So I’m currently at 150 and just passed the halfway point to 152… The grind is kind of ridiculous haha.
Since XP is such a massive deal after 150 I have a suggestion for 343 - Its probably too late but oh well:
Instead of opening packs hoping for XP boosts and RP Boosts - why don’t you include a system where if a player needs XP boosts they can buy XP Boosts, and if they need RP Boosts they can buy RP boosts.
Eg. If I wanted a Gambit: AI Kills Boost for Warzone I would have to spend around 50,000-60,000 Req Points just to obtain one or two (if I’m really lucky), however if this suggestion were to be implemented (again - probably too late) I could buy a Gambit AI Kills XP Boost for 3000 Req Points (Just an example). This would significantly reduce the amount of Req points I would have to spend on Req Packs.
However, all weapons and customization remain in Req Packs!
It’s probably too late for Halo 5 - but maybe consider it for Halo 6?
At the same time, this would reduce the likelihood that someone will spend real ca$h on packs. There are a lot of improvements that could make the REQ system actually player-friendly (and your idea is a great one), but they all mean less money generated from packs. But, like you said, we can all hope for a better system for Infinite.
This is a really good idea. But not only is it too late for such a feature (I’d imagine). But as tuhin94 pointed out, it detracts from potential sales.
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> At the same time, this would reduce the likelihood that someone will spend real ca$h on packs. There are a lot of improvements that could make the REQ system actually player-friendly (and your idea is a great one), but they all mean less money generated from packs. But, like you said, we can all hope for a better system for Infinite.
I realise that 343 needs to make more money to fund DLCs etc. However, players who spend money on packs buy them for the rare weapons/customization items - not for boosts. This could also take away attention from the “microtransactions debacle” - and possibly make levelling up in those higher ranks a little less painful and time consuming.
Sure would’ve been nice to have such a system for xp boosts. I would’ve gladly spent even 10k or more for a single gambit AI, 20k xp/game is quite nice in the end. But I think that RP boosts wouldn’t make sense to be buyable on their own. Either they cost less than they give you so they end up being OP (or they give just barely more than they cost making them practically neglible), or they cost more or equal amount of RP that they give and end up making no sense at all.
But yeah, the xp boost thing would be good. Luckily I’m done with the xp grind so I don’t have to worry about such things.
> 2535421562013160;6:
> <p></p>are you talking about the legendary boosts?
>
> I have alot of boosts for both arena and warzone but the legendary ones are hard to get.
>
> On a side note, getting so seems to be easier now than it was early in the game.
Yes mainly XP Boosts - I opened close to 60 or so gold packs and had only gotten 2 Legendary Boosts - Only one of which being XP based. However, it would be more consistent to spend points on boosts you need, instead of RN Jesus decding…
> 2535441687762024;5:
> > 2533274824050480;2:
> > At the same time, this would reduce the likelihood that someone will spend real ca$h on packs. There are a lot of improvements that could make the REQ system actually player-friendly (and your idea is a great one), but they all mean less money generated from packs. But, like you said, we can all hope for a better system for Infinite.
>
> I realise that 343 needs to make more money to fund DLCs etc. However, players who spend money on packs buy them for the rare weapons/customization items - not for boosts. This could also take away attention from the “microtransactions debacle” - and possibly make levelling up in those higher ranks a little less painful and time consuming.
That’s just it. If they keep them in packs, it forcefully extends the life of the game since players trying to get boosts are forced to either grind points or buy packs. Either way, the longer someone plays, the more packs they would potentially buy with real money. It’s the basis for pretty much all loot box systems. Very player-unfriendly way that publishers like to generate extra revenue from every game.
Again, I’m with you on improving the system. In my mind, it makes sense to put only cosmetics in loot boxes or do away with them entirely and have items available for individual purchase. The way things have been going since the release of Battlefront 2, that may very well be what happens for the next game.
> 2533274874385787;7:
> Sure would’ve been nice to have such a system for xp boosts. I would’ve gladly spent even 10k or more for a single gambit AI, 20k xp/game is quite nice in the end. But I think that RP boosts wouldn’t make sense to be buyable on their own. Either they cost less than they give you so they end up being OP (or they give just barely more than they cost making them practically neglible), or they cost more or equal amount of RP that they give and end up making no sense at all.
>
> But yeah, the xp boost thing would be good. Luckily I’m done with the xp grind so I don’t have to worry about such things.
I agree, I was using the RP example to get my point across. RP Boosts should be kept in packs as that is what currency the player is using to buy a Req Pack. This idea is mainly for those who want max rank (such as myself) who want an easier and more fun experience - rather than having to hope that luck is on your side…
> 2533274824050480;10:
> > 2535441687762024;5:
> > > 2533274824050480;2:
> > > At the same time, this would reduce the likelihood that someone will spend real ca$h on packs. There are a lot of improvements that could make the REQ system actually player-friendly (and your idea is a great one), but they all mean less money generated from packs. But, like you said, we can all hope for a better system for Infinite.
> >
> > I realise that 343 needs to make more money to fund DLCs etc. However, players who spend money on packs buy them for the rare weapons/customization items - not for boosts. This could also take away attention from the “microtransactions debacle” - and possibly make levelling up in those higher ranks a little less painful and time consuming.
>
> That’s just it. If they keep them in packs, it forcefully extends the life of the game since players trying to get boosts are forced to either grind points or buy packs. Either way, the longer someone plays, the more packs they would potentially buy with real money. It’s the basis for pretty much all loot box systems. Very player-unfriendly way that publishers like to generate extra revenue from every game.
>
> Again, I’m with you on improving the system. In my mind, it makes sense to put only cosmetics in loot boxes or do away with them entirely and have items available for individual purchase. The way things have been going since the release of Battlefront 2, that may very well be what happens for the next game.
Agreed. Halo may need to do so to keep their remaining fans.
> 2535441687762024;12:
> > 2533274824050480;10:
> > > 2535441687762024;5:
> > > > 2533274824050480;2:
> > > > At the same time, this would reduce the likelihood that someone will spend real ca$h on packs. There are a lot of improvements that could make the REQ system actually player-friendly (and your idea is a great one), but they all mean less money generated from packs. But, like you said, we can all hope for a better system for Infinite.
> > >
> > > I realise that 343 needs to make more money to fund DLCs etc. However, players who spend money on packs buy them for the rare weapons/customization items - not for boosts. This could also take away attention from the “microtransactions debacle” - and possibly make levelling up in those higher ranks a little less painful and time consuming.
> >
> > That’s just it. If they keep them in packs, it forcefully extends the life of the game since players trying to get boosts are forced to either grind points or buy packs. Either way, the longer someone plays, the more packs they would potentially buy with real money. It’s the basis for pretty much all loot box systems. Very player-unfriendly way that publishers like to generate extra revenue from every game.
> >
> > Again, I’m with you on improving the system. In my mind, it makes sense to put only cosmetics in loot boxes or do away with them entirely and have items available for individual purchase. The way things have been going since the release of Battlefront 2, that may very well be what happens for the next game.
>
> Agreed. Halo may need to do so to keep their remaining fans.
Yeah it’s true. A lot of people were turned off from Halo entirely because 5 had REQ packs. It sucks when a great franchise (and easily my personal favorite) starts losing fans and respect because of microtransactions rather than only the game itself.