super nitpicky question about Sanghelios

This is a super nitpicky post, I’m just a little confused. In all past lore, Sanghelios is said to have a sky that varies from bright yellow to blood red. But then in Halo 5, the sky is blue just like Earth. I’m wondering, why is the sky blue in the game, when they’ve stated clearly it’s yellow or red and have it go blue. If I remember correctly, even from orbit, Sanghelios appears red, yet in the game it’s blue. Do you think in the game, the sky is blue is because the sky isn’t always the yellow/red atmosphere in previous pieces of the fiction? Thoughts?
Waypoint Sanghelios
Halo 5 Sanghelios

There really isn’t any logical conclusion to this other than a production error, or more likely, a production convenience. As in, they purposely made it that way in the game to save time, resources, and effort while making the game, and perhaps to make it more convenient for players. Making it more “Earth like,” if you will, makes it more psychologically welcoming than it being what it truly is within reality (I.e. The Halo Universe). A good example of this psychological tactic would be this:

How is it that in the games that feature a playable Spartan Protagonist, with the slight exception of CE, the guns create recoil, when we know Spartans are perfectly capable of maintaining perfect balance while aiming and firing their weapons? It is simply due to the fact that the majority of people will psychologically relate more to seeing recoil, therefore making it seem more realistic and immersive, even if it’s not realistic for the Halo universe.

My philosophy on games, movies, books, or any other fictional medium is this: whatever you see or whatever is described is not 100% exactly what it looks like, sounds like, or acts like in its own universe’s reality.

I hope this helps.

Sincerely,
p1ay4OURFUN

> 2533274919463107;2:
> There really isn’t any logical conclusion to this other than a production error, or more likely, a production convenience. As in, they purposely made it that way in the game to save time, resources, and effort while making the game, and perhaps to make it more convenient for players. Making it more “Earth like,” if you will, makes it more psychologically welcoming than it being what it truly is within reality (I.e. The Halo Universe). A good example of this psychological tactic would be this:
>
> How is it that in the games that feature a playable Spartan Protagonist, with the slight exception of CE, the guns create recoil, when we know Spartans are perfectly capable of maintaining perfect balance while aiming and firing their weapons? It is simply due to the fact that the majority of people will psychologically relate more to seeing recoil, therefore making it seem more realistic and immersive, even if it’s not realistic for the Halo universe.
>
> My philosophy on games, movies, books, or any other fictional medium is this: whatever you see or whatever is described is not 100% exactly what it looks like, sounds like, or acts like in its own universe’s reality.
>
> I hope this helps.
>
> Sincerely,
> p1ay4OURFUN

Why do enemies caught in a Needler supercombine explosion not erupt into Gears of War level gore clouds?
Why can a Spartan-IV only have three extra rounds for their Battle Rifle?

Gameplay is not solid canon.

> 2533274907200114;3:
> > 2533274919463107;2:
> >
>
>
> Why do enemies caught in a Needler supercombine explosion not erupt into Gears of War level gore clouds?
> Why can a Spartan-IV only have three extra rounds for their Battle Rifle?
>
> Gameplay is not solid canon.

I undertsand that completely. I believe you misunderstood what I was saying. As I said before:

“Whatever you see or whatever is described is not 100% exactly what it looks like, sounds like, or acts like in its own universe’s reality.”

I hope this clarifies

> 2533274919463107;4:
> > 2533274907200114;3:
> > > 2533274919463107;2:
> > >
> >
> >
> > Why do enemies caught in a Needler supercombine explosion not erupt into Gears of War level gore clouds?
> > Why can a Spartan-IV only have three extra rounds for their Battle Rifle?
> >
> > Gameplay is not solid canon.
>
>
> I undertsand that completely. I believe you misunderstood what I was saying. As I said before:
>
> “Whatever you see or whatever is described is not 100% exactly what it looks like, sounds like, or acts like in its own universe’s reality.”
>
> I hope this clarifies

I was actually agreeing with you. My bad XD.

> I was actually agreeing with you. My bad XD.

Not a problem haha. Also, that was the quickest reply I think I’ve ever seen on waypoint

> 2533274919463107;2:
> There really isn’t any logical conclusion to this other than a production error, or more likely, a production convenience. As in, they purposely made it that way in the game to save time, resources, and effort while making the game, and perhaps to make it more convenient for players.

“Omg man, my finger…can’t reach the yellow or red buttons…the blue is so…closer!”

Honestly I wouldn’t be surprised if it was partly an artistic choice to make the sky distinct from the rest of the terrain.

> 2533274964189700;7:
> > 2533274919463107;2:
> >
>
>
> “Omg man, my finger…can’t reach the yellow or red buttons…the blue is so…closer!”
>
> Honestly I wouldn’t be surprised if it was partly an artistic choice to make the sky distinct from the rest of the terrain.

Exactly. It was more convenient to make it blue rather than reddish in color.

> 2533274844984484;9:
> - Yellow
> - Yellowish
> - (https://i.ytimg.com/vi/zSOCbF9jc1M/maxresdefault.jpg)
> - Orange

This. I think it can be any of those colors plus blue like Earth.

> 2533274840469109;1:
> This is a super nitpicky post, I’m just a little confused. In all past lore, Sanghelios is said to have a sky that varies from bright yellow to blood red. But then in Halo 5, the sky is blue just like Earth. I’m wondering, why is the sky blue in the game, when they’ve stated clearly it’s yellow or red and have it go blue. If I remember correctly, even from orbit, Sanghelios appears red, yet in the game it’s blue. Do you think in the game, the sky is blue is because the sky isn’t always the yellow/red atmosphere in previous pieces of the fiction? Thoughts?
> Waypoint Sanghelios
> Halo 5 Sanghelios

Because it’s atmosphere has the same composition as earth’s more or less. The hue of the sky varies from Blue to yellow to brown to orange to red. Same for the water which can at sometimes in the game even have a cyan, blue, black, white, red, dark blue, or magenta hue. All those colours for the sky and water can be seen in halo 5.

Good question. I think they just decided to go about it differently.

> 2533274859620752;12:
> Good question. I think they just decided to go about it differently.

> 2533274844984484;9:
> - Yellow
> - Yellowish
> - (https://i.ytimg.com/vi/zSOCbF9jc1M/maxresdefault.jpg)
> - Orange

This looks like a good look that shows yes, the sky is also red and yellow.

> 2533274919463107;2:
> There really isn’t any logical conclusion to this other than a production error, or more likely, a production convenience. As in, they purposely made it that way in the game to save time, resources, and effort while making the game, and perhaps to make it more convenient for players. Making it more “Earth like,” if you will, makes it more psychologically welcoming than it being what it truly is within reality (I.e. The Halo Universe). A good example of this psychological tactic would be this:
>
> How is it that in the games that feature a playable Spartan Protagonist, with the slight exception of CE, the guns create recoil, when we know Spartans are perfectly capable of maintaining perfect balance while aiming and firing their weapons? It is simply due to the fact that the majority of people will psychologically relate more to seeing recoil, therefore making it seem more realistic and immersive, even if it’s not realistic for the Halo universe.
>
> My philosophy on games, movies, books, or any other fictional medium is this: whatever you see or whatever is described is not 100% exactly what it looks like, sounds like, or acts like in its own universe’s reality.
>
> I hope this helps.
>
> Sincerely,
> p1ay4OURFUN

Spartans can’t stop recoil, you’d have to be Superman to stop a gun from recoiling, literally have hands made of steel.

> 2533274840469109;1:
> This is a super nitpicky post, I’m just a little confused. In all past lore, Sanghelios is said to have a sky that varies from bright yellow to blood red. But then in Halo 5, the sky is blue just like Earth. I’m wondering, why is the sky blue in the game, when they’ve stated clearly it’s yellow or red and have it go blue. If I remember correctly, even from orbit, Sanghelios appears red, yet in the game it’s blue. Do you think in the game, the sky is blue is because the sky isn’t always the yellow/red atmosphere in previous pieces of the fiction? Thoughts?
> Waypoint Sanghelios
> Halo 5 Sanghelios

You know what buddy? This is the first thing I noted when I played the map. Not to sound like a hater but I just expect 343 to follow their own damn lore!. Why write it and make it canon only not to follow it?!.

that being said one reason I’ve given myself is that a predominantly red sky would make things harder to see and close line of sights for campers etc so possibly just possibly it was given an Earth blue sky to keep balance in some shape or form.

well least they stuck to canon for the campaign I guess…

> 2533274845736258;14:
> > 2533274919463107;2:
> > There really isn’t any logical conclusion to this other than a production error, or more likely, a production convenience. As in, they purposely made it that way in the game to save time, resources, and effort while making the game, and perhaps to make it more convenient for players. Making it more “Earth like,” if you will, makes it more psychologically welcoming than it being what it truly is within reality (I.e. The Halo Universe). A good example of this psychological tactic would be this:
> >
> > How is it that in the games that feature a playable Spartan Protagonist, with the slight exception of CE, the guns create recoil, when we know Spartans are perfectly capable of maintaining perfect balance while aiming and firing their weapons? It is simply due to the fact that the majority of people will psychologically relate more to seeing recoil, therefore making it seem more realistic and immersive, even if it’s not realistic for the Halo universe.
> >
> > My philosophy on games, movies, books, or any other fictional medium is this: whatever you see or whatever is described is not 100% exactly what it looks like, sounds like, or acts like in its own universe’s reality.
> >
> > I hope this helps.
> >
> > Sincerely,
> > p1ay4OURFUN
>
>
> Spartans can’t stop recoil, you’d have to be Superman to stop a gun from recoiling, literally have hands made of steel.

So you’re telling me a supersoldier wearing powered assault armor literally strong enougth to flip over a 2 and a half ton recon vehicle with their bare hands can’t handle the recoil of a 7.62?
Yes you can’t stop recoil but you can sure as hell control it.

> 2533274907200114;16:
> > 2533274845736258;14:
> > > 2533274919463107;2:
> > > There really isn’t any logical conclusion to this other than a production error, or more likely, a production convenience. As in, they purposely made it that way in the game to save time, resources, and effort while making the game, and perhaps to make it more convenient for players. Making it more “Earth like,” if you will, makes it more psychologically welcoming than it being what it truly is within reality (I.e. The Halo Universe). A good example of this psychological tactic would be this:
> > >
> > > How is it that in the games that feature a playable Spartan Protagonist, with the slight exception of CE, the guns create recoil, when we know Spartans are perfectly capable of maintaining perfect balance while aiming and firing their weapons? It is simply due to the fact that the majority of people will psychologically relate more to seeing recoil, therefore making it seem more realistic and immersive, even if it’s not realistic for the Halo universe.
> > >
> > > My philosophy on games, movies, books, or any other fictional medium is this: whatever you see or whatever is described is not 100% exactly what it looks like, sounds like, or acts like in its own universe’s reality.
> > >
> > > I hope this helps.
> > >
> > > Sincerely,
> > > p1ay4OURFUN
> >
> >
> > Spartans can’t stop recoil, you’d have to be Superman to stop a gun from recoiling, literally have hands made of steel.
>
>
> So you’re telling me a supersoldier wearing powered assault armor literally strong enougth to flip over a 2 and a half ton recon vehicle with their bare hands can’t handle the recoil of a 7.62?
> Yes you can’t stop recoil but you can sure as hell control it.

And you do in the games, what you can do in the Halo games with these guns is incredible, firing a gun full auto without even moving the reticule is crazy. Completely eliminating recoil is impossible, you’d have to clamp the thing down with steel. Besides, the ability to flip vehicles in the games is exaggerated, Chief struggled to flip a Warthog.

The guy was advocating that recoil in and of itself is a “game mechanic”, implying Spartans can completely prevent recoil.

> 2533274845736258;17:
> > 2533274907200114;16:
> > > 2533274845736258;14:
> > > > 2533274919463107;2:
> > > > There really isn’t any logical conclusion to this other than a production error, or more likely, a production convenience. As in, they purposely made it that way in the game to save time, resources, and effort while making the game, and perhaps to make it more convenient for players. Making it more “Earth like,” if you will, makes it more psychologically welcoming than it being what it truly is within reality (I.e. The Halo Universe). A good example of this psychological tactic would be this:
> > > >
> > > > How is it that in the games that feature a playable Spartan Protagonist, with the slight exception of CE, the guns create recoil, when we know Spartans are perfectly capable of maintaining perfect balance while aiming and firing their weapons? It is simply due to the fact that the majority of people will psychologically relate more to seeing recoil, therefore making it seem more realistic and immersive, even if it’s not realistic for the Halo universe.
> > > >
> > > > My philosophy on games, movies, books, or any other fictional medium is this: whatever you see or whatever is described is not 100% exactly what it looks like, sounds like, or acts like in its own universe’s reality.
> > > >
> > > > I hope this helps.
> > > >
> > > > Sincerely,
> > > > p1ay4OURFUN
> > >
> > >
> > > Spartans can’t stop recoil, you’d have to be Superman to stop a gun from recoiling, literally have hands made of steel.
> >
> >
> > So you’re telling me a supersoldier wearing powered assault armor literally strong enougth to flip over a 2 and a half ton recon vehicle with their bare hands can’t handle the recoil of a 7.62?
> > Yes you can’t stop recoil but you can sure as hell control it.
>
>
> And you do in the games, what you can do in the Halo games with these guns is incredible, firing a gun full auto without even moving the reticule is crazy. Completely eliminating recoil is impossible, you’d have to clamp the thing down with steel. Besides, the ability to flip vehicles in the games is exaggerated, Chief struggled to flip a Warthog.
>
> The guy was advocating that recoil in and of itself is a “game mechanic”, implying Spartans can completely prevent recoil.

He didn’t struggle, he managed it pretty easily in Halo: The Flood. Still…