Suggestion: Accessibility Friend/Foe Colors

Read first then vote here: How should Teams be shown in Halo Inf... - Results - Straw Poll
there is a typo on the first option, it should read: “a client-sided option to allow each player to decide what they want”
originally posted on discord here: Discord

Just a suggestion for 343, an option for Friend/Foe colors:
Outline:
with options for outline thickness so you can see more less (I imagine streamers might want to have it lower wile others might want it higher)
Color:
This would only change the primary color (or 1 of the 7 systems in armor coating) for the players spartan to there team color. All weapon and vehicle shins would be unaffected.

Don’t get me wrong I’ll likely play with the outline. But I feel that it is important that this option be available.

share your thoughts

Edit: I was hoping to put this in the discord yesterday but it seems like everyone was having there own conversation and I didn’t want to interrupt.

I’ve hear of a few Comp players talking about this as well, and I feel like this would be a big move to improve comp.

I can only see positives with this 1 thing that only changes 1 thing client side, please at least consider this?

if you have MCC change your Service Tag to RvB if you support the idea of having this option.

I think they already confirmed that you can alter these colours to your hearts desire, already.

Mostly for the sake of colourblind accessibility which unfortunately is often overlooked by a lot of games.

A thickness for the outline would also be pretty nice as long as it wasnt like… too overt I guess.

Imagine trying to be stealthy but someone has a 100x giant purple outline of you and they just blast you from across the map.

> 2535465841210047;2:
> I think they already confirmed that you can alter these colours to your hearts desire, already.

I think you misunderstand. I was talking about a option to switch the players armor color to the team color, not outline colors.

> 2535465841210047;2:
> Mostly for the sake of colourblind accessibility which unfortunately is often overlooked by a lot of games.

A little bit of it is keeping what makes halo, halo (for example there is a entire series named after this concept “Red vs Blue”)
But its most about the color bind accessibility.

> 2535465841210047;2:
> A thickness for the outline would also be pretty nice as long as it wasnt like… too overt I guess.
>
> Imagine trying to be stealthy but someone has a 100x giant purple outline of you and they just blast you from across the map.

That is a funny situation you bring up but this is a good point. I kind of hope there are some limit on the outline.

> 2533274863505341;3:
> > 2535465841210047;2:
> > I think they already confirmed that you can alter these colours to your hearts desire, already.
>
> I think you misunderstand. I was talking about a option to switch the players armor color to the team color, not outline colors.
>
>
> > 2535465841210047;2:
> > Mostly for the sake of colourblind accessibility which unfortunately is often overlooked by a lot of games.
>
> A little bit of it is keeping what makes halo, halo (for example there is a entire series named after this concept “Red vs Blue”)
> but its most about the color bind accessibility.
>
>
> > 2535465841210047;2:
> > A thickness for the outline would also be pretty nice as long as it wasnt like… too overt I guess.
> >
> > Imagine trying to be stealthy but someone has a 100x giant purple outline of you and they just blast you from across the map.
>
> That is a funny situation you bring up but this is a good point. I kind of hope there are some limit on the outline.

Tbh if RvB goes entirely, I wont miss it.

But I wont cheer it being gone either. Some folk want their team to be uniform, I want to look how I always look no matter the gametype (except maybe infection lol).

Outline opacity is also important, some people might want to get a clearer outline than more confident players who dont feel it necessary.

The important thing is options; the things that arent set in stone should be malleable to player choice and preference and that’s something they already stressed somewhat in the Multiplayer overview

> 2535465841210047;4:
> Tbh if RvB goes entirely, I wont miss it.
>
> But I wont cheer it being gone either. Some folk want their team to be uniform, I want to look how I always look no matter the gametype (except maybe infection lol).
>
> Outline opacity is also important, some people might want to get a clearer outline than more confident players who dont feel it necessary.
>
> The important thing is options; the things that arent set in stone should be malleable to player choice and preference and that’s something they already stressed somewhat in the Multiplayer overview

This is why I think options are important.
Those who want to see theirs and other peoples actual colors can.
And those that want to see theirs and other peoples colors to be the team colors.

This would just be done client sided just as it is currently in MCC with the skins toggle.
No one would be red or blue against there own will, they would all decide for them selves what they want to see.

Edit: cleaned up large quote

> 2533274863505341;5:
> > 2535465841210047;4:
> > > 2533274863505341;3:
> > > > 2535465841210047;2:
> > > > Tbh if RvB goes entirely, I wont miss it.
> > > >
> > > > But I wont cheer it being gone either. Some folk want their team to be uniform, I want to look how I always look no matter the gametype (except maybe infection lol).
> > > >
> > > > Outline opacity is also important, some people might want to get a clearer outline than more confident players who dont feel it necessary.
> > > >
> > > > The important thing is options; the things that arent set in stone should be malleable to player choice and preference and that’s something they already stressed somewhat in the Multiplayer overview
>
> This is why I think options are important.
> Those who want to see theirs and other peoples actual colors can.
> And those that want to see theirs and other peoples colors to be the team colors.
>
> This would just be done client sided just as it is currently in MCC with the skins toggle.
> No one would be red or blue against there own will, they would all decide for them selves what they want to see.

Yeah I’d be fine with that

if you want to support this idea and you have MCC change your service tag to RvB

I’ve wanted to get rid of the forced team colours for so long, so now that it’s finally gone, I want everyoe to see my bright pink colours!
I’m all for changing the outlines to your hearts desire though.

> 2533274863505341;1:
> Read first then vote here: How should Teams be shown in Halo Inf... - Results - Straw Polloriginally posted on discord here: Discord
>
> Just a suggestion for 343, an option for Friend/Foe colors:
> Outline:
> with options for outline thickness so you can see more less (I imagine streamers might want to have it lower wile others might want it higher)
> Color:
> This would only change the primary color (or 1 of the 7 systems in armor coating) for the players spartan to there team color. All weapon and vehicle shins would be unaffected.
>
> Don’t get me wrong I’ll likely play with the outline. But I feel that it is important that this option be available.
>
> share your thoughts
>
> Edit: I was hoping to put this in the discord yesterday but it seems like everyone was having there own conversation and I didn’t want to interrupt.
>
> I’ve hear of a few Comp players talking about this as well, and I feel like this would be a big move to improve comp.
>
> I can only see positives with this 1 thing that only changes 1 thing client side, please at least consider this?
>
> if you have MCC change your Service Tag to RvB if you support the idea of having this option.

Colour and thickness i believe are confirmed to be options at least colour is but I think strength is also or I misinterpreted the blog post back when I read it.

As for making it essentially like RvB no that won’t happen it quite simply devalues the coatings too much for it to be done. Design choices have been made to facilitate the monetization model and I can’t see 343i undermining the revenue stream with a feature like that.
Honeslty seeing as it is a far more accessible than rvb it is probably a better system despite my own reservations on the matter.
Finally it would significantly hurt branding in the HCS competitions seeing as it is easy money to do ranking team uniform coatings.

> 2535411919953126;9:
> Colour and thickness i believe are confirmed to be options at least colour is but I think strength is also or I misinterpreted the blog post back when I read it.
>
> As for making it essentially like RvB no that won’t happen it quite simply devalues the coatings too much for it to be done. Design choices have been made to facilitate the monetization model and I can’t see 343i undermining the revenue stream with a feature like that.
> Honeslty seeing as it is a far more accessible than rvb it is probably a better system despite my own reservations on the matter.
> Finally it would significantly hurt branding in the HCS competitions seeing as it is easy money to do ranking team uniform coatings.

I don’t think it was necessary to quote the entire OP (kinda wish the quote system would improve here)

Ok so try understand my point: I like that they allow you to look how you want in team game, I will likely use the outline feature. However I believe it is important to have this option.

> 2535449543213894;8:
> I’ve wanted to get rid of the forced team colours for so long, so now that it’s finally gone, I want everyoe to see my bright pink colours!
> I’m all for changing the outlines to your hearts desire though.

that’s nice and all, but I feel this would be better as a client sided feature. for example, I do have costume skins in MCC however I have them off on my end (I’m not a fan of metal sandals) and I even forgot until my friend told me “oh you got the gold sniper”.

So despite not using the skins in MCC I still pick them. so if I (god forbid) had ‘bright pink armor’ people who want to see my ‘bright pink armor’ can and those that want the more traditional colors can.
btw I have noting against bright pink armor, its just not for me. You do you! :+1:

Edit: cleaned up large quote

People are less likely to buy coatings if they know that other people in the game can just toggle them off.

So I can’t see 343 shooting themselves in the foot by providing a full colour option for opponents.

But it sounds like there will be lots of outline options. Colours at least. Hopefully thickness and opacity/brightness as well. Off for team-mates. Everyone should find their sweet spot pretty quickly.

> 2533274863505341;10:
> > 2535411919953126;9:
> > > 2533274863505341;1:
> > >
> >
> > Colour and thickness i believe are confirmed to be options at least colour is but I think strength is also or I misinterpreted the blog post back when I read it.
> >
> > As for making it essentially like RvB no that won’t happen it quite simply devalues the coatings too much for it to be done. Design choices have been made to facilitate the monetization model and I can’t see 343i undermining the revenue stream with a feature like that.
> > Honeslty seeing as it is a far more accessible than rvb it is probably a better system despite my own reservations on the matter.
> > Finally it would significantly hurt branding in the HCS competitions seeing as it is easy money to do ranking team uniform coatings.
>
> I don’t think it was necessary to quote the entire OP (kinda wish the quote system would improve here)
>
> Ok so try understand my point: I like that they allow you to look how you want in team game, I will likely use the outline feature. However I believe it is important to have this option

It’s extremely cumbersome on mobile to edit it down and context is useful for any who don’t want to go all the way back to the start of the thread so I didn’t see any harm in a full quote.
I do understand your point.
What I’m saying is I disagree with the assertion it is worth protesting in the MCC.
As I have established it undermines a fairly massive design choice the studio has made and is counter to their monetization model.
It is more accessible than the prior system and unlike the ever present sprint debate it isn’t that impactful to core design.
It would be, for 343i, a waste of funds and staff energy.
Especially when for competition play all it takes is team A auto set to coating A and team B is auto set to coating B.
As for pro teams uniform team coatings are again an effective source of income.
They have already made robust option settings to edit how you receive visual information.

Why would they go against a major choice, that they have been preparing the community to accept over the past year and that is a major element of marketing and branding partnerships, purely for what can only be described as nostalgia?
They have changed their entire game design direction to directly attempt appeasing old fans without entirely alienating the newer. Nostalgia has been catered to in spades. Devaluing the coating system isn’t something the studio should spend energy on.
Honestly I’m not sure there’s anything left to say on the matter.

I understand your opinion, personally I would have liked RvB, its what I’m used to.
But it is an element of the past and thats what the studio believes to be best for the product.
They took a year to update the game and implement engine features.
Clearly, they have weighed the pros and cons of coatings and are going forward with the system.
To undermine it now would only show a lack of confidence in what is at this time the most tangible element of Infinite, people have already redeemed coatings and there’s a thread dedicated to what they plan to sport at launch.

> 2585548714655118;11:
> People are less likely to buy coatings if they know that other people in the game can just toggle them off.
>
> So I can’t see 343 shooting themselves in the foot by providing a full colour option for opponents.
>
> But it sounds like there will be lots of outline options. Colours at least. Hopefully thickness and opacity/brightness as well. Off for team-mates. Everyone should find their sweet spot pretty quickly.

I imagine more people will use outlines than color, this isn’t really something to worry about

> 2535411919953126;12:
> I do understand your point.
> What I’m saying is I disagree with the assertion it is worth protesting in the MCC.
> As I have established it undermines a fairly massive design choice the studio has made and is counter to their monetization model.
> It is more accessible than the prior system and unlike the ever present sprint debate it isn’t that impactful to core design.
> It would be, for 343i, a waste of funds and staff energy.
> Especially when for competition play all it takes is team A auto set to coating A and team B is auto set to coating B.
> As for pro teams uniform team coatings are again an effective source of income.
> They have already made robust option settings to edit how you receive visual information.

To me this seem like a slap in the face to the unofficial tournaments.
“I don’t have red variant 3 but I have red variant 4”
“I didn’t get the cookies skin can I use something else”
“is it ok if I use this yellow one, its not exactly orange but its kinda close”
these things and more.
I hate to think of it this way but thinking about it this way, seems like how Nintendo treats smash tournaments.

> 2535411919953126;12:
> Why would they go against a major choice, that they have been preparing the community to accept over the past year and that is a major element of marketing and branding partnerships, purely for what can only be described as nostalgia?
> They have changed their entire game design direction to directly attempt appeasing old fans without entirely alienating the newer. Nostalgia has been catered to in spades. Devaluing the coating system isn’t something the studio should spend energy on.
> Honestly I’m not sure there’s anything left to say on the matter.

We only just saw the first look of multiplayer and by extension player customization less than 2 months ago. I am talking about the teams systems, not armor coatings we have seen those before.

Edit: cleaned up large quote

Out of curiosity, is anyone on here vision impaired in some way? And if so, has identifying friend from foe in other games that don’t use colored teams (I.e. CoD, battlefield, etc.) ever been an issue for you? The rest of us can only speculate in this regard so I’m genuinely interested in hearing the opinion of someone this would actually affect.

I’m colorblind. I find the halo infinite outlines hard to see. And it effects me sometimes in other games.

I’m pretty worried about not being able to tell friend from foe atm

> 2533274799196042;15:
> I’m colorblind. I find the halo infinite outlines hard to see. And it effects me sometimes in other games.
>
> I’m pretty worried about not being able to tell friend from foe atm

We’re hoping you will have full control over the colour, brightness, and thickness of the outlines.

You should be fine.

I think this was already confirmed to be a thing OP.

> 2533274863505341;13:
> > 2585548714655118;11:
> > People are less likely to buy coatings if they know that other people in the game can just toggle them off.
> >
> > So I can’t see 343 shooting themselves in the foot by providing a full colour option for opponents.
> >
> > But it sounds like there will be lots of outline options. Colours at least. Hopefully thickness and opacity/brightness as well. Off for team-mates. Everyone should find their sweet spot pretty quickly.
>
> I imagine more people will use outlines than color, this isn’t really something to worry about
>
>
> > 2535411919953126;12:
> > > 2533274863505341;10:
> > > > 2535411919953126;9:
> > > > > 2533274863505341;1:
> > > > >
> >
> > I do understand your point.
> > What I’m saying is I disagree with the assertion it is worth protesting in the MCC.
> > As I have established it undermines a fairly massive design choice the studio has made and is counter to their monetization model.
> > It is more accessible than the prior system and unlike the ever present sprint debate it isn’t that impactful to core design.
> > It would be, for 343i, a waste of funds and staff energy.
> > Especially when for competition play all it takes is team A auto set to coating A and team B is auto set to coating B.
> > As for pro teams uniform team coatings are again an effective source of income.
> > They have already made robust option settings to edit how you receive visual information.
>
> To me this seem like a slap in the face to the unofficial tournaments.
> “I don’t have red variant 3 but I have red variant 4”
> “I didn’t get the cookies skin can I use something else”
> “is it ok if I use this yellow one, its not exactly orange but its kinda close”
> these things and more.
> I hate to think of it this way but thinking about it this way, seems like how Nintendo treats smash tournaments.
>
>
> > 2535411919953126;12:
> > > 2533274863505341;10:
> > > > 2535411919953126;9:
> > > >
> >
> > Why would they go against a major choice, that they have been preparing the community to accept over the past year and that is a major element of marketing and branding partnerships, purely for what can only be described as nostalgia?
> > They have changed their entire game design direction to directly attempt appeasing old fans without entirely alienating the newer. Nostalgia has been catered to in spades. Devaluing the coating system isn’t something the studio should spend energy on.
> > Honestly I’m not sure there’s anything left to say on the matter.
>
> We only just saw the first look of multiplayer and by extension player customization less than 2 months ago. I am talking about the teams systems, not armor coatings we have seen those before.

The coatings were announced long ago and a large portion of the community saw this for what it was. We only got confirmation that RvB is gone at E3 but 343i had been preparing the community for quite some time before that.
The team outline system is inherently tied to coatings after all.
Again not a slap in the face by any means to anyone because it isn’t a real feature. It is nostalgic and there’s no point in acting like something important was taken away from anyone.
The new set up is more inclusive and customisable than RvB ever was.
There will be at least 2 colour coatings to use by default and that alone means no1 has to worry about not having coating “3” or “4”
Thats even with acceptance of the premise the competition will want to enforce the arbitrary self imposed RvB rule.
I suspect that won’t be the case at all.
In my opinion the knee jerk reaction to fight change, especially when it is systemically for the better, is understandable but futile.
In the end the outline system is perfectly workable for comps this being true for a plethora of AAA MP FPS titles already.

[Interesting there is a way to cut down quotes why isn’t it like this by default?]

> 2535411919953126;18:
> The coatings were announced long ago and a large portion of the community saw this for what it was. We only got confirmation that RvB is gone at E3 but 343i had been preparing the community for quite some time before that.
> The team outline system is inherently tied to coatings after all.

how have they been preparing the community? If so I got the wrong idea, I heard about armor coating I didn’t think this would affect team colors.
the team outline system is not tied to coatings, it is a alternative to red vs blue. This could have been done in previous halo games as well, before colors gained monetary value. now I don’t have any problems with the monetary system in infinite I’m just saying that we did not need to wait for a monetary system for this to be the case.

Interesting thought what if some one made a mod that dose this for MCC that would be a good place to test it, or even more so 343 adds this feature them selfs and added the toggle. See THAT would be “preparing the community for quite some time”.

> 2535411919953126;18:
> Again not a slap in the face by any means to anyone because it isn’t a real feature. It is nostalgic and there’s no point in acting like something important was taken away from anyone.
> The new set up is more inclusive and customisable than RvB ever was.
> There will be at least 2 colour coatings to use by default and that alone means no1 has to worry about not having coating “3” or “4”
> Thats even with acceptance of the premise the competition will want to enforce the arbitrary self imposed RvB rule.
> I suspect that won’t be the case at all.

ok, I think you missed the point. try imagin this situation:
there is a unofficial community held tournament.
both teams have armor coatings that generally have there team colors (they do not have to be red or blue, what ever there team colors are).
Now imagine that there is a real possibility that someone on one of teams dose not have there team colors. What is this person to do?

> 2535411919953126;18:
> In my opinion the knee jerk reaction to fight change, especially when it is systemically for the better, is understandable but futile.
> In the end the outline system is perfectly workable for comps this being true for a plethora of AAA MP FPS titles already.

Ok, so to reiterate this is about adding a option to better improve accessibility & Competitive.
This is only for a additional option if you don’t want to use you do not have to. (I do not understand why people respond this way, it will not affect anyone)

Accessibility:
For those that might have trouble seeing
(insert word that will likely be censored anyway), I even I a person (that to the be of my understanding) has fine eyesight, and I’ve recently been in a match of Destiny 2 were I was standing and walking with the enemy team. I didn’t even know until I noticed the tags were missing from above them. I was with them for almost a minute without anyone going after me.
and you feel that isn’t a problem:

> 2533274799196042;15:
> I’m colorblind. I find the halo infinite outlines hard to see. And it effects me sometimes in other games.
>
> I’m pretty worried about not being able to tell friend from foe atm

Comp:
Well right off the bat already there is zero confusion whether they are a friend or foe. And even more so, people in this topic are already talking about how outline can even be OP. should this be a option there would be reason to prevent players from using unnecessarily high outlines.
If there is not option outline might be OP.

Personally, I’d rather do away with Outlines entirely and have tags/service ID above teammates’ heads to distinguish them. Enemy players wouldn’t have this tag.