Suggestion for bloom and melee

Make players have to wait until their reticle resets to get the benefit of headshot damage. Tired of people just spamming that pistol and getting headshot kills doing that, even at mid range.
About the melee system, please give weapons stopping power. If your being shot at, no melee lung, unless you have the sword or grav hammer. If you don’t have the repulser or thruster you cannot defend against someone running up to double melee you.

As someone who wants Bloom removed altogether, last thing I want is more things tagged onto Bloom to justify its existence.

Remove Bloom, nerf the fire rate of the SK if needed.

Stopping power? In a free form movement game like Halo? Please no.

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Bloom as it is currently needs to be in Infinite.

Without it all you would have is perfectly accurate lasers with the only differences being rate of fire and range as there is hardly any recoil in Infinite except for on the sentinel beam.

I think Halo players are less likely to accept recoil than they are to accept bloom so i needs to be there otherwise all the weapons would just be too good.

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I’m not gonna bother going into the history of Bloom and Reticule Bloom here so I’m just gonna state that Halo CE, 2 and 3 has no reticule bloom to artificially throw shots off and they are enjoyed much more today than modern Halos.

The MCC community can attest to that. And besides, certain precision weapons in Infinite doesn’t have Bloom either. Why must some guns randomly have Bloom tagged to it instead of the classic reticule spread?

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First off, thats because those are the best 3 Halo games. 4 is the worst Halo with 5 being fun but still not a good Halo game and Reach was just a grind fest and gave us the worst multiplayer gameplay due to the DMR being beyond OP.

Second have you considered the normal size of a reitcle? Before bloom takes over you can be way more accurate in Infinte thany you ever could in CE, or 3 with the AR as an example. Bloom is what makes guns with high fire rates not just blantaly OP and helps lower their effective range.

If you want to argue to remove it then we need lots more recoil as i dont want to play a game where every gun is a perfectly accurate and easy to use weapon.

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Dude have you been following the thread? OP is talking about headshot capable weapons and mentioned “that pistol” which is referring to the SK. They are trying to get bloom changed so that headshot capable weapons can’t headshot unless the bloom is reset. That will make the SK and Commando insanely underpowered compared to literally everything else in the sandbox which either has no bloom or does so much DPS it doesn’t need a headshot to kill.

AR shreds so hard right now even if it doesn’t headshot it can kill things just fine, but things like SK and Commando rely almost entirely on the headshot to seal the deal. So if your prerogative to support this change is because the AR is too powerful, what you want is an AR nerf, not a new bloom mechanic to screw over everything that already suffers from bloom.

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I said i like how bloom is implemented currently and said why its the way it is. I only said to stop arguing for no bloom without also adding lots of recoil which i also said the Halo community is less likely to accept than they are bloom.

I was more responding to you than the OP. As for his comments i would say no to all of them. It would slow down gameplay a ton and the melee idea is just ridiculous, if you have time to see someone running at you and start shooting them but they still get the melee kill on you, you just need to get better at Halo.

If you have time do do all that then just melee once and you should get the kill, the key is to know when to stop shooting and melee back, nerfing melee in the way he wants will effectively make it useless which is not how Halo was meant to be played.

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Bloom is trash and can’t be defended. It should have never been brought back after Reach but 343 is too dull to realize mistakes that pushes players away from the game.

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Not talking about slowing down movement, just preventing melee lung. I just always prefer the way melee worked in CE, the added lung afterwards was always trash to me. At least reduce the range of it because you can’t even thrust away from melees.

I like the idea of bloom, I just think it doesn’t reward players for pacing their shots as someone can spam and still get a headshot kill on you, so I think my suggestion would help balance this better.

I don’t think the AR is too powerful at all, it should be effective at closer ranges. The VKC is better at longer ranges, I think the SK is too powerful at close to mid range. A secondary gun shouldn’t be more effective than a primary gun at any range.

Those adjustments would just help to make weapons function at their intended ranges, not slow down gameplay. When it comes to melees, I’m referring to situations where your distracted someone surprises you and start shooting at you, then you turn around to shoot back at them but because of the lung, you can’t even jump away to get space because they will get pulled to you.

preventing melee lunge would only hurt the game as it would effectively remove a core combat pillar. Being upset with the lunge range itself is fine.

This is COD/Battlefield logic and is very flawed when used in halo’s context where guns have roles to fill in the sandbox outside of “kill good”

Considering how little HP spartans have in Infinite your suggestion wouldn’t solve anything since bodyshots kill almost as fast as headshots, plus that doesn’t solve the core issue of bloom being random bull.

Faulty logic, a skill based gun should always beat a smoothbrain gun.

Then ask for better map design and a motion tracker with more range than the circumference of a soda can. Ask for 3 hit melee kill or ask for better weapons.