Suggestion: Sandbox Tweaks in Halo 5 Custom Games

The concept behind this thread is pretty simple, it’s just to discuss the possible implementation to tweak individual weapons and vehicles for a particular map and/or gamemodes. In past halos we were able to set universal damage values, but creators weren’t able to say: increase damage resistance on a certain warthog, make a certain weapon a bit more ineffective/effective. Would you support it’s implementation? If so, how depthful should it really go?

I for one see that quite a few forgers are continuely hung up on how to get certain parts of the sandbox work with a particular map well . I think even a pretty bare bones installation of this would bring great change how creating maps and gamemodes are conducted.

I think you should be able to tweak, set down something in forge, press (x) and increase damage or decrease, same for vehicles, but the have how much damage able to take and damage to deal.

There’s a couple of potential problems with this I’ll outline.

Skimming the Surface:
Being able to adjust a small handful of stats for specific weapon types.
There’s a number of ways you can define the categories.
I’d go with something along the lines of: Automatics, Rifles, Snipers, Explosives, Shotguns, Melee Weapons.
The only adjustable stats would be: RoF, Damage, Ammo Count

I think this would be adequate for most purposes, and is fairly simple to explain to someone who is picking up your gametype for the first time.

I got the idea of weapon categories from the first two Halo games, where you could make it so only specific types of weapons spawn on the map.

Dangerous Waters:
Being able to adjust the stats of every single specific weapon.
The stats you can adjust are the same as above.

If a single gun is overpowered, it could easily just be removed off the map with forge.

Since a ton of specific weapons could be altered, the host of the custom games lobby would have to explain them all. These gametypes would likely be left out of matchmaking completely because there’s no effective way to explain all the intricate differences between them all.

You also have to make sure the menu doesn’t become extremely complex because of unnecessary options.

Crushed at Deep Sea
Being able to adjust the stats of every single weapon.
Being able to adjust the stats in-depth: RoF, Damage, Bloom Rate, Max Spread, Min Spread, Ammo, Headshot Modifier %

No one is going to use all of these options, and severely amplifies all the problems listed above.

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This Ramir3z77 guy is obviously on drugs. Making out that he is a part of 343 in this post. Lol. Ur just an admin of this site who got the job via a friend who was already an admin who got the job by applying online. And HE only got the job because he admired other non halo related forums. He’s no 343 staff member either. Ramir3z77 has nothing to do with 343 ppl… Lol Go home Ramir3z77 your drunk. Btw please learn abit more about halo. U were obviously a halo4 blow in :wink: