Got an idea for Halo infinite, as the game is meant to be the hub for halo gameplay for the next ten years, lets use that. The idea is simple have Side story DLC that adds new short 3-5 mission campaigns where you play another spartan, elite, OSDT, or even banished soldier in different story lines. These are all meant to build up the lore of halo. Some may even have vehicles and weapons you only see in one game or another, others may have enemies not seen anywhere else.
Example story ideas.
Cleansing flame
Story location: Swords warship
character: a sangheili shipmaster.
Story description: Take control of sangheili ship master as they try to fight off a rebellion in their ranks, but be warned not all is as it seems.
note: Not told but shown only weapons seen during halo 2 are seen in this one.
chapter one: starts with an elite heading upto your character and warning him that a group have cut communications with the rear decks and killed the enegineers. Shortly after this is said an explosion happens. The player must fight their way through a ship with allies and enemies looking the same. The only difference being their ping on the radar and the IFF glow (similar to the PvP mode) the mission ends when you get to the rear of the ship.
Chapter two: A hacking team breaches the door, only to be met with the rebel’s plan flood overwelming them, your character pulls out a sword. Once again you are fighting through the ship this time to the engine room, the objective being to wipe out the parasite. Flame units are brought in using UNSC flamethrowers.
Chapter three: once you get to the engine there is an explosion at the bridge the ship starts to dive towards a nearby planet. Another elite mentions there is a joint colony bellow. The objective changes from destroy the parasite to destroy the ship. The player must make a reverse path to the bridge fighting stronger and stronger flood. The rebels shown to be a flood worshiping cult.
chapter four: And all goes quite. The player character manages to set the self destruct on the ship, but now they have to told it. It is time for teh shipmaster to go down with the ship. Defend the bridge for 5 minutes. Once it is done the ship explodes.
Final: A cutscene plays showing an Oni Operator watching the footage a spy camera having been placed on the shipmasters helmet.
with the final of the first one, the plot is shown. You are seeing different stories that ONI has recorded via spy cams or their own ops ranging from hostile actions during the human covenant war, to modern day. Each story will be a different tail de classified by ONI.
Story two: Two feet into hell
Story location: CLASSIFIED
character: A spartan IV
Story: An ONI op gone wrong, watch through the eyes of a spartan 4 fire team as they preform a dirty ONI ops.
Chapter one: Dropping hard, starts with the player in a drop pod, 3 other Spartans talking over the coms. The mission is simple drop in disable a Rebel relay and get out. Sadly the mission doesn’t go that way, just as you are told the objective plasma fire start blasting at the pods blowing two out of the sky and hitting yours hard. The player lands in a forest canyon The other survivor the squads sniper nearby. From here the player must fight the human troops coming to check on the pods and reach their partner. As you get close to your squad mate an elite is seen running them through with an energy sword though they do manage to blow its head off with their side arm, you reach them to find they are wounded.
These rebels are using Covenant tech The sniper needs aid and the medic went down just a bit from your location. Head with them to the medics drop pod get some bio foam and finish the mission. You have to fight more humans and elites as you make your way to the drop pod only to find the medical supplied ransacked, the only sign of the spartan that was in the pod being their helmet which is on a stick the words “demon’s die” written in blood. Things are looking grim as the sniper says they will just have to make do without, finish the mission.
chapter two: The player and the wounded sniper make their way to their objective along the way the sniper is killed by a jackal sniper when he stops for a breather. LEaving teh player on their own. The player must fight his way to the base by themselves now. Though reaching the base is an easy task. Once there though you find what shot you down, An old Rhino, a tank patern long sense thought lost, and the real reason ONI sent the fire team to this base, command order you destroy it as well as the relay.
Chapter three: Bringing down the house, the player fights their way through the base, destroying the relay and making it to the rhino when their evac is cut off by several AA guns coming on line. The only way to disable them… well that big artillery piece that blew you out of the sky. Take control of the Rhino and destroy the enemy, after blowing up the enemy AA a pelican comes to pull you out. The mission ends with the spartan triggering a detonator blowing up the rhino.
Final: The ONI op seen in the first final sighs as he looks at the spartan sitting across from him. “You did a fine job soldier, but the mission isn’t over yet. We need to find where the rebels are getting that lost equipment, and what they have to do with this.” *He shows a symbol seen through out the rebel camp, the same symbol is seen several times in the first story.
the over arching story, ONI is trying to figure out a cult who have been causing problems and using equipment lost in the war, ranging from weapons that are still classifed to releasing flood on colony’s. The problem is the created prevent ONI from sending troops in to silence them. So for now the research continues.
