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> > > > > Honestly people rely way too much on the radar in Halo and its got to go. They should make the radar 25m and only show players on it that are sprinting, shooting or using abilities. You should not have to constantly crouch around the map to hide on radar to players who are hiding around the corner with their ARs out. It just slows the game up way too much and makes the games generally a snoozefest.
> > > > >
> > > > > Arena should be played without having to constatly worry you are turning up on radar.
> > > >
> > > > Your arguement is akin to telling RTS and MobA players to not rely on their minimap to track allies and enemy locations.
> > > > Radar should always detect players based on proximity to you no matter what so you always know where the fight is, and as such you can run to and from fights.
> > > > In fact, compared to other Shooters, Halo is a game which relies much more on positioning and radar because we do not have a map to pull up as and when we like.
> > > > We are given our guns, whatever we see before us, and a radar to know the positions of allies and enemies, and we fight.
> > > >
> > > > We literally had no Radar problems for over 10 years and Halo Infinite suddenly introducing a dumb radar change which resulted in alot of people having issues with it. It’s obviously the Radar change which is the problem and it shouldn’t have happened.
> > >
> > > You are comparing Apples and Oranges there. RTS and Arena shooters are nothing alike. Halo and Starcraft are nothing alike, they are two seperate games, yes not having a minimap in an RTS would be straight up bad. In Halo the main thing that seperates good and bad players is having awareness. Radar removes that skill entirely by just showing when people are close to you are removes so much potenially for outplayers your opponent because they can just sit crouched round the corner with an AR.
> >
> > This is straight up -Yoink- and you know it.
> > How do you think people pull off ninjas? They magically know someone is behind them or they are paying attention to their motion tracker?
> > Radar is also a huge part of awareness and counterplay, if you are getting flanked due to not paying attention to it, you’re a bad player too.
> >
> > Awareness can only get you so far in fights, especially in BTB. Radar is also part of the kit of a Halo player and denouncing it as “lol Radar bad, no skill” is just cheapening the entire Halo experience.
> >
> > This is Halo, not a twitch shooter like CoD, CSGO and Valorant.
> > We are playing as Spartans with battlesuits which give us our abilities.
> > We got better at a game with over 10 years of history with literally no radar issues and now they wanna nerf the radar to make us play Halo like a twitch shooter with lower TTK and I’m surprised people are okay with this.
>
> Its not though… people pull off ninjas without radar? are you trying to tell me that no pro players has ever pulled off a ninja? I’ve ninja’d players with no radar? Just because someone isnt on my radar doesnt mean I dont know they are there? When people shoot you unless you are literally braindead and need the radar to tell you where they are you should have a pretty good idea due to the sound and visual queues. Radar actually does the opposite to what you are saying, there is no counterplay to radar. If someone has rockets on Bazaar and is sitting in one of the rifle rooms, how do we exactly outplay him if he is just looking at the radar? We have to crouch and work are way all the way around him, in which time he has probably moved, but if there was no radar you could actually outplay them because you dont have to move at a snails pace to avoid being shown on the radar.
>
> Halo at its highest level has been played without radar for years and years, and removing radar will only make the players better but the skill level of the games better as well. Stop relying on having a noob friendly mechanic show you were the players are and start thinking for yourself and get better at the game. ‘Awareness can only get you so far’ is just rubbish because the game is played at the highest level without radar, and those players do just fine. The skill ceiling is way higher without radar and that promotes better games. Yeah you are right Halo is not like CoD, CS or Valorant, because Halo is an arena shooter, one which works and plays a lot better when people dont hide in corners staring at their radar for cheap kllls. Halo will never be a twitch shooter because the TTK is still way too high.
You make valid points about playing Halo at its highest level/ceiling without radar, and I agree. I also agree, somewhat, with your assertion that radar is a “noob friendly” mechanic. If you’re simply talking about keeping no radar for competitive settings, I 1000% agree with you there.
However, if you’re talking about removing the radar from Halo entirely, even from BTB/social games, I have to heartily disagree with you. And this is coming from someone who prefers competitive/no radar settings. Unless you’re playing Halo like CS or Valorant, try reacting to a ghost or warthog rushing in from behind you without radar. Like I said, unless you’re tweaking like crazy, good luck having the awareness to turn around and react before you get destroyed. Even on 4v4 arena maps, you have to leave it in place for social. Myself and others who have been playing Halo for years will absolutely pubstomp players in social if you remove the radar. You can’t alienate the casual player base like that, especially in a game like Halo which has always been easily an accessible shooter and the longer TTK times contribute to an overall less hyper intense environment than others in the genre (IMO).
Also, to your point about the skill ceiling, I think Infinite strikes the best balance on the skill gap/ceiling than it has been since Halo 3 or Reach. Certainly much much better than Halo 4 and 5.