Suggestion about the DMR

I’m not suggesting that any drastic changes be made to the game, but I wanted to see if other people had similar thoughts to me on this issue.

The DMR changes the pace of Halo. I think this is most notable on Ragnarok, as it’s a recreation of a Halo 3 map. In halo 3, people would be moving about the map, getting to better positions and taking vehicles all over it. This pace allowed for much more competitive gameplay and more frequent firefights.

The way Ragnarok is played is much different. and i think it’s due to the DMR. people are in cover much more often because it’s very easy to pick people off from far away with a DMR compared to the BR, it’s more accurate long range. This makes the gameplay completely different, where people will be hiding behind cover waiting for people to move out into the open. for example, in halo 4 on Ragnarok, people are waiting at the top of the hill, occasionally poking their heads out to see if they can pump 5 shots into someone walking far away. In halo 3, this wasn’t doable, as the BR didn’t supply enough range for that to happen. so there was more free movement about the map and the focus of fighting during a match was able to move about as getting to different places on the map was easier. I personally liked this style of play a lot more.

So basically, I think that the DMR, while great in campaign and spartan ops, is actually kind of harmful to the gameplay that Halo has had in the past and the gameplay people fell in love with. The BR had less of a range, and allowed for people to move about a map without certainty of death if seen by an enemy. We still have the sniper for that, it’s not to say that range itself is the problem, but the fact that everybody in the game can start with a weapon with such range. So my solution would be maybe have the DMR come in as an ordinance option, instead of something every person in the game has in their loadout.

I do see your point; however, if the DMR were made an ordinance weapon, then I feel everyone would switch to the light rifle, which also is a long range weapon. I will agree that the DMR is a very powerful long distance weapon; but I don’t think it should be removed as a loadout weapon. If a majority of the people have a problem with the DMRs strength, maybe the best option would be to slow down its rate of fire or increase the bloom on the weapon.

This would allow for one of two things, players would at least get a chance to run and avoid being shot by the DMR at long range or it would cause people that use the DMR to actually use it as a long distance weapon as it would be much harder for them to compete against people at close range. At this moment we can see that players that are good with the DMR are able to beat other players close up that use an AR, Suppressor, etc. and this is at no fault of the AR player, because someone that shoots really well with the DMR in the head can kill someone with an AR before the AR player fire’s a whole magazine at the DMR user. This is partially because of the DMRs rate of fire and its lack of bloom (basically its accuracy). But if we slowed the DMR or increased bloom; players using the DMR may be forced to use the gun as it’s intended (distance).

Basically someone with a sniper rifle isn’t going to try to fight up close with such a gun, yes they can win a battle up close, but it’s rare that someone with a sniper is going to win a battle against an AR player up close (aside from a few battles here and there). Each weapon is made for a certain attack style; however, at this point the DMR is an all around good weapon, close or long range, making it a go to weapon for someone who is very accurate.

Now don’t get me wrong, I have no problem with someone who uses the DMR (as I do at times myself), and I myself have won battles up close with the DMR; however, I feel it is a weapon that is meant for distance shooting, but shouldn’t overpower the AR or other close range weapons in a CQB style of fight. As if you’re a DMR user you more than likely wouldn’t try to get yourself into a battle up close if there was a disadvantage to do so.

I agree, you put up some good points. instead of switching it to an ordinance weapon, it would probably be smart to alter the bloom, making the rate at which a DMR user is able to kill someone slower, so they can run to cover or get away. I still think this would result in the same type of gameplay though, where you are for the most part, hiding and waiting until you see somebody. The whole aspect of Halo 3’s gameplay that I found different was that you could see somebody in the middle of valhalla from the pelican area, and have a tough time killing them with a BR from there. but you’d be able to see them, and adjust your play accordingly. If this person had a DMR, the other person would be in serious trouble. and this seems to be the game pace of Halo 4, wait in a secluded location until you see somebody, because if you’re walking around, DMR fire will kill you quick.

You’re right in the fact that people will take the lightrifle and do the same thing. so i’m not sure what a proper solution would be. And I use the DMR too, it’s obviously got some advantages haha. but i’m saying this because in the end, i miss the style of play halo 3 had.

The DMR should be tweaked slightly, but not so much it becomes obsolete. I think matching the DMR’s fire rate to the Light Rifle and reducing its clip size to 10 would be good, since it will still be hitscan and compete with the non-hitscan Light Rifle, as well as making it more difficult to use at mid-range against the BR/Carbine, not to mention CQB.

I absolutely hated playing Valhalla in Halo 3 as a decent sniper could control most of the map approaches and the BR was ineffective. As long as everyone has the opportunity to use a long range primary such as the DMR/LR, I have no problems with BTB. The DMR/LR ensures I can be of some help to my team on a large map.

> The DMR should be tweaked slightly, but not so much it becomes obsolete. I think matching the DMR’s fire rate to the Light Rifle and reducing its clip size to 10 would be good, since it will still be hitscan and compete with the non-hitscan Light Rifle, as well as making it more difficult to use at mid-range against the BR/Carbine, not to mention CQB.
>
> I absolutely hated playing Valhalla in Halo 3 as a decent sniper could control most of the map approaches and the BR was ineffective. As long as everyone has the opportunity to use a long range primary such as the DMR/LR, I have no problems with BTB. The DMR/LR ensures I can be of some help to my team on a large map.

I agree, I do not wish for the DMR to become obsolete either; it has it’s purpose, as does every other weapon. And matching the DMRs rate of fire with the light rifle might be a good option as well. I don’t want the DMR to become useless, then causing the light rifle to be the best or the BR to become the best. Each weapon has its purpose and that’s how it should be. The DMR is a long range weapon and if you choose it then you will play with it as a long range choice. The BR is a good extended mid range to close weapon, with the AR (and other AR variants) being the optimum choice up close. There are ways around being killed by the DMR at long range, but at this point its very difficult to get close up against a DMR player since they still have a great advantage up close even compared to an AR or Suppressor.

I just want the weapons that are presented to be advantageous to the type of weapon and skill set they are to be used for. For example, in Battlefield 3 if you chose an M16 you’d be more than likely fighting guys from a extended mid range distance; however, if you chose a smaller compact sub machine gun you’d only be affective at a closer distance. Each weapon has an advantage to the way a player plays; however, with the DMR being so successful up close and at range, it’s difficult to compete with it at times.

There are a lot of good points, I had been thinking recently that it was nice how they “tried” to make basic weapons a rock, paper, scissor thing. I used to love the BR in halo 3 it was one of my favorite weapons along with the shotgun. The br is still a nice weapon but I find myself using it less and less to the point I only use it as a defensive weapon because of its fir rate at close range and reliability in middle.

The Dmr is very well rounded, power, accuracy and even mid and close range precision (you can get a lot of rounds in the same area while moving and dodging which means fast and easy head shots.)

I have grown to love the dmr but for the games sake and for balance I think that the dmr does need a fire delay or the reduced accuracy if fired to quickly.

I would also like to say that I think the magnum needs a “very” minor damage boost if only to make it stand out more against the chargeable attacks of the covenant and forrunner sidearms.

> The DMR should be tweaked slightly, but not so much it becomes obsolete. I think matching the DMR’s fire rate to the Light Rifle and reducing its clip size to 10 would be good, since it will still be hitscan and compete with the non-hitscan Light Rifle, as well as making it more difficult to use at mid-range against the BR/Carbine, not to mention CQB.
>
> I absolutely hated playing Valhalla in Halo 3 as a decent sniper could control most of the map approaches and the BR was ineffective. As long as everyone has the opportunity to use a long range primary such as the DMR/LR, I have no problems with BTB. The DMR/LR ensures I can be of some help to my team on a large map.

I agree, it shouldn’t become obsolete. However I don’t think it’s ended up being used as its intended purpose. The DMR is a great support weapon for long range fire, and a great anti-sniping weapon as well. However, it seems as though everybody is using the DMR as a primary weapon and this leads to gameplay that was not intended to be the average game of halo. players are hiding behind small cover looking for anyone moving and the rate of play seems less competitive. with less weaponry that has such a long range, players were able to move about and the gameplay pace seemed much better this way, i.e. in halo 3.

I don’t want the DMR gone exactly, but I feel like something needs to be done in order to get back to the halo that was meant to me

Well every Slayer and BTB Slayer game is a DMR fest.

Either reduce it’s accuracy, rate of fire, and/or magazine size. Or make the BR a 4 shot kill again.

It’s nothing that requires pages of debate.

The DMR has to much aim assist range. End of.
Sure the BR can hit that far out. But your CROSSHAIRS never goes red with aim assist.
Dmr has 1/3 extra range over the BR as far as I can estimate.
Simple fix. Reduce the range.
Problem solved.