Hey 343i,
Changes I’d make on Halo 5 Multiplayer.
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Return Invisibility to its origins. A Power-up, just like you did with the over-shield.
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Add a weapon similar to Ripper, from Unreal Tournament. This weapon would be fun to use(This one might also be good to add on the campaign).
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Ordinances are alright in my honest opinion, just please. Make them fall exactly where we point our cross-air, make them less frequent and please, make the weapons despawn time much much longer.
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Remove the Jetpack’s limited thrust up in the air with the man-cannons. Make it function like Thruster Pack(Stops mid-air to go in the pointed direction).
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Loadouts are alright, they add up weapon variety to the game. Although, if you are keeping the DMR as it is with this fire-rate, basically 5 shot kills and bullet magnetism, make this weapon a map spawning weapon, not a Loadout Weapon. If you do this you balance the game in an unimaginable way. Remove the Boltshot from Loadouts too and add them as a map spawn weapon.
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Carbine needs to have a faster fire rate or boost its damage just a bit enough to kill with one less bullet.
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Remove the plasma pistol’s energy draining while charging. This was moronic in reach. That weapon’s lock on range is so bad that when you get to shoot the charge you already lost half your round % OR add plasma pistol ammo throughout the map(which never existed). I prefer the first option.
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Playlists - This was the major issue, I guess. I understand why you didn’t add everything right away. Its quite simple to understand but most don’t. The fact that the game is quite fast paced and the maps are completely new. Instead of trying to add playlists you spent most of your time fixing bugs and server overload issues. Next time release a Multiplayer beta. You will get a good feedback then.
Can’t come up anything else right now. Feel free to add anything.
Lets make this a beneficial thread, please.
Refrain from bashing with unnecessary and pointless remarks.
Best regards,
Me.