Suggestions for new post-game stats (H5/H6)

I’ve been trying to think of new stats that would be meaningful for 343 to report, since K/D is such an incomplete or unreliable indicator of skill in H5. If these don’t make it into H5, they’d be great to see in H6, or at least the Halo API.

  • Separate stats for AI damage and non-AI damage in WZ. Dropping damage on enemy Spartans and their vehicles is totally different than sitting there with a tank blasting away at a full-health Grunt Jockey. They should be reported separately. - '“Damage received” and related, “Damage received per death” - this would quantify how well someone is able to be a distraction and preoccupy the enemy, yet stay alive. Damage received from AI should not count (or should be reported separately). Ideally, the H5 API would actually report details on damage received from each enemy spartan (i.e. which enemy is dealing you damage) - “Distraction time” and “distraction time per death” - right now you only get a distraction medal if the guy you’re distracting gets killed by a teammate. But a big part of H5 is just how long you can distract one or multiple enemies, even if you end up dying. So if three enemies are simultaneously paying attention to me for 10 seconds, I should get 30 seconds worth of “distraction time”, regardless of whether I die, kill them, or a teammate kills them. Ideally, the H5 API would actually report details on distraction time for each enemy spartan (i.e. are you distracting their good players or bad players). This is especially important when you’re in a vehicle - you might have 5-6 enemies looking at you or shooting at you, which is a huge and useful distraction. - Separate “boss takedowns” and “boss kills” in the Warzone PCR, or via medals. “Boss kills” would be a new stat, which only register if you got the crucially-important kill shot on a boss. Those are even more important than boss “takedowns”. Meanwhile, “takedowns” should be awarded more liberally… I can do 90% damage to a boss right now, but not get the takedown when a teammate kills him. - The Halo 5 API should more clearly distinguish between AI and Spartans when reporting kills, accuracy, and other stats. This will allow people to build better game-summary apps. - “Damage dealt per second looking at enemies” (needs a better name). Basically, how much damage are you laying down while you can see enemies? It’s kind of like accuracy, but adjusted to allow for shot-spamming and pre-firing. There are some debatable questions about whether enemies far away should be considered…Who has other suggestions?

One more huge for warzone:

“REQ Energy countered” - basically if you kill or steal enemy REQs, you get pro-rated credit for making him waste his REQ energy. So if you hit a banshee ultra (which costs 7 REQs) with a laser, you get credit for 7 x (% of the banshee’s health you hurt).

If you steal a banshee ultra, you get credit for 7 x (health of the banshee ultra when you stole it). If you kill an enemy with a Whiplash (costs 4 REQs), and they DON’T recover it, you get 4 x (% ammo remaining). You could actually argue that you should get double-points for stealing REQs… but that does get more complicated to handle.

> 2533274906308237;2:
> One more huge for warzone:
>
> “REQ Energy countered” - basically if you kill or steal enemy REQs, you get pro-rated credit for making him waste his REQ energy. So if you hit a banshee ultra (which costs 7 REQs) with a laser, you get credit for 7 x (% of the banshee’s health you hurt).
>
> If you steal a banshee ultra, you get credit for 7 x (health of the banshee ultra when you stole it). If you kill an enemy with a Whiplash (costs 4 REQs), and they DON’T recover it, you get 4 x (% ammo remaining). You could actually argue that you should get double-points for stealing REQs… but that does get more complicated to handle.

Try not to post bump; you could simply edit your first post instead.

New stats? I still don’t even know how damage dealt is calculated. :frowning:

> 2533274875982754;4:
> New stats? I still don’t even know how damage dealt is calculated. :frowning:

Same haha I end up with 20k nearly every game

I like #2 but personally could care less about the other ones.

Thanks for the API link OP, I didn’t know that was a thing, despite me wondering why waypoint had an API thread. lol.

> 2533274972430429;7:
> Thanks for the API link OP, I didn’t know that was a thing, despite me wondering why waypoint had an API thread. lol.

Yeah it’s awesome! I used it to write a Python script last year to generate some population rank stats, shown here.

> 2533274906308237;8:
> > 2533274972430429;7:
> > Thanks for the API link OP, I didn’t know that was a thing, despite me wondering why waypoint had an API thread. lol.
>
> Yeah it’s awesome! I used it to write a Python script last year to generate some population rank stats, shown here.

Pretty cool. I need to get back into coding, might take me a while to get used to again.

It’d be really cool if there was “play of the game” clip after a match, à la Overwatch.

Someone got an Exterm? Cool… let’s see it!!

> 2533274906308237;1:
> The Halo 5 API should more clearly distinguish between AI and Spartans when reporting kills, accuracy, and other stats. This will allow people to build better game-summary apps.

You are not alone my friend, this has been a feature request of mine for over a year now. Some stats have TotalSpartanKills (Headshots for example IIRC), and others (individual weapons / vehicles) only have TotalKills which includes AI and vehicles. I love the API, but it needs a little love from 343i. I would like it to be expanded for individual players, and would like for it to include Spartan Company stats too.