Suggestion for a new skull

This is not a complaint, I think it would be an incredible fit for the game. It is also my first post on a Halo forum since probably the times of Halo 2, so be gentle.

I love playing the halo campaigns and replaying them with my friends, after completing the campaign on heroic I went back to the first mission and replayed it with the 3 skulls on to get the achiev, and complete both weekly challenges for legendary first mission and completing a mission with the “upgrade all enemies up one rank” skull activated. I also turned on the skull that takes the motion sensor off… and it was eerie in the best way possible. I was using the sound to alert me to covenant around me and checking every corner trying not to be ambushed and it left me wanting something more.

Then it came to me… Midnight skull. The skull would blacken out the lighting of the game except things that glow obviously, and give the player characters head lamps like you see in the Halo live action series linked below(link 2).

There is a mod like this present in modified battlefield 3 PC rooms as an example of what it would sort of look like, obviously a different engine but it is workable. Try skipping around to check out how ominous it is:

Now what would this look like in halo would be very similar to how it looks in the fifth installment of the live action series Forward Until Dawn:

Send shivers down your spine? Hopefully it did. Now think of replaying the entire game with the same intensity… maybe even using the skull that shuts off motion sensors as well! Soldiers would all have head lamps to see a medium distance in front of them, some vehicles seem to have glows or headlights on them already, and just think of seeing a swarm of promethian crawlers’ heads lighting up as they descend down walls, or a lone sword glowing as it closes in on you, or a promethian knight’s skull face glowing at you from the darkness as he rushes you. Not only that, but I noticed even on legendary, the enemies have a set distance at which they simply do not engage you even when fired upon. I was able to easily dispatch snipers, grunts and what have you by staying roughly 45 or so meters away and shooting them in the head where they would just walk around not returning fire. Now think of how intense gameplay would be, if every fight was an ambush on a night patrol, sniper trails ringing out from the darkness, sheer tension filled blackness erupting into an avalanche of plasma fire!

I for one would love to see a skull like this added into the game, if it can’t be done for Halo 4 because they didn’t insert the functionality of skull additions into the code kind of like how Gearbox software didn’t include the functionality of adding additional player characters into their first borderlands game… then hopefully something to be considered for Halo 5.

Sounds like an excellent skull addition. Not only would it drastically change how the game plays but it’d also address H4’s brightness/contrast issue that I’ve read about.

This is something I’ve been preparing for sometime but never got around to posting:

> [Promethean]
> Pure difficulty, represented by Knight skull
>
> Unlocked: Iron (changes: removes everything except Restart and Quit), Blind, Thunderstorm, Catch (changes: only enemies will spam grenades), Fog
>
> Locked:
> Forlorn (enemies notice their dead and notice their surroundings better)
> Aghast (enemies cloak when alerted)
> Prime (enemies never flee, never panic, never berserk)
> Pillar (enemies fight noticeably harder when they’re losing)
> Refuge (enemies always seek cover when their shields are low and will use scenery to their advantage)
> Cloudburst (heavier concentrations of enemies dropped off from dropships)
> Pioneer (enemies will receive free roaming capability or will change position when avoided)
> Failsafe (leadership will destroy their own assets upon dying: energy sword, fuel rod gun)
>
> [Storm]
> Difficulty skulls with potentially advantageous side effects, represented by Storm Elite skull.
>
> Unlocked: Famine (changes: all AI units must reload or suffer from overheat), Mythic, Tough Luck, Black Eye, Tilt
>
> Locked:
> That’s Just… Wrong
> Liason (the last surviving troop will attempt to link up with another unit)
> Outbreak (AI always berserk, Grunts and marines are more likely to kamikaze, marines fight better)
> Safeguard (losing AI teams will change tactics)
> Wizard (AI will make full use of their guns, intelligently switching weapons, and are more graceful with their melees and throw grenades more efficiently)
> Castle (AI regularly assume defensive positions: Jackals will form phalanxes, marines will maintain their distance from enemies and stay close to each other, Elites will back away from melee attackers and rarely attempt to melee back or pursue)
>
> [Human]
> Balanced fun skulls, represented by SIV or Chief helmet.
>
> Unlocked: (I couldn’t think of any)
> Locked: Grunt Birthday Party, IWHBYD, Cowbell, Envy (Halo 3 Cloaking, 5-10 seconds, long recharge, enemies won’t notice you when you’re cloaked in a vehicle), Blitz (HUD, excluding first person arms and gun, disappears when player gains control of the Master Chief after level’s opening cutscene)
>
> [Covenant]
> Ridiculously advantageous/overpowered/awesome skulls, represented by Grunt head.
>
> Locked: Sputnik, Pinata, Apex (player has slowly depleting 2x overshields and must kill enemies with melee to sustain it), Blossom (AI drop more grenades than usual), Deadlock (allies become on par with enemies, firing from longer ranges and prioritizing)

To ensure Mythic difficulty wouldn’t be ruined, 343 could make Mythic an unlockable setting (unlockable to compensate for the lack of skull hunting). It’d look like something like this and only utilize the original 13 skulls.