incident before it happens
The best way we the fans can help with that is knowing what we are getting from the game. Since a beta for a game that has had about two years of development is far to costly 343i needs to let us know what they are putting into the game and ask the fans what we like and what we don’t more directly. They assumed too much with Halo 4 and its MP is the worst to date. That isn’t me just being an -Yoink-, by the eyes of those who view every detail in games that is fact.