Suggestions to improve Halo infinite experience and to increase the number of players

I like Halo infinite because I am playing to Halo since 20 years. But we need to recognise that since 2010 the number of Halo players decreased and Halo is almost unknow for gamers.

A serie of Halo is going to be released in one week. I hope that there is something to be released by 343 because it is an oppurtinity to have a huge number of players to test Halo Infinite and join our community.

A battle royal is definitely a game mode that should be added even if it is not how Halo multiplayer had been. This kind of game is appreciated today and we can not deny it. Halo universe is huge, we have a great open world and different weapons with different level. I hope the mode last man standing of season 2 is gonna be like that.

The ranked playlist is the most played and interesting one to gain skills and personnaly it is the most fun. Why it is at the bottom of the multiplayer list in a hidden spot ? A lot of players don’t see the ranked kind of games.

By doing the tenrai challenges you do not let choice for players in what to play. Tenrai event was getting completed by playing Fiesta. I completed the challenges for the two first weeks. Then I gave up on challenges because all the week I was playing only in Fiesta. Fiesta is great from time to time but i can not play only this kind of modes.

Pay influencers in Twitch and Youtube it is how it work today. I know we have the best game but the excitement of events are linked to Twitch nowadays. You can also give more cash prices in events.

Please take this into consideration,

Kind Regards

For playing for 20 years you do not sound like (or type like) one at all.

Unless you are saying “I plan to play for 20 years”, in which case either A: Halo will die off way before then, or B: you’ll get a sense of what a BR in Halo actually means, and why it’s a silly idea.

Halo had been accused of, for the past decade, chasing trends. From loadouts, to advanced movement, “returning to its roots”, and if implemented, battle royale. Having BR for the sake of BR because other franchises have chosen to partake, doesnt set Halo apart from others in the FPS genre. Infinite needs to improve and fix what already here, make sure servers work properly, enhance anti-cheat, provide players with a rewarding progression system, expand upon customization, deliver on Forge and Co-op, give a roadmap to players to show whats on the horizon, etc. These are all things theyve already ensured are in the future. However, the abysmal content and lackluster customization had plagued the game.

I dont think a BR as a game mode would be beneficial to Infinite, especially when you think of the myriad of things that the game currently lacks.

Instead, should a BR be implemented in the Halo universe, use the Slipspace engine to make a SEPARATE game. Focus on game performance rather than visuals. 60fps minimum. Use ODSTs as the player models, would make more sense lore wise, add in suppressed weapon variants, give it a tactical feel and itd be a competent BR game. But not as a game mode for Infinite.

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Agreed. They’ve already broken away from the roots of one of Halo’s core modes, BTB, first with Halo 5’s 12v12 Warzone mode, and now with Infinite’s 12v12 BTB mode, with randomized weapon & vehicle airdrops. I’d have been fine if they had launched it under a different name, but calling it BTB is just an insult to OG players who know what BTB is actually supposed to be like; that being, 8v8 two-team battles with static weapon and vehicle spawns. Going beyond 8v8 is just too chaotic in my opinion, and I don’t care what the damn trends are for battle royales or whatever else. If they want to put that crap in for the kids, fine; so long as my core modes make it into the game first. I’m a firm believer of the opinion that more options are always better, particularly in regards to games.

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I agree that BTB in Halo Infinite is not like the predecent BTB. I play in a huge community gamming and I do not appreciate it as an 8v8 BTB. 12v12 is too much. They should give an nother name to this type of game.

The BR principle is that you spawn somewhere and that you have to visit almost all the maps, to survive. In halo the time to kill is huge and that is the difference with others FPS. We have a huge map, open world. The main objective here is to gain a huge number of new players. Nowadays it is a kind of game that works. If they wan to improve their skill they are going to play multiplayer.

Of course there are a lot of things to fix and the Forge to enable. We can do a lot of things with Forge : maps, game modes and that is cool. But to have one that is robust it should come from Halo developers.

I am a huge fan of Halo since 20 years. But I should admit that I did play and liked Halo reach and Halo 4 where players do not begin with the same weapons or abilities. That at least is fixed. English is not my first language.

My point is BR should be added to gain a huge amount of players. Halo time to kill is huge and we have great universe, open world, weapons. To success in BR you will definitely need to play in multiplayer.

There is a lot of things to fix in Halo Infinite but I think to add BR is not the worst idea.

The truth is this game will never generate the appeal/Hype or potential it had at launch. The casuals have left and will not return to a broken game.

As long as all those people still spend money on stuff, then 343 have no motivation to address this game and I don’t blame them !

Why should they ?
Out of loyalty to the community……….lol
Out of preserving the legacy of Halo ………lol
Out of personal pride…….lol
Because they love Halo….lolololololol

If they keep generating their target revenue it will not change.

And therein lies the problem; that shows you exactly, right there, where their priorities were when they made this game. Like you said; not out of concern for the legacy of the series, not for the best interests of the fans, but for one thing only: profit, pure and simple. Nothing else. That is why they choose the business model they did, that is why the store is the way it is, that is why they rotate things out week by week by week. All to appeal to the short on time, short attention span, impulse buying consumers. And that, is an utter travesty. To, once again, see the potential of a Halo game completely and utterly squandered. It is nothing short of pathetic.

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Pull up a chair and let me tell you a brief story from the late Aughts, early Tens.

There was a MMO that had become a behemoth and everyone wanted a piece of that action. There was a non-stop barrage of MMOs that all claimed to be WoW-Killers but they all made the same mistakes of copying the WoW formula in the hopes that if they provided a similar experience they’d pull away enough subscribers to get a slice of the MMO pie.

Inevitably, each new MMO would launch, they’d see an initial explosion of subscriptions for a month or two, and then their subscriber counts would crater as people went back to the familiar confines of WoW, where they had established a community and a time investment. They were left scrambling for how to survive – many went to a F2P model and only a handful managed to survive a few years. Fewer still survived beyond that.

Why tell this story? Because Halo adding a Battle Royale mode is the same trend-chasing nonsense that each of those WoW-killer MMOs engaged in 15 years ago. It might pull away some people from Fortnite or Apex or Warzone but that would be a temporary draw, at best. Once it became clear that Halo Infinite’s BR didn’t offer anything different, they’d just go back to the BR’s where they have spent their time and money and built their friendships and communities.

The solution to Halo’s problems is NOT a BR. The solution is embracing and doubling down on the arena shooter nature of the game and returning to the roots of Halo – meaning significantly more maps, more modes – modes like Grifball and VIP and KOTH that aren’t tied to time-limited ‘events’. Halo came out when Arena Shooters were all the rage (think Unreal Tournament, Quake) and now Halo exists as practically the SOLE triple-A arena shooter on the market. They can chart their own fate… or they can chase trends for profits and slide further into irrelevance.

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Personally, one big component that I feel is missing is a PvE component, separate from campaign coop (whenever that comes). While campaign coop is 100% something that should have been there at launch, and needs to be a priority, I feel like the Firefight/Spartan Ops/PvE experience is one that is sorely missed - with how sweaty BTB can be (I do understand that they want to try and provide even chances of winning a game, but it does become rather sweaty as a result), the PvE experience stands out as one of the last remaining truly casual experiences. There’s also a whole swath of players who don’t play PvP and prefer to play PvE content that are not catered to at all with the current MP offering. So, that is one thing I would suggest be added.

For what? The Battle Royal mode?

So, let me get this straight.
343 should implement a BR to lure new players in, who would in turn flood normal Multiplayer in order to become better at the Battle Royal mode?
If Halo Infinite now as a F2P title isn’t good enough to interest BR players, they’re not going to stick to the non-BR multiplayer if Infinite gets a BR-mode, especially if they’re baited in with a BR-mode.

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