I know it is normal for people to resist change, it occurs all the time. I am just so surprised that people want halo to be stagnant in its progression. I’m under the impression that this is why we have MCC, to relive the past. I’ve played every halo since CE so I understand when people talk about its signature multiplayer experience and gameplay. Having said that, what I experienced in the halo 5 beta were mechanics that I’ve wanted to see since Reach dropped. In the beta, a Spartan soldier finally maneuvers like a true super-soldier. I finally got a real sense of agility and raw power out of controlling my spartan. One major concern I seem to see out of this progress is that Halo is losing its identity by becoming a melting pot of gameplay mechanics of other games. This use of similar abilities and ideas should not be so closely scrutinized and it surely shouldn’t make anyone think that 343i is incompetent or lazy when developing this evolving new title. 343i has taken ideas that have worked extremely well in other titles and appended them into the game, not in some unholy and careless Frankenstein way, but crafted them in the image of the Halo franchise. There’s no need to recreate the wheel and I think that these abilities have been adjusted perfectly to fit an evolving gamplay experience unlike any other. Sure, we may find similarity with other titles but halo is still its own animal and I truly felt that in the beta.
This post is not all about praise however, I did find a few things I didn’t quite like in the implementation of some abilities. To start: I don’t like that the thrust ability does not have a cooldown timer or bar indicating how long until another thrust can be initiated. I did not like that the slide ability can only be initiated when sprint thrusters kick in. I feel like it should be available immediately after sprint. Spartan bash should knock back and disorient the recipient for a short time (just like when master chief got bashed by a Promethean Knight in H4). I don’t see the point of bashing someone only to have them melee you twice before you even finish the animation. I did feel like the AR was slightly OP, especially with ADS, but not by much. Those are my only complaints thus far.
I truly feel like we are finally getting the ultimate super soldier and am excited to see the rest of this game as it continues to evolve into the next great Halo experience (or not).