Suggestion List from a Halo Wars Junkie

Firstly, 343 and Creative Assembly should be commended. Halo Wars 2 is a great way to spend the evening and a TON of fun. With that being said, here is my list of suggestions:

General

  • Replace disconnected players with AI
  • Don’t force players to watch full match after they are beaten. Count it as a loss and let them leave.
  • Allow players to review full battlefield after end of match
  • Add spectator mode in some fashion. Useful for analysis and tournament play.
  • Improve in game statistics (build order / etc.) and allow viewing of performance for each leader.
  • Add legendary difficulty players to AI Versus. Could you select the AI difficulty based on the player ranks to maintain a challenge for better players?
  • Make AI more aggressive at recapturing mini-bases next to their main bases. Proxy rush almost always takes out one player.
  • Add firefight matchmaking with some experience reward (killing AI is just good fun)
  • Implement ranking or prestige system past level 50
  • Increase penalties to prevent quitting in ranked games.
  • Improve variety and difficulty for daily / weekly challenges

Interface

  • Show what players are no longer in game on start menu
  • Show allied cursors on map
  • Show pings by player color

Balancing

  • Increase cost of super units to 2500
  • Reduce hero garrisoning strength
  • Increase strength of Spartans. They seem underpowered compared to other heroes.
  • Anti-air may still need a small buff

Leader Changes

  • Would love an EMP (no damage, just stun) ability for Isabel. Remove least used ability on wheel by stats.
  • Add Teleport to Colony in place of mines

Bug Fixes

  • Shipmaster AI displacement off map
  • Blast kills in blitz don’t count towards your overall score
  • Player disconnection issues?

Future Content

  • Add new maps with more variety (unique attributes)
  • Remove handholding from new campaign missions. Let us play with all units as we want to.
  • I think almost all Halo Wars players want to see a flood leader…
  • Add a scouting leader power to temporarily make a small portion of the map visible to all players.

Thank you.

I’m actually for most of these suggestions, bravo :clap:

Btw you can look at build orders here on waypoint

I like the idea of a Flood leader with one catch- Colony would be it’s biggest weakness. Lekgolo are immune to Flood infection, essentially making them the key to defeating the parasite.

Edit- Kinsano too, because fire.

looks good

I agree mostly to the suggestions but I think when a player is eliminated they should get to leave and have the win or loss depending on the result of the match.
I’d also like to see a turtle firefight mode vs AI.

> 2533274814418547;5:
> I agree mostly to the suggestions but I think when a player is eliminated they should get to leave and have the win or loss depending on the result of the match.
> I’d also like to see a turtle firefight mode vs AI.

This^
Great Post OP
I made a similar thread but your list is more comprehensive and right on point. Please see this and implement it Devs (crosses fingers)
Also rather than buff AA what about an increase to movement and attack speed?

Agree with all except “no-one uses Spartans” (they are a bit lackluster though). They are still worth having if you can spare the resources, an extra gun or a vehicle buff/theft is not something to scoff at. And their slam is surprisingly effective at stunning large groups.

> 2533274803538435;7:
> Agree with all except “no-one uses Spartans” (they are a bit lackluster though). They are still worth having if you can spare the resources, an extra gun or a vehicle buff/theft is not something to scoff at. And their slam is surprisingly effective at stunning large groups.

I agree that my comment was a little extreme and have updated the list (thank you). My main issue is that it seems Spartans are not used very frequently compared to other hero units which is a shame.