WEAPON BALANCE:
#1. Nerf the Bolt Shot - By… (a) remove the semi-fire capability of the weapon, so it’s a charged shot only weapon and have it operate similar to the human Railgun in that the firing mechanism is fully automatic once activated and it can’t be pre-fired prior to reaching a full charge. (b) Increase the time for a fully charged shot to fire off and increase the cool-down period after firing as well as make it a mandatory cool-down similar to the Incendiary Cannon. (c) Depending on the results of the previous changes, consider changes to the damage range as well as the swap speed for any fine tuning tweaks.
#2a. Buff the DMR and make it a Power Weapon - Turn the DMR into a true mini-sniper by making it a regular 4 shot kill weapon (3 to break shields + headshot). This would also mean that there would now only be one primary precision weapon option per the 3 different weapon factions (Human=BR, Covenant=CC, and Forerunner=LR).
#2b. (Contingent on 2a being accomplished) - A bigger, more spacious zoomed-in center reticle for the Forerunner Light Rifle. Making it more difficult to accurately line up shots at greater distances preventing the 4 shot kill capability of the zoomed-in LR to get too powerful in comparison to the other precision primary options once removing the DMR. Plus, give the Covenant Carbine an extra reserve magazine by default.
#3. Buff the Spartan Laser - Try to get it back closer to that of the Halo 3, or Halo: Reach, Spartan Laser.
THE PLAYLISTS:
Each playlist should be focused on team size and each playlist should offer slayer variants as well as objective variants to vote on each week. A group of select variants per that requirement should be rotating in-and-out on a weekly basis.
(1) Big Team Battle (7v7-8v8):
Slayer variants - Infinity Slayer (standard), Classic Slayer (no personal ordinance drop), Slayer Pro (no radar), Classic Slayer Pro (no personal ordinance drop & no radar), Snipers (zero ordinance drops), Snipers Pro (zero ordinance drops & no radar), Regicide, and Influential VIP.
Objective variants - CTF (Multi-Flag), Dominion, Extraction, Assault (Neutral Bomb), and Territories (non-locking).
(2) Squad Battle (5v5-6v6):
Slayer variants - Infinity Slayer (standard), Classic Slayer (no personal ordinance drop), Slayer Pro (no radar), Classic Slayer Pro (no personal ordinance drop & no radar), Snipers (zero ordinance drops), Snipers Pro (zero ordinance drops & no radar), Regicide, and Influential VIP.
Objective variants - CTF (Multi-Flag), Dominion, Extraction, KotH, Oddball, Assault (Neutral Bomb), Territories (non-locking), and Stockpile.
(3) Team Battle (3v3-4v4):
Slayer variants - Infinity Slayer (standard), Classic Slayer (no personal ordinance drop), Slayer Pro (no radar), Classic Slayer Pro (no personal ordinance drop & no radar), MLG Slayer (MLG modifications), Snipers (zero ordinance drops), Snipers Pro (zero ordinance drops & no radar), and Regicide.
Objective variants - CTF (Multi-Flag), MLG CTF (MLG modifications), KotH, Oddball, Lowball (Oddball), Assault (Neutral Bomb), Territories (non-locking), and Headhunters.
(4) Team SWAT (3v3-4v4): No shields
Slayer variants - Standard, Shwatguns, and Magnums.
Objective variants - CTF (Multi-Flag), KotH, and Headhunters.
(5) Team Doubles (2v2):
Slayer variants - Infinity Slayer (standard), Classic Slayer (no personal ordinance drop), Slayer Pro (no radar), and Classic Slayer Pro (no personal ordinance drop & no radar).
Objective variants - CTF (One Flag), KotH, Oddball, Assault (Neutral Bomb), and Headhunters.
(6) Multi-Team (?v?v…): The playlist would be on a weekly rotation as to it’s party size parameters and matching gametype offerings. One week it may be geared for 4 4-person teams, another week it may be for 4 2-person teams, yet another it may be for 6 or 8 2-person teams, or perhaps 4 3-person teams.
A hodgepodge of variants - Infinity Slayer (standard), Classic Slayer (no personal ordinance drop), Slayer Pro (no radar), Classic Slayer Pro (no personal ordinance drop & no radar), Regicide, Shotty Snipers, Splazers, Rockets, Swords, Hammerzeit, Rocket Race (VIP + Race), Rocket Hog (VIP + Race), KotH, 3-ball (Oddball), Lowball (Oddball), Headhunters, and Stockpile.
(7) Rumble Pit (1vALL): It should consist of two main gametypes… Flood and Lone Wolf.
Flood variants - These variants should resemble many of the Infection variants we’ve seen in past Halo titles.
Lone Wolf variants - Infinity Slayer (standard), Classic Slayer (no personal ordinance drop), Slayer Pro (no radar), and Classic Slayer Pro (no personal ordinance drop & no radar), Juggernaut, Regicide, KotH, Oddball, and Headhunters.
(8) Cage Match (1v1):
Slayer variants - Infinity Slayer (standard), Classic Slayer (no personal ordinance drop), Slayer Pro (no radar), and Classic Slayer Pro (no personal ordinance drop & no radar), Snipers (no personal ordinance drops), Snipers Pro (no personal ordinance & no radar).
(9) Team Mercenary (5v5): It only accepts individual players, not a group or party of players.
Slayer variants - Infinity Slayer (standard), Classic Slayer (no personal ordinance drop), Slayer Pro (no radar), Classic Slayer Pro (no personal ordinance drop & no radar), Snipers (zero ordinance drops), Snipers Pro (zero ordinance drops & no radar), and Regicide.
Objective variants - CTF (Multi-Flag), Dominion, Extraction, KotH, Oddball, Assault (Neutral Bomb), Territories (non-locking), Stockpile, and Headhunters.
(10) DLC Playlist:
THE FORGE MAPS:
- Integrate these maps into the Matchmaking Playlists.