There have been a lot of complaints about the matchmaking rank system, so I wanted to create a post to suggest some changes that might hopefully improve the experience.
As with all complaints about matchmaking this is spurred on by a slow grind of wins followed by a dramatic fall from a few games. My team mate and I were playing in 2v2 and we were getting consistent small wins from playing people of similar or lesser ranks. We then faced off against an Onyx ranked player (his max rank obtained being champion #16), ended up loosing (twice), and because his team mate was unranked in the 2v2 playlist (he was also a max rank of champ) I ended up loosing all the progress I had made and much more. I should add that I’m not basing this post off of just one bad instance, but a rather an accumulation of frustration, with this as the most recent example.
There are two issues I think here:
- The player population is too small such that players are being matched against too broad skill levels. [This is the main point]
- Unranked players playing with their high level partners are skewing the gains/penalties too much.
Suggested changes:
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Cap the % / points you can loose in a single game. This will prevent a bad or unfairly matched game from completely demoralising players. Random disconnects are still a thing as well, so this would make that less frustrating.
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Introduce a minimum % / points gain for a game won. Again, this is would be to recognise that the player pop is too low for the total spread of available ranks and help keep players motivated even after a bad loss.
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If the devs are reluctant to put in place caps, and I don’t know the ins and outs of how the system works - so this may not even be feasible, then I would say that the overall number of ranks needs to be drastically reduced. So instead of 6 levels per rank it should be cut down to 3 (or even 2). The fact that it’s (from what I can tell) nearly impossible to place in bronze is suggestive that there are simply too many ranks for the player pop.
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Global team deathmatch rank i.e. One single rank for 2v2 and 3v3 playlists. This is a more tentative suggestion that I’m not completely sold on, but for most players if you’re good in a 2v2, then chances are you’re gonna be just as good in a 3v3. I left out 1v1 because it is quite a different style, and a lot of the high-skill players will likely want to keep that separate from other ranks. This suggestion is meant to target instances where you loose against good players who just happen to not have played much of a given playlist. This is a more tentative suggestion mainly because of differences in the maps etc …
Without knowing exactly how csr gains and losses are calculated and what ‘% changes’ below Onyx mean it’s difficult to say what the caps should be. Psychologically a +10% or 10 point gain for a win is enough to keep me happy, and any more than a -30% or 20 point loss will demoralise me - but only under the current system of meagre gains for consistently being matched against lower ranked players. However without knowing exactly how this would work ‘under the hood’ that’s a totally subjective point.
This is a topic many will have views on, and many people have raised issue with, so hopefully something can be changed to make the experience of playing what is a fantastic game even more enjoyable.