Suggestion for Identifying habitual quitters

Personally I’m sick of these sore losers that go and screw over the rest of the team just because they can’t stick it out and if it all possible I’d rather know who these people are so I don’t have to put up with them, I’ll find better people to play with. So, my idea is for a nameplate that is stamped on your tag for either a permanent duration or temporary that identifies you as such. I would suggest making the bar silver with a blue falcon, cause honestly, that’s what these people are.

I know this will never happen but I might as well get this out of my system and say it.

Thoughts?

Quitters gonna quit.

In H2A playlist I can’t do handicapped teams at all, because it’s not really made for anything but 4v4. At this point I think if anyone quits H2A it should just end the match without de-ranking everyone.
As for the nameplate idea, why not a chicken?

I think over time, if we do our duty and report these people every time they quit early, they’ll face ramifications if they do it enough. The reputation system exists for a reason.

When will MMC be stable enough to identify quiting and disconnects, and issue out bans or penalties effectively while not losing more people…?

ya, anything would be better than nothing for our quitters situation.

There are too many quitters for sure, and they ruin game after game.

> 2533274831993289;7:
> There are too many quitters for sure, and they ruin game after game.

Cross-game playlists ruin game after game.

Quitting is not the problem - it’s a symptom of the problem. If you ignore the problem and only address the symptom then nothing really gets fixed and the problem doesn’t go away, it just changes into some other different but related problem.

> 2533274873843883;8:
> > 2533274831993289;7:
> > There are too many quitters for sure, and they ruin game after game.
>
>
> Cross-game playlists ruin game after game.
>
> Quitting is not the problem - it’s a symptom of the problem. If you ignore the problem and only address the symptom then nothing really gets fixed and the problem doesn’t go away, it just changes into some other different but related problem.

Nailed it.

> 2533274792068284;9:
> > 2533274873843883;8:
> > > 2533274831993289;7:
> > > There are too many quitters for sure, and they ruin game after game.
> >
> >
> > Cross-game playlists ruin game after game.
> >
> > Quitting is not the problem - it’s a symptom of the problem. If you ignore the problem and only address the symptom then nothing really gets fixed and the problem doesn’t go away, it just changes into some other different but related problem.
>
>
> Nailed it.

Thanks for the encouragement - so now I’ll keep going!

The problem isn’t just cross-game playlists, although that’s a big one. I would include on the list of highly unsatisfactory MCC characteristics:

  1. a dysfunctional ranking system that many players seem to dislike for one reason or another.
  2. the nightmare of rampant betrayals.
  3. the alteration of games from their original specifications (whether you want to talk about hit detection in earlier titles, or Infinity settings for Halo 4, there are many examples and they can add up to serious disappointment for some players).

The list could go on, but any single item previously mentioned is a deal-breaker by itself. Group them all together and you have a game which is virtually incapable of giving players what they want, what they expected, what they thought they were paying for, etc. Many players are thick-skinned and will not let these problems dampen their enthusiasm, but I find it really difficult to blame the player if he or she finds these problems to be overwhelming and so damaging to their game experience that they just choose to walk away. Personally, I’ve walked away from MCC altogether, but there was a long period in there where I would just quit frustrating matches in the hope that the next one would be better. It took a lot of time for me to finally realize that they weren’t going to get any better ever. As a matter of fact, with the introduction of the ranking system, they actually got worse. Finally just couldn’t take it anymore and now I’m back to H4 on the 360 and patiently awaiting Guardians. And I’ll apologize to everyone who ever stuck it out in an MCC match that I quit. I admire your gumption, but my life is too short to put up with that garbage. Judge me harshly if you need to, but don’t look at this game and pretend the players are the problem.

Interesting observation today, played a game of Halo 3 xbox 360, 1 person quits seconds after the game begins. Playing Reach, 2 games 4 quitters.

Honestly, just enforce a temp ban for people who quit, like 5-15 minutes. So it’ll start off at 5 just to give players who may have disconnected due to power outages or other issues out of their control some leeway, (not sure if networks can tell the difference between a disconnect and someone just straight up quitting,) but then amp up for repeat offenses in a short time span. Multiple infractions within a period of time will result in longer bans, and then if the longer bans don’t work, put them in matchmaking hell with other people who quit like they do.

> 2533274826467332;12:
> Honestly, just enforce a temp ban for people who quit, like 5-15 minutes. So it’ll start off at 5 just to give players who may have disconnected due to power outages or other issues out of their control some leeway, (not sure if networks can tell the difference between a disconnect and someone just straight up quitting,) but then amp up for repeat offenses in a short time span. Multiple infractions within a period of time will result in longer bans, and then if the longer bans don’t work, put them in matchmaking hell with other people who quit like they do.

I’m down for this.

I think some of the issues why people quit need to be addressed

I quit the other day during team slayer , I had picked up the mantis but had two team mates that followed me around shooting clearly wanting the damn thing.
I quit and reported simply because the game became unplayable and unenjoyable. Rep means nothing in this game. And if quitting means I leave a messed up game like that just to get to a decent game then I will. I don’t like doing it nor do I do it often but I have. My point in a roundabout way is to deal with the griefing and team killing, auto balance the teams and deal with habitual idiots.

> 2533274809263629;14:
> I think some of the issues why people quit need to be addressed
> I quit the other day during team slayer , I had picked up the mantis but had two team mates that followed me around shooting clearly wanting the damn thing.
> I quit and reported simply because the game became unplayable and unenjoyable. Rep means nothing in this game. And if quitting means I leave a messed up game like that just to get to a decent game then I will. I don’t like doing it nor do I do it often but I have. My point in a roundabout way is to deal with the griefing and team killing, auto balance the teams and deal with habitual idiots.

I agree. The only matches I have quite was because of teammates. Example: Playing Team Slayer on Forge and 2 teammates went around killing us just because. We booted them then got owned. My only team mate quite then I did to end game. How can that be enjoyable. Hell take friendly fire off as much as I enjoy it on, the games sometimes just make me want to quit all together.

I think matchmaking should just match you with people that quit as much/ little as you do.
That would be VERY helpful…