Sure, Campaign sounds swell and all but

That’s around ten hours of my life and then I’m done with it. The multi-player experience is what is going to be what sums this game up for me, the campaign is just an excuse to keep the multi-player going!

That being said does anyone have any info regarding any sort of ranking/credit system? Or is it going to be a reach 1.5 MM experience?

> That’s around ten hours of my life and then I’m done with it. The multi-player experience is what is going to be what sums this game up for me, the campaign is just an excuse to keep the multi-player going!
>
> That being said does anyone have any info regarding any sort of ranking/credit system? Or is it going to be a reach 1.5 MM experience?

What?

No offense or anything but…get out

Any TRUE Halo fan would never say that, thats just ridiculous…sorry but true

> That’s around ten hours of my life and then I’m done with it. The multi-player experience is what is going to be what sums this game up for me, the campaign is just an excuse to keep the multi-player going!

I would buy the game just for the campaign.

> That’s around ten hours of my life and then I’m done with it. The multi-player experience is what is going to be what sums this game up for me, the campaign is just an excuse to keep the multi-player going!

Coming in from CoD I see?

I’ll be playing the campaign more for the first few weeks, beating it on Legendary solo(if there’s a solo achievement). The I’ll move to multiplayer for a while.

This isn’t your same old shooter with a crappy campaign. This is Halo.

After the campaign… You have fifty missions of Spartan Ops, Custom Games (You can make awesome new gametypes), Forge (You can make awesome unique maps) and Matchmaking.

There’ll be classic playlists in Halo 4, although we don’t know what they’ll play like yet. I’m hoping there’ll be a good few classic playlists and that they’ll play extremely similar to Halo 3. And who knows? You might love the new Infinity Slayer and the other new playlists.

We’ll have to wait and see. :stuck_out_tongue:

Not entirely correct OP. I would be willing to bet there would be reasons to go back to the single player Campaign and the fact that Spartan OPs is not only going to be cooperative AND story driven, it’s going to be updated as much as the competitive side. Good play on 343’s part me thinks, gives the universe buffs and others a different option and extends the life of the other modes that would normally fall to the wayside.

As for Ranked/credit news i have something for you.

The Halo 4 system will be using a progression based system as seen with Reach. XP will be earned instead of credits. You will be able to unlock more armor, weapons, AAs, Tactical and support packages (note: Not airstrikes or anything. Slight perks/modifiers would be the right word for these two) among other things as you obtain new ranks. I am not exactly sure if 343 has dropped the Spartan points aspect though.

There is no news on what Halo 4 ranked will be but it has been confirmed that 1-50 and The Arena is NOT returning.

There will also be options for a more classic Halo (no three shot kill pistols or BXR mind you) but details for this have been scarce beyond the regular Slayer gametype (which will be using the non personal, king of the hill style ordnance drops)

Seriously the campaign and the fiction of halo is what makes it one of the best franchises ever. Whoever bought halo CE for the xbox will say the greatest thing about it was the campaign (of course multiplayer wasn’t as big of a factor back then due to no xbox live)

Campaign is what I buy the game for.

If campaign does not have bull–Yoink- like:

-placing invisible barriers outside of the map (it’s already bad enough that they’re inside but outside the map too?!)
-10 second countdown: 15 seconds would be a lot better. Or better yet, just trash the whole thing. Think about Silent Cartographer, Great Journey. It was possible to get out so far while underwater. It’s pretty pointless putting 10 second countdowns in deep underwater places when small pools of water are sufficient to exploit the AI, who can’t fire at enemies underwater…. They were used to keep the player in-game and immersed. Yet there was no immersion (unless you’re anti-Chief)
-inconsistent and non-immersive experience: no development time for anyone but Jorge, inconsistent Carter death, inconsistent Noble Six death (how the hell does a guy who just sucks take so much damage and kills multiple Elites with a freaking AR/pistol without reloading?!), inconsistent Emile death (he’s the only one who doesn’t take off his helmet before his death. He went the way of a stereotypical death. There’s also the motion sensor issue), huge lag when crossing load points, small draw distance, bad AI, Noble Team recharging shields even when they’re taking damage, AI Wraiths able to fire from odd angles, BOBs disappearing without fading into camo, no shield bleedthrough, weapons not changing to the one player brought in cutscenes & weapons not carrying over between levels, lolReachphysics, shotgun trooper killing a sword wielding Ultra, Noble Six having pathetic jump height, health, damage output, etc. compared to troopers and Noble Team members
-inconsistent stealth (the head-stomp assassination is the least likely to alert enemies, throwing a grenade immediately alerts the enemy to your location even before it detonates)
-teleporting invincible inconsistent friendly AI (Noble Team)
-game killing off AI (time based, op dropships, right before a cutscene)
-reluctant AI (AI are stuck in one place, they don’t move or participate in scripting. If the AI drivers on TotS are hijacked, they don’t go anywhere like the AI on The Covenant at Journey’s End. They stay in one spot. And let’s not forget about Hunters. They are now roadblocks)
-inconsistent health (damage sponge enemies, damage sponge friendly AI, poor player health)
-fake difficulty
-overall difficulty emphasis
-removing unnecessary things for the sake of nolstagia, multiplayer, or modernization: H3 resurrection system > all-the-time invincible, CE hog first person passenger seat, CE vehicle health & passenger health display, CE sniper silenced effect, CE/ODST Banshee hover, CE/ODST riding on Scorpion treads, CE sniper night vision
-Firefight waves. These don’t belong in campaign. Campaign AI were supposed to be maxed out in Reach but instead, they were spread all over and most of the time, were in waves or stuck to one place.

And it has many more game modifiers and especially AI modifiers… then there will be a lot of replayability.

Basically, all H4 needs to do is avoid the fails of CE’s successors.

i just cried blood for halo.

I’m sure the Campaign will be good enough to replay.

My dear sir, it appears that your priorities are all muddled up. The Campaign is the game, while Multiplayer is just another feature.

I can’t believe the words you just spoke, Op. I just can’t believe it.

Dude, how can you not like the Campaign? The story is what drives Halo!

What about Spartan Ops? Around 60 hours of gameplay in the first seaon.

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Campaign is what actually gets me to come back for more Halo installments. I always look forward to the campaign more than anything else. Now that Master Chief is back in the picture, I will probably be playing the campaign more so than I did the Reach one.

I know that you like MM better than the campaign but come on, you’re not going to be playing the campaign more than once? What is wrong with you?!?!?