Suggestions for improving future Halo campaigns

Before I say anything, this is about the campaign’s gameplay; NOT story…we have enough rants about that.

Mediocre Level Design .In Halo 5, I feel that the level gameplay isn’t terrible; it just fails to impress. Every mission guides the player down one way until the mission is over. Games like Doom (2016) and even Titanfall 2 have campaigns that allow the player to go off the beaten path. We need more missions like Halo: CE’s “The Silent Cartographer”, levels that let the player explore. Not all levels have to be this, but many should have a more open design and allow for more exploration.

Warzone can do More than Just Sell Req Packs. I’m sure people will disagree with me, but why not include Warzone aspects into the campaign. Instead of fighting the Warden Eternal for the eighty-fifth time, why not have some beefy hunters or knights. What would be really great is if different bosses spawned in every time you replay the level. And how about a mission where it you have to defend a base and you can spawn in either AI or Player controlled vehicles/units.

Buffing the Campaign Spartans. The majority of Halo 5’s gameplay is directed towards multiplayer, but why are the campaign Spartans limited to the multiplayer’s balance. In campaign you can hold only 2 or 3 grenades; that makes sense for multiplayer, but in campaign, you’re the Master Chief. Why can The savior of the galaxy only hold 2 grenades; have players be able to carry 4 or 5. Also, only one thruster charge, why not have 2. I don’t think having one less thruster charge will completely throw player off when they try multiplayer.

Final point, the Return of Equipment. To put it simply: have equipment like: bubble shield, flare, mines, etc. I think, if done right, will improve Halo’s sandbox features and it can fit in pretty easy; you can deploy equipment when you select down on the d-pad. I think equipment is a worthy replacement of the somewhat useless Artemis system. Heck, why not have a piece of equipment that, as long as you have it in your inventory spot, can give the extra thruster charge.

Anyway, that’s just my opinion. If you like my ideas, or think they are utter garbage, then please reply. Giving your ideas are never a bad idea…unless your ideas are suggesting CoD like gameplay, that is.

Also, I am fine with the Prometheans, but they are pretty annoying to fight; the soldiers in particular. The knights are fun, but the teleportation spammer that is the promethean soldier is annoying. How about of the three types, only the ones with the glowing heads (they’re called soldier snipers) can do the crazy slipspace teleport. while the other once do a dash that is similar to the phaeton dash. The watchers need a design change, their current models are over designed.

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<strong>*EDIT -</strong> I don’t agree with most of what you wrote in your initial post, but I do agree with you on one major point. That’s creating more open world campaign levels like the Silent Cartographer, I loved that small island that you could explore. The fact that the campaign progression of that level was circular made it feel so much larger than it actually was.

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> That’s creating more open world campaign levels like the Silent Cartographer, I loved that small island that you could explore. The fact that the campaign progression of that level was circular made it feel so much larger than it actually was.

I agree with Jack 0O1. Your suggestions such as buffing the Chief in Campaign is a good idea IMO. Integrating Warzone REQs into Campaign doesn’t seem like a good idea and neither do the equipments. They feel too excessive.