Image source: SPV-3 mod halo:CE
Been thinking about this, In halo’s lore unslung 40mm grenade launchers exist for the battle rifle and Ma5, but we never see them. We also know from halo 3’s manual that under barrel shotguns exist as well. So I was thinking how can these be added with out screwing with the “golden triangle” that is halo’s guns, melee, grenades, gameplay.
then it hit me, they can be worked into it by “replacing” the grenade side of it while the weapon is active. this can throw a curve ball in combat if done right, but I do know it could also result in a meta chain reaction that ruins the balance if done wrong. This ain’t CoD so secondary weapons would need to be highly balanced and tested.
For this reason I have 4 weapon ideas each being a basic weapon with an attachment. These would be seen in custom games and on power weapon spots in comp games.
Weapon one: MA5 Helljumper
Lore: used by ODST personel this MA5 is equipped with an m301 grenade launcher (the unslung launcher int he lore) this launcher carries four 40mm smart link rounds (halo reach GL shots).
function: game play wise upon tapping the grenade button it will fire the 40mm grenade just like in reach, upon holding it it will do the remote detonation mode.
gameplay niche: a spoiler of sort in the general flow, the ability to lay an EMP trap with the 40mm and burst down the crew makes it highly valuable, a skilled spartain can even use it as 3 weapon combo firing the grenade to take out a shield bursting the hostile with MG fire then swapping to their other gun and killing another target at range.
Weapon two: BR 77-bright
lore: A medium close range stealth version of the battle rifle, equipped with a suppressor and a 37mm m301 loaded with sangheile designed less then lethals. These grenade round produce an EMP effect on direct impact draining shields and blinding the target.
function: Noob combo but with a twist unlike the plasma pistol its grenades do not have the light guiding, that combined with them being direct impact only makes it harder to pull off especially do to the drop, but at close range one can easily tap a target then hit them in the head.
Gameplay niche: Light vehicle disabling and target blinding with standard BR roll.
Weapon three: Ma5 breaching
lore: used by police more then the military these MA5’s are equipped with a 2 shot under slung shotgun. Said shotgun was designed for door breaching as such is normally loaded with thermite explosive charges. For a combat roll it has been loaded with UNSC standard buckshot.
Function: the grenade key will instead fire a double barrel shotgun burst firing 2 shells at once, this is a close to medium range shot designed for weakening multiple hostiles. Though it comes at a cost, the shotgun carries only 1 reload of spare ammo, unlike the primary shotgun which carries around 2 reloads.
Gameplay: punishing people that group up, the only one not on power weapon tier, meant to be a spawn area pick up weapon.
weapon four: Swords close defense carbine
lore: designed by the swords right before the rise of the created this Covenant carbine has a nice red and gold paint job, attached bellow is a UNSC style forgrip which can be adjusted for human or sangheili hands, bellow that is a modified type 1 energy dagger.
function: has a 1 melee charge “energy sword” that is “reloaded” when the main weapon is reloaded.
gameplay niche: no clue I just think it would be cool to have a carbine with a bayonet.
