Survival race PvP

One thing that I bet a lot of people remember from Halo CE and Halo 3 were the ending warthog races for survival. ODST also featured a similair run and Reach had a short Mongoose drive as well.

So, what would Survival race PvP be?

Quite simple really, the concept would be, in a race on a track, which player or team gets the furthest? Or reaches the goal first?

You wouldn’t actually ever race on the same track, or even at the same time. Sure, that could also be a mode where you activley race at the same time on the same track. Either way, you’d play the mode and have your stats sent over to as many players as you like when you’re done. Then they get to try to beat your set challenge in their own run on the game.

The gameplay is quite simple. You get a vehicle of your choice, choose a map, some stats to track, such as time, length and/or kills. Then you choose opponents to challenge. After that you start playing, if you die, complete a specific set goal if there is one, disconnect, quit or anything to make the game end, the challenge is sent. That’s to prevent anyone having a bad game prevent the challenge from sending. All information regarding the game is saved in the challenge as well as your results. As an opponent you just get to start the challenge from the go and everything will be exactly the same as for the challenger.

On the map there’d be obstacles, enemies and checkpoints where you may get a new vehicle or another one, if that’s a setting. You also choose difficulty for the enemies of course.

One thing I think could be interesting could be a random track generator. There would be a number of setpieces that would be put together so that they form a new track. It would also of course be sent along with the challenge so that it’s the same track.

For an “infinite” track, it could be made so that the game generates the track as you drive, and to save memory, it could delete set pieces a certain length after you’ve passed. There’d be gates to prevent you from going backwards.

It’d be a different survival which can be used to challenge whoever you wish to challenge, with the record to show as well.

> One thing that I bet a lot of people remember from Halo CE and Halo 3 were the ending warthog races for survival. ODST also featured a similair run and Reach had a short Mongoose drive as well.

Hell yeah I do, combined with Annual and Deja Vu these things were a ton of fun with friends.

> Quite simple really, the concept would be, in a race on a track, which player or team gets the furthest? Or reaches the goal first?

Why are those questions?

> You wouldn’t actually ever race on the same track, or even at the same time. Sure, that could also be a mode where you activley race at the same time on the same track. Either way, you’d play the mode and have your stats sent over to as many players as you like when you’re done. Then they get to try to beat your set challenge in their own run on the game.

So like a ghost time? Not really a race then.

> The gameplay is quite simple. You get a vehicle of your choice, choose a map, some stats to track, such as time, length and/or kills. Then you choose opponents to challenge. After that you start playing, if you die, complete a specific set goal if there is one, disconnect, quit or anything to make the game end, the challenge is sent. That’s to prevent anyone having a bad game prevent the challenge from sending. All information regarding the game is saved in the challenge as well as your results. As an opponent you just get to start the challenge from the go and everything will be exactly the same as for the challenger.

So like Ghost times… or campaign stats

> On the map there’d be obstacles, enemies and checkpoints where you may get a new vehicle or another one, if that’s a setting. You also choose difficulty for the enemies of course.

So a setting to turn the vehicles off? This also sounds a lot like campaign again…

> One thing I think could be interesting could be a random track generator. There would be a number of setpieces that would be put together so that they form a new track. It would also of course be sent along with the challenge so that it’s the same track.

Why not a set level, it is way easier than having sowed together levels (which I can tell from experience from games that use this, kind of suck) that other players would still need to download.

> For an “infinite” track, it could be made so that the game generates the track as you drive, and to save memory, it could delete set pieces a certain length after you’ve passed. There’d be gates to prevent you from going backwards.

Well this is contradictory with the fact other must do the “same track”.
Also what are we talking about under the term “generate”?

> It’d be a different survival which can be used to challenge whoever you wish to challenge, with the record to show as well.

You mean like we have now with Campaign post match reports?
Including kill count, time and weapons used but just with a system that makes it easier to challenge. I guess we could have it (but minus the generating levels, people should know we have had these things in the FPS genre in the past and were really not that much fun as you think, Minecraft is an exception as it is a world building game not an an FPS like Halo).