Suggested Change List for Halo 4

I along with many others have posted their thoughts time and time again in various threads and posts. And while many of us are passionate, there have not been a lot of threads lately that have said "how things can be fixed", and rather just "here’s why it doesn’t work".

Now I will say that a lot of these threads are passionate, intelligent, and well thought-out. But I would like to post what I believe is my own opinion, and a collaboration of what this forum has been asking about since day one.

Playlists:
*Add Big Team Battle Objective Playlist
*Add Team Objective and include: CTF, 1-Flag CTF, Territories, and +Assault
*Add the Assault Gametype
*Add Multi Team and include: Team Slayer, KOTH, and 3-Ball(Oddball variant

Load-Out Balancing Changes
*Remove Bolt-Shot
*Remove Plasm Pistol
*Change grenade count to 1 from 2
*Remove Active Camo

Weapon Changes
*DMR: Remove bloom and change to a set ROF. Remain 5-shot kill. Slightly slower ROF to make ideal for mid-long range. Decrease auto-aim range.
*BR: Change to 4-shot kill when all 12 bullets contact the player. Increase spread over distance slightly
*Carbine: Change damage to reflect Halo 3 model. Decrease weapon spread over distance
*Bolt-Shot: Reduce charge shot damage. One shot lowers shields completely, and second results in a kill

Gameplay Changes
*Remove flinch when shot
*Add Descoping when hit while scoped in for all weapons(Rouge Specialization would be unaffected by descoping and remain in scope when damaged)
*Increase the Ghost health slightly
*Increase the Warthog’s tolerance to Sticky Grenades(currently the Mongoose and Warthog can be destroyed by 2 Sticky Grenades)
*Decrease the Banshee Bomb damage radius slightly.
*Decrease the concussive effect of the Mantis’s rockets on Vehicles

Ordinance Drop Changes created by DavidJCobb

> Currently, the PO settings allow you to apply different “weights” to a drop, to affect its probability. What I think they could do is use a TU to add a new setting, “Weights as Tiers”, that makes these values instead function as a grouping system. So here’s an example of how that could work:
>
> “LEFT”, “RIGHT”, AND “UP” SLOTS
> WEIGHT - WEAPON
> 1 - Plasma Pistol
> 1 - Magnum
> 2 - Boltshot
> 2 - Needler
> 3 - Scattershot
> 3 - Shotgun
> 4 - Rocket Launcher
> 5 - Incineration Cannon
>
> There, the first tier would be PP/Magnum. The second tier, Boltshot/Needler. So on and so forth, with the fourth tier always giving Rockets and the fifth always giving Incin.

Please comment below about your thoughts to the suggested change list. If there is anything I forgot, or anything that you dislike, please make yourself heard in the comments below. If you have a different idea to a suggestion, please comment below as well.

Above all please be civil in this discussion. I’d like this thread to remain serious and mature in our discussion. Thank you.

> Load-Out Balancing Changes
> *Remove Bolt-Shot
> *Remove Plasm Pistol
> *Change grenade count to 1 from 2
> *Remove Active Camo

I agree with most everything you say except this section.

I agree Active Camo needs to go. It promotes camping way to much to be able to start with active camo rather than find it on the battlefield or in an ordinance.

Grenade count should not just be lowered to 1. I believe that if you choose to have a specialty grenade you get one of the specialty grenade and 1 frag. If you choose frags you get 2.

If players do not spawn with two plasma grenades then plasma pistols used to take out vehicles are ok to keep in loadouts.

BS is fine in loadouts albeit annoying as hell. BS is easily countered by PV and with the reduced range it is no longer as OP as it was.

> > Load-Out Balancing Changes
> > *Remove Bolt-Shot
> > *Remove Plasm Pistol
> > *Change grenade count to 1 from 2
> > *Remove Active Camo
>
> I agree with most everything you say except this section.
>
> I agree Active Camo needs to go. It promotes camping way to much to be able to start with active camo rather than find it on the battlefield or in an ordinance.
>
> Grenade count should not just be lowered to 1. I believe that if you choose to have a specialty grenade you get one of the specialty grenade and 1 frag. If you choose frags you get 2.
>
> If players do not spawn with two plasma grenades then plasma pistols used to take out vehicles are ok to keep in loadouts.
>
> BS is fine in loadouts albeit annoying as hell. BS is easily countered by PV and with the reduced range it is no longer as OP as it was.

I like the idea of spawning with 1 Frag and 1 Specialty Grenade (Pulse Grenade, Sticky). But I believe that the Plasma Pistol should be taken out of Load-Outs only because it gives the player too much power like Active Camo does.

It demotes the need for gaining a Power weapon, and makes vehicles in Big Team Battle almost useless. Especially if you go against a whole team wielding the Plasma Pistol.

It should be a map pick-up only like in previous Halo games.

> I along with many others have posted their thoughts time and time again in various threads and posts. And while many of us are passionate, there have not been a lot of threads lately that have said "how things can be fixed", and rather just "here’s why it doesn’t work".
>
> Now I will say that a lot of these threads are passionate, intelligent, and well thought-out. But I would like to post what I believe is my own opinion, and a collaboration of what this forum has been asking about since day one.
>
> Playlists:
> *Add Big Team Battle Objective Playlist
> *Add Team Objective and include: CTF, 1-Flag CTF, Territories, and +Assault
> *Add the Assault Gametype
> *Add Multi Team and include: Team Slayer, KOTH, and 3-Ball(Oddball variant
>
> Load-Out Balancing Changes
> *Remove Bolt-Shot
> <mark>*Remove Plasm Pistol</mark>
> *Change grenade count to 1 from 2
> <mark>*Remove Active Camo</mark>
>
> Weapon Changes
> <mark>*DMR: Remove bloom and change to a set ROF. Remain 5-shot kill. Slightly slower ROF to make ideal for mid-long range. Decrease auto-aim range.</mark>
> <mark>*BR: Change to 4-shot kill when all 12 bullets contact the player. Increase spread over distance slightly</mark>
> *Carbine: Change damage to reflect Halo 3 model. Decrease weapon spread over distance
> *Bolt-Shot: Reduce charge shot damage. One shot lowers shields completely, and second results in a kill
>
> Gameplay Changes
> *Remove flinch when shot
> *Add Descoping when hit while scoped in for all weapons(Rouge Specialization would be unaffected by descoping and remain in scope when damaged)
> *Increase the Ghost health slightly
> <mark>*Increase the Warthog’s tolerance to Sticky Grenades(currently the Mongoose and Warthog can be destroyed by 2 Sticky Grenades)</mark>
> *Decrease the Banshee Bomb damage radius slightly.
> *Decrease the concussive effect of the Mantis’s rockets on Vehicles
>
>
> Please comment below about your thoughts to the suggested change list. If there is anything I forgot, or anything that you dislike, please make yourself heard in the comments below. If you have a different idea to a suggestion, please comment below as well.
>
> Above all please be civil in this discussion. I’d like this thread to remain serious and mature in our discussion. Thank you.

Just what I thought I would see. “Nerf the DMR into the ground, but lets buff the BR and make it dominate just like it did in H2 and H3 because I can’t get over the fact that it isn’t anymore.” I really don’t think this will ever happen. DMR is fine, BR is fine.
Active camo is fine, seriously it isn’t breaking the game.
The PP is fine being a loadout weapon, we “The Community, Players” need an advantage of some kind to combat the vehicles especially the Tanks, and the Mantis.
Stickies against vehicles is fine as well, 2 stickies is how it was in Halo 3 at least from my experience.

> > > Load-Out Balancing Changes
> > > *Remove Bolt-Shot
> > > *Remove Plasm Pistol
> > > *Change grenade count to 1 from 2
> > > *Remove Active Camo
> >
> > I agree with most everything you say except this section.
> >
> > I agree Active Camo needs to go. It promotes camping way to much to be able to start with active camo rather than find it on the battlefield or in an ordinance.
> >
> > Grenade count should not just be lowered to 1. I believe that if you choose to have a specialty grenade you get one of the specialty grenade and 1 frag. If you choose frags you get 2.
> >
> > If players do not spawn with two plasma grenades then plasma pistols used to take out vehicles are ok to keep in loadouts.
> >
> > BS is fine in loadouts albeit annoying as hell. BS is easily countered by PV and with the reduced range it is no longer as OP as it was.
>
> I like the idea of spawning with 1 Frag and 1 Specialty Grenade (Pulse Grenade, Sticky). But I believe that the Plasma Pistol should be taken out of Load-Outs only because it gives the player too much power like Active Camo does.
>
> It demotes the need for gaining a Power weapon, and makes vehicles in Big Team Battle almost useless. Especially if you go against a whole team wielding the Plasma Pistol.
>
> It should be a map pick-up only like in previous Halo games.

If you take out the PP what would you do on a map like exile? That map is already dominated by the Gauss Hog. If you remove the PP from loadouts then that map will be even more of a faceroll than it is now.

Removing the PP from loadouts would also destroy any reason to use the Operator perk. One of the best perks in the game. The chance of you getting shot by an EMP shot is greatly diminished and the chance of the team having the coordination to EMP and 2x Sticky you is much more slim.

If the PP was removed from loadouts changes would have to be made elsewhere to balance it out. The Mantis would need to be removed from most maps and Exile would need many more power weapons to spawn in order to take out the Gauss Hog in a consistent manner.

I will also add to the list of changes

When EMP’d you should not be able to exit the mantis tank or wraith. Why can the door to let you out open when you have no power? Hogs and Turrets would still function and be able to exit.

> > I along with many others have posted their thoughts time and time again in various threads and posts. And while many of us are passionate, there have not been a lot of threads lately that have said "how things can be fixed", and rather just "here’s why it doesn’t work".
> >
> > Now I will say that a lot of these threads are passionate, intelligent, and well thought-out. But I would like to post what I believe is my own opinion, and a collaboration of what this forum has been asking about since day one.
> >
> > Playlists:
> > *Add Big Team Battle Objective Playlist
> > *Add Team Objective and include: CTF, 1-Flag CTF, Territories, and +Assault
> > *Add the Assault Gametype
> > *Add Multi Team and include: Team Slayer, KOTH, and 3-Ball(Oddball variant
> >
> > Load-Out Balancing Changes
> > *Remove Bolt-Shot
> > <mark>*Remove Plasm Pistol</mark>
> > *Change grenade count to 1 from 2
> > <mark>*Remove Active Camo</mark>
> >
> > Weapon Changes
> > <mark>*DMR: Remove bloom and change to a set ROF. Remain 5-shot kill. Slightly slower ROF to make ideal for mid-long range. Decrease auto-aim range.</mark>
> > <mark>*BR: Change to 4-shot kill when all 12 bullets contact the player. Increase spread over distance slightly</mark>
> > *Carbine: Change damage to reflect Halo 3 model. Decrease weapon spread over distance
> > *Bolt-Shot: Reduce charge shot damage. One shot lowers shields completely, and second results in a kill
> >
> > Gameplay Changes
> > *Remove flinch when shot
> > *Add Descoping when hit while scoped in for all weapons(Rouge Specialization would be unaffected by descoping and remain in scope when damaged)
> > *Increase the Ghost health slightly
> > <mark>*Increase the Warthog’s tolerance to Sticky Grenades(currently the Mongoose and Warthog can be destroyed by 2 Sticky Grenades)</mark>
> > *Decrease the Banshee Bomb damage radius slightly.
> > *Decrease the concussive effect of the Mantis’s rockets on Vehicles
> >
> >
> > Please comment below about your thoughts to the suggested change list. If there is anything I forgot, or anything that you dislike, please make yourself heard in the comments below. If you have a different idea to a suggestion, please comment below as well.
> >
> > Above all please be civil in this discussion. I’d like this thread to remain serious and mature in our discussion. Thank you.
>
> Just what I thought I would see. “<mark>Nerf the DMR into the ground, but lets buff the BR and make it dominate just like it did in H2 and H3 because I can’t get over the fact that it isn’t anymore.” I really don’t think this will ever happen. DMR is fine, BR is fine.</mark>
> <mark>Active camo is fine, seriously it isn’t breaking the game</mark>.
> The PP is fine being a loadout weapon, we “The Community, Players” need an advantage of some kind to combat the vehicles especially the Tanks, and the Mantis.
> Stickies against vehicles is fine as well, 2 stickies is how it was in Halo 3 at least from my experience.

The br did not dominate in halo 3. The dmr causes more flinch and shoots slightly faster, and i do not like the fact that it shoots fast and is very accuarate.

And i respect everyone’s comments, but saying that active camo is fine really makes me not want to trust what you suggest because that AA really ruins things. People camp with it to either get a one hit kill or get the first few shots in. Not to mention that it forces you to force people out waste time because it last so long. People take advantage of that AA so much that it is pathetic because they clearly rely on it too much.

> > > I along with many others have posted their thoughts time and time again in various threads and posts. And while many of us are passionate, there have not been a lot of threads lately that have said "how things can be fixed", and rather just "here’s why it doesn’t work".
> > >
> > > Now I will say that a lot of these threads are passionate, intelligent, and well thought-out. But I would like to post what I believe is my own opinion, and a collaboration of what this forum has been asking about since day one.
> > >
> > > Playlists:
> > > *Add Big Team Battle Objective Playlist
> > > *Add Team Objective and include: CTF, 1-Flag CTF, Territories, and +Assault
> > > *Add the Assault Gametype
> > > *Add Multi Team and include: Team Slayer, KOTH, and 3-Ball(Oddball variant
> > >
> > > Load-Out Balancing Changes
> > > *Remove Bolt-Shot
> > > <mark>*Remove Plasm Pistol</mark>
> > > *Change grenade count to 1 from 2
> > > <mark>*Remove Active Camo</mark>
> > >
> > > Weapon Changes
> > > <mark>*DMR: Remove bloom and change to a set ROF. Remain 5-shot kill. Slightly slower ROF to make ideal for mid-long range. Decrease auto-aim range.</mark>
> > > <mark>*BR: Change to 4-shot kill when all 12 bullets contact the player. Increase spread over distance slightly</mark>
> > > *Carbine: Change damage to reflect Halo 3 model. Decrease weapon spread over distance
> > > *Bolt-Shot: Reduce charge shot damage. One shot lowers shields completely, and second results in a kill
> > >
> > > Gameplay Changes
> > > *Remove flinch when shot
> > > *Add Descoping when hit while scoped in for all weapons(Rouge Specialization would be unaffected by descoping and remain in scope when damaged)
> > > *Increase the Ghost health slightly
> > > <mark>*Increase the Warthog’s tolerance to Sticky Grenades(currently the Mongoose and Warthog can be destroyed by 2 Sticky Grenades)</mark>
> > > *Decrease the Banshee Bomb damage radius slightly.
> > > *Decrease the concussive effect of the Mantis’s rockets on Vehicles
> > >
> > >
> > > Please comment below about your thoughts to the suggested change list. If there is anything I forgot, or anything that you dislike, please make yourself heard in the comments below. If you have a different idea to a suggestion, please comment below as well.
> > >
> > > Above all please be civil in this discussion. I’d like this thread to remain serious and mature in our discussion. Thank you.
> >
> > Just what I thought I would see. “<mark>Nerf the DMR into the ground, but lets buff the BR and make it dominate just like it did in H2 and H3 because I can’t get over the fact that it isn’t anymore.” I really don’t think this will ever happen. DMR is fine, BR is fine.</mark>
> > <mark>Active camo is fine, seriously it isn’t breaking the game</mark>.
> > The PP is fine being a loadout weapon, we “The Community, Players” need an advantage of some kind to combat the vehicles especially the Tanks, and the Mantis.
> > Stickies against vehicles is fine as well, 2 stickies is how it was in Halo 3 at least from my experience.
>
> The br did not dominate in halo 3. The dmr causes more flinch and shoots slightly faster, and i do not like the fact that it shoots fast and is very accuarate.
>
> And i respect everyone’s comments, but saying that active camo is fine really makes me not want to trust what you suggest because that AA really ruins things. People camp with it to either get a one hit kill or get the first few shots in. Not to mention that it forces you to force people out waste time because it last so long. People take advantage of that AA so much that it is pathetic because they clearly rely on it too much.

I do not think you even know what you are talking about.

> > > > I along with many others have posted their thoughts time and time again in various threads and posts. And while many of us are passionate, there have not been a lot of threads lately that have said "how things can be fixed", and rather just "here’s why it doesn’t work".
> > > >
> > > > Now I will say that a lot of these threads are passionate, intelligent, and well thought-out. But I would like to post what I believe is my own opinion, and a collaboration of what this forum has been asking about since day one.
> > > >
> > > > Playlists:
> > > > *Add Big Team Battle Objective Playlist
> > > > *Add Team Objective and include: CTF, 1-Flag CTF, Territories, and +Assault
> > > > *Add the Assault Gametype
> > > > *Add Multi Team and include: Team Slayer, KOTH, and 3-Ball(Oddball variant
> > > >
> > > > Load-Out Balancing Changes
> > > > *Remove Bolt-Shot
> > > > <mark>*Remove Plasm Pistol</mark>
> > > > *Change grenade count to 1 from 2
> > > > <mark>*Remove Active Camo</mark>
> > > >
> > > > Weapon Changes
> > > > <mark>*DMR: Remove bloom and change to a set ROF. Remain 5-shot kill. Slightly slower ROF to make ideal for mid-long range. Decrease auto-aim range.</mark>
> > > > <mark>*BR: Change to 4-shot kill when all 12 bullets contact the player. Increase spread over distance slightly</mark>
> > > > *Carbine: Change damage to reflect Halo 3 model. Decrease weapon spread over distance
> > > > *Bolt-Shot: Reduce charge shot damage. One shot lowers shields completely, and second results in a kill
> > > >
> > > > Gameplay Changes
> > > > *Remove flinch when shot
> > > > *Add Descoping when hit while scoped in for all weapons(Rouge Specialization would be unaffected by descoping and remain in scope when damaged)
> > > > *Increase the Ghost health slightly
> > > > <mark>*Increase the Warthog’s tolerance to Sticky Grenades(currently the Mongoose and Warthog can be destroyed by 2 Sticky Grenades)</mark>
> > > > *Decrease the Banshee Bomb damage radius slightly.
> > > > *Decrease the concussive effect of the Mantis’s rockets on Vehicles
> > > >
> > > >
> > > > Please comment below about your thoughts to the suggested change list. If there is anything I forgot, or anything that you dislike, please make yourself heard in the comments below. If you have a different idea to a suggestion, please comment below as well.
> > > >
> > > > Above all please be civil in this discussion. I’d like this thread to remain serious and mature in our discussion. Thank you.
> > >
> > > Just what I thought I would see. “<mark>Nerf the DMR into the ground, but lets buff the BR and make it dominate just like it did in H2 and H3 because I can’t get over the fact that it isn’t anymore.” I really don’t think this will ever happen. DMR is fine, BR is fine.</mark>
> > > <mark>Active camo is fine, seriously it isn’t breaking the game</mark>.
> > > The PP is fine being a loadout weapon, we “The Community, Players” need an advantage of some kind to combat the vehicles especially the Tanks, and the Mantis.
> > > Stickies against vehicles is fine as well, 2 stickies is how it was in Halo 3 at least from my experience.
> >
> > The br did not dominate in halo 3. The dmr causes more flinch and shoots slightly faster, and i do not like the fact that it shoots fast and is very accuarate.
> >
> > And i respect everyone’s comments, but saying that active camo is fine really makes me not want to trust what you suggest because that AA really ruins things. People camp with it to either get a one hit kill or get the first few shots in. Not to mention that it forces you to force people out waste time because it last so long. People take advantage of that AA so much that it is pathetic because they clearly rely on it too much.
>
> It’s called games evolve and strategies do to, Active Camo is fair it may have one silly little glitch that can be fixed but even with out it people will camp. Just because you don’t like being killed by someone who uses the AA to their advantage doesn’t mean it breaks the game in any way. I use it, and I am proud to say that I use it. I even started using the Thruster Pack to my advantage, Since I can dodge people’s incoming fire or rockets does that make it OP? People camo with the shotgun to get a one hit kill… People camp with snipers to get kills. Active camo is a fair AA that people use to their advantages taking it away and punishing them for making a smart choice is not fair at all.
>
>
>
>
> Ok, lets take away all AA’s, lets take away Vehicles, lets take away sprint, lets take away grenades, lets take away support and assault packages, lets take away Power weapons, lets take away all starters and loadouts because it is pathetic to rely on something too much that gives players an advantage over others. Lets just make Halo 4 as Dull as it can be.

This is a terrific post! Thank you for putting all the major changes that Halo 4 needs in plain sight. If these changes were to be implemented, gameplay would improve greatly.

However you did skip over the gameplay points of random world ordnance and random personal ordnance.

Also that the AAs: Jetpack and PV could use slightly more balancing work done.

But that’s pretty much it! Favorited this thread.

> > I along with many others have posted their thoughts time and time again in various threads and posts. And while many of us are passionate, there have not been a lot of threads lately that have said "how things can be fixed", and rather just "here’s why it doesn’t work".
> >
> > Now I will say that a lot of these threads are passionate, intelligent, and well thought-out. But I would like to post what I believe is my own opinion, and a collaboration of what this forum has been asking about since day one.
> >
> > Playlists:
> > *Add Big Team Battle Objective Playlist
> > *Add Team Objective and include: CTF, 1-Flag CTF, Territories, and +Assault
> > *Add the Assault Gametype
> > *Add Multi Team and include: Team Slayer, KOTH, and 3-Ball(Oddball variant
> >
> > Load-Out Balancing Changes
> > *Remove Bolt-Shot
> > <mark>*Remove Plasm Pistol</mark>
> > *Change grenade count to 1 from 2
> > <mark>*Remove Active Camo</mark>
> >
> > Weapon Changes
> > <mark>*DMR: Remove bloom and change to a set ROF. Remain 5-shot kill. Slightly slower ROF to make ideal for mid-long range. Decrease auto-aim range.</mark>
> > <mark>*BR: Change to 4-shot kill when all 12 bullets contact the player. Increase spread over distance slightly</mark>
> > *Carbine: Change damage to reflect Halo 3 model. Decrease weapon spread over distance
> > *Bolt-Shot: Reduce charge shot damage. One shot lowers shields completely, and second results in a kill
> >
> > Gameplay Changes
> > *Remove flinch when shot
> > *Add Descoping when hit while scoped in for all weapons(Rouge Specialization would be unaffected by descoping and remain in scope when damaged)
> > *Increase the Ghost health slightly
> > <mark>*Increase the Warthog’s tolerance to Sticky Grenades(currently the Mongoose and Warthog can be destroyed by 2 Sticky Grenades)</mark>
> > *Decrease the Banshee Bomb damage radius slightly.
> > *Decrease the concussive effect of the Mantis’s rockets on Vehicles
> >
> >
> > Please comment below about your thoughts to the suggested change list. If there is anything I forgot, or anything that you dislike, please make yourself heard in the comments below. If you have a different idea to a suggestion, please comment below as well.
> >
> > Above all please be civil in this discussion. I’d like this thread to remain serious and mature in our discussion. Thank you.
>
> Just what I thought I would see. “Nerf the DMR into the ground, but lets buff the BR and make it dominate just like it did in H2 and H3 because I can’t get over the fact that it isn’t anymore.” I really don’t think this will ever happen. DMR is fine, BR is fine.
> Active camo is fine, seriously it isn’t breaking the game.
> <mark>The PP is fine being a loadout weapon, we “The Community, Players” need an advantage of some kind to combat the vehicles especially the Tanks, and the Mantis.</mark>
> Stickies against vehicles is fine as well, 2 stickies is how it was in Halo 3 at least from my experience.

Isn’t that what the Sniper Rifle, Rocket Launcher, Sticky Detonator, Incineration Cannon, and grenades are for? You should not spawn with a Plasma Pistol as it negates vehicle combat.

> This is a terrific post! Thank you for putting all the major changes that Halo 4 needs in plain sight. If these changes were to be implemented, gameplay would improve greatly.
>
> However you did skip over the gameplay points of random world ordnance and random personal ordnance.
>
> Also that the AAs: Jetpack and PV could use slightly more balancing work done.
>
> But that’s pretty much it! Favorited this thread.

Thank you. I will add a section for that soon. If you have any suggestions for the Jetpack and PV I will add them to the OP. Thanks again.

*added Personal Ordinance Drop section.

> Active Camo is fair it may have one silly little glitch that can be fixed but even with out it people will camp.

Active Camo was on par with Overshield once. Why didn’t they make an overshield AA? Armor Lock doesn’t count, neither does Hardlight Shield.

Even without that little glitch, and it’s not so little either, Camo should have been a map pick up from the start. However, why do people camp in this game? Because it’s rewarding, you can get power weapons at your feet and it’s easier than ever to camp. No, I don’t need Camo for close quarters unless I use the glitch, something I do not, I don’t think I’ve used camo once in Halo 4, except for Flood. Because the radar jammer gives me away, on longer distances however, it’d different.

> Just because you don’t like being killed by someone who uses the AA to their advantage doesn’t mean it breaks the game in any way.

So you’re saying that an AA that would kill anyone in your crosshair when you have it on, and it’d have a 3 second on-time, would be totally balanced. Because people who use it are using it to their advantage, and it doesn’t break the game.

> People camo with the shotgun to get a one hit kill… People camp with snipers to get kills. Active camo is a fair AA that people use to their advantages taking it away and punishing them for making a smart choice is not fair at all.

Have you played those BTB games on Ragnarok, full teams of course, but there are only like, 5 visible players on the whole map? Out of all the 16 players? Have you? I certainly have, and I was checking the leaderboard all the time because it felt strange to not see anyone on such a large map, and still have a full game. Needless to say, the timer ran out long before we got just to 600 points.

Wait, explain to me, the lesser knowing, how Camo is a fair AA, compared to the other AA’s, like Sentry Turret or Hologram, without using phrases like, “everyone can choose them”, because that is false, to a degree, not everyone have it unlocked. Also, look at my extreme case AA for “everyone starts with it”.

> Ok, lets take away all AA’s, lets take away Vehicles, lets take away sprint, lets take away grenades, lets take away support and assault packages, lets take away Power weapons, lets take away all starters and loadouts because it is pathetic to rely on something too much that gives players an advantage over others. Lets just make Halo 4 as Dull as it can be.

You just want everything served to you on the start, isn’t it so?

If you were playing an RTS, you’d want the whole base just at the start, every building, every upgrade, all workers required to maintain the base, entrances fortified with everything needed to defend them.

You don’t actually want to fight for map pickups. Because “some” people never got to there in time to pick them up, and that meant that they didn’t get to use them, and that’s unfair. Am I right?

Screw map movement and map control, right? Screw having a balanced game where the better team wins out of pure skill, not weapon luck, right? Screw the idea of having weapons better than each other in different ranges, we have the ability to choose a lot of weapons, but only need two weapons, PP and DMR, screw that idea, right? Lets just make Halo 4 as random and chaotic as possible, I mean, the Fiesta game mode was fun the 150th time in a row.

> > > > > I along with many others have posted their thoughts time and time again in various threads and posts. And while many of us are passionate, there have not been a lot of threads lately that have said "how things can be fixed", and rather just "here’s why it doesn’t work".
> > > > >
> > > > > Now I will say that a lot of these threads are passionate, intelligent, and well thought-out. But I would like to post what I believe is my own opinion, and a collaboration of what this forum has been asking about since day one.
> > > > >
> > > > > Playlists:
> > > > > *Add Big Team Battle Objective Playlist
> > > > > *Add Team Objective and include: CTF, 1-Flag CTF, Territories, and +Assault
> > > > > *Add the Assault Gametype
> > > > > *Add Multi Team and include: Team Slayer, KOTH, and 3-Ball(Oddball variant
> > > > >
> > > > > Load-Out Balancing Changes
> > > > > *Remove Bolt-Shot
> > > > > <mark>*Remove Plasm Pistol</mark>
> > > > > *Change grenade count to 1 from 2
> > > > > <mark>*Remove Active Camo</mark>
> > > > >
> > > > > Weapon Changes
> > > > > <mark>*DMR: Remove bloom and change to a set ROF. Remain 5-shot kill. Slightly slower ROF to make ideal for mid-long range. Decrease auto-aim range.</mark>
> > > > > <mark>*BR: Change to 4-shot kill when all 12 bullets contact the player. Increase spread over distance slightly</mark>
> > > > > *Carbine: Change damage to reflect Halo 3 model. Decrease weapon spread over distance
> > > > > *Bolt-Shot: Reduce charge shot damage. One shot lowers shields completely, and second results in a kill
> > > > >
> > > > > Gameplay Changes
> > > > > *Remove flinch when shot
> > > > > *Add Descoping when hit while scoped in for all weapons(Rouge Specialization would be unaffected by descoping and remain in scope when damaged)
> > > > > *Increase the Ghost health slightly
> > > > > <mark>*Increase the Warthog’s tolerance to Sticky Grenades(currently the Mongoose and Warthog can be destroyed by 2 Sticky Grenades)</mark>
> > > > > *Decrease the Banshee Bomb damage radius slightly.
> > > > > *Decrease the concussive effect of the Mantis’s rockets on Vehicles
> > > > >
> > > > >
> > > > > Please comment below about your thoughts to the suggested change list. If there is anything I forgot, or anything that you dislike, please make yourself heard in the comments below. If you have a different idea to a suggestion, please comment below as well.
> > > > >
> > > > > Above all please be civil in this discussion. I’d like this thread to remain serious and mature in our discussion. Thank you.
> > > >
> > > > Just what I thought I would see. “<mark>Nerf the DMR into the ground, but lets buff the BR and make it dominate just like it did in H2 and H3 because I can’t get over the fact that it isn’t anymore.” I really don’t think this will ever happen. DMR is fine, BR is fine.</mark>
> > > > <mark>Active camo is fine, seriously it isn’t breaking the game</mark>.
> > > > The PP is fine being a loadout weapon, we “The Community, Players” need an advantage of some kind to combat the vehicles especially the Tanks, and the Mantis.
> > > > Stickies against vehicles is fine as well, 2 stickies is how it was in Halo 3 at least from my experience.
> > >
> > > The br did not dominate in halo 3. The dmr causes more flinch and shoots slightly faster, and i do not like the fact that it shoots fast and is very accuarate.
> > >
> > > And i respect everyone’s comments, but saying that active camo is fine really makes me not want to trust what you suggest because that AA really ruins things. People camp with it to either get a one hit kill or get the first few shots in. Not to mention that it forces you to force people out waste time because it last so long. People take advantage of that AA so much that it is pathetic because they clearly rely on it too much.
> >
> > It’s called games evolve and strategies do to, Active Camo is fair it may have one silly little glitch that can be fixed but even with out it people will camp. Just because you don’t like being killed by someone who uses the AA to their advantage doesn’t mean it breaks the game in any way. I use it, and I am proud to say that I use it. I even started using the Thruster Pack to my advantage, Since I can dodge people’s incoming fire or rockets does that make it OP? People camo with the shotgun to get a one hit kill… People camp with snipers to get kills. Active camo is a fair AA that people use to their advantages taking it away and punishing them for making a smart choice is not fair at all.
> >
> >
> >
> >
> > Ok, lets take away all AA’s, lets take away Vehicles, lets take away sprint, lets take away grenades, lets take away support and assault packages, lets take away Power weapons, lets take away all starters and loadouts because it is pathetic to rely on something too much that gives players an advantage over others. Lets just make Halo 4 as Dull as it can be.
>
> The only reason the sniper dominates now is because of the absence of descope, and maybe aim assist and bullet magnetism, but descope is a major problem. Now people can stay in one spot because the shots will barely throw off their aim ( unless its a dmr)
>
> You seem like the type of person who imbracing everything too much. You do not see the bad you just try to justify everything and say that it is good the way it is.
>
> If you believe that it is smart of fair for a whole team to use camo then you need to re think things. If you think that it is fair for someone to kill me because i was not able to see them then you are a fool. If you think it is fair to be bombared with an assault rifle because i could not see them then your a fool.
>
> I am not calling you a fool, but if you call of this balanced then you are one or at least you need to rethink things.
>
> But dont you ever suggest that i call ANYTHING UNBALANCED BECAUSE " I DO NOT LIKE BEING KILLED BY IT" BECAUSE UNLIKE YOU I HATE UNFAIR BS.

@OP
-Ordnance needs to be tiered.
-Weapon spawns need to be static.
-Grenades are fine at 2. There are game options to set them to 1. Isn’t needed.
-Infinity slayer should be the only playlist with random weapons and random ordnance.

Otherwise, solid list.

> If players do not spawn with two plasma grenades then plasma pistols used to take out vehicles are ok to keep in loadouts.

Would be true if not for how easy it is to counter Tanks with it.

> Boltshot isn’t overpowered if it can be avoided.

How is it any different from the Shotgun, Scattershot, Energy Sword, or Gravity Hammer in concept? All of these can be avoided with the right abilities and mindset. Doesn’t make spawning with them balanced.

It forces you to avoid it. That leads to imbalance. I can hold the hill or camp in a room while I’m the king, and you’re pretty much out of luck.

> Just what I thought I would see. “Nerf the DMR into the ground, but lets buff the BR and make it dominate just like it did in H2 and H3 because I can’t get over the fact that it isn’t anymore.”

He buffed it at close range and nerfed it at long range, and the DMR is mostly the same at long range, although I agree a fire rate nerf isn’t needed if the BR is buffed.

Like it or not, the DMR is better than the BR and Carbine. Either it needs nerfed, they need buffed, or a bit of both like the OP attempted to do.

Lightrifle is a much better version of the BR anyways.

> The PP is fine being a loadout weapon, we “The Community, Players” need an advantage of some kind to combat the vehicles especially the Tanks, and the Mantis.

Missile pods at both bases, plasma pistols on the map, Laser in the middle. Power weapons exist on the map for a reason.

Without plasma pistols and stickies vehicles are either weak or strong due to the randomness of the weapon placement system itself.

> > > > > > I along with many others have posted their thoughts time and time again in various threads and posts. And while many of us are passionate, there have not been a lot of threads lately that have said "how things can be fixed", and rather just "here’s why it doesn’t work".
> > > > > >
> > > > > > Now I will say that a lot of these threads are passionate, intelligent, and well thought-out. But I would like to post what I believe is my own opinion, and a collaboration of what this forum has been asking about since day one.
> > > > > >
> > > > > > Playlists:
> > > > > > *Add Big Team Battle Objective Playlist
> > > > > > *Add Team Objective and include: CTF, 1-Flag CTF, Territories, and +Assault
> > > > > > *Add the Assault Gametype
> > > > > > *Add Multi Team and include: Team Slayer, KOTH, and 3-Ball(Oddball variant
> > > > > >
> > > > > > Load-Out Balancing Changes
> > > > > > *Remove Bolt-Shot
> > > > > > <mark>*Remove Plasm Pistol</mark>
> > > > > > *Change grenade count to 1 from 2
> > > > > > <mark>*Remove Active Camo</mark>
> > > > > >
> > > > > > Weapon Changes
> > > > > > <mark>*DMR: Remove bloom and change to a set ROF. Remain 5-shot kill. Slightly slower ROF to make ideal for mid-long range. Decrease auto-aim range.</mark>
> > > > > > <mark>*BR: Change to 4-shot kill when all 12 bullets contact the player. Increase spread over distance slightly</mark>
> > > > > > *Carbine: Change damage to reflect Halo 3 model. Decrease weapon spread over distance
> > > > > > *Bolt-Shot: Reduce charge shot damage. One shot lowers shields completely, and second results in a kill
> > > > > >
> > > > > > Gameplay Changes
> > > > > > *Remove flinch when shot
> > > > > > *Add Descoping when hit while scoped in for all weapons(Rouge Specialization would be unaffected by descoping and remain in scope when damaged)
> > > > > > *Increase the Ghost health slightly
> > > > > > <mark>*Increase the Warthog’s tolerance to Sticky Grenades(currently the Mongoose and Warthog can be destroyed by 2 Sticky Grenades)</mark>
> > > > > > *Decrease the Banshee Bomb damage radius slightly.
> > > > > > *Decrease the concussive effect of the Mantis’s rockets on Vehicles
> > > > > >
> > > > > >
> > > > > > Please comment below about your thoughts to the suggested change list. If there is anything I forgot, or anything that you dislike, please make yourself heard in the comments below. If you have a different idea to a suggestion, please comment below as well.
> > > > > >
> > > > > > Above all please be civil in this discussion. I’d like this thread to remain serious and mature in our discussion. Thank you.
> > > > >
> > > > > Just what I thought I would see. “<mark>Nerf the DMR into the ground, but lets buff the BR and make it dominate just like it did in H2 and H3 because I can’t get over the fact that it isn’t anymore.” I really don’t think this will ever happen. DMR is fine, BR is fine.</mark>
> > > > > <mark>Active camo is fine, seriously it isn’t breaking the game</mark>.
> > > > > The PP is fine being a loadout weapon, we “The Community, Players” need an advantage of some kind to combat the vehicles especially the Tanks, and the Mantis.
> > > > > Stickies against vehicles is fine as well, 2 stickies is how it was in Halo 3 at least from my experience.
> > > >
> > > > The br did not dominate in halo 3. The dmr causes more flinch and shoots slightly faster, and i do not like the fact that it shoots fast and is very accuarate.
> > > >
> > > > And i respect everyone’s comments, but saying that active camo is fine really makes me not want to trust what you suggest because that AA really ruins things. People camp with it to either get a one hit kill or get the first few shots in. Not to mention that it forces you to force people out waste time because it last so long. People take advantage of that AA so much that it is pathetic because they clearly rely on it too much.
> > >
> > > It’s called games evolve and strategies do to, Active Camo is fair it may have one silly little glitch that can be fixed but even with out it people will camp. Just because you don’t like being killed by someone who uses the AA to their advantage doesn’t mean it breaks the game in any way. I use it, and I am proud to say that I use it. I even started using the Thruster Pack to my advantage, Since I can dodge people’s incoming fire or rockets does that make it OP? People camo with the shotgun to get a one hit kill… People camp with snipers to get kills. Active camo is a fair AA that people use to their advantages taking it away and punishing them for making a smart choice is not fair at all.
> > >
> > >
> > >
> > >
> > > Ok, lets take away all AA’s, lets take away Vehicles, lets take away sprint, lets take away grenades, lets take away support and assault packages, lets take away Power weapons, lets take away all starters and loadouts because it is pathetic to rely on something too much that gives players an advantage over others. Lets just make Halo 4 as Dull as it can be.
> >
> > The only reason the sniper dominates now is because of the absence of descope, and maybe aim assist and bullet magnetism, but descope is a major problem. Now people can stay in one spot because the shots will barely throw off their aim ( unless its a dmr)
> >
> > You seem like the type of person who imbracing everything too much. You do not see the bad you just try to justify everything and say that it is good the way it is.
> >
> > If you believe that it is smart of fair for a whole team to use camo then you need to re think things. If you think that it is fair for someone to kill me because i was not able to see them then you are a fool. If you think it is fair to be bombared with an assault rifle because i could not see them then your a fool.
> >
> > I am not calling you a fool, but if you call of this balanced then you are one or at least you need to rethink things.
> >
> > <mark>But dont you ever suggest that i call ANYTHING UNBALANCED BECAUSE " I DO NOT LIKE BEING KILLED BY IT" BECAUSE UNLIKE YOU I HATE UNFAIR BS.</mark>
>
> I don’t like it either and I also said that it should have been nerfed because of how Powerful it was, it still is because it can still OsK but at the range of a mauler.

I would’ve sworn I read somebody say the BR did not dominate in halo 3. I must’ve been plaing a different game then because that is just false.

Also the DMR is fine. Why nerf it and power up the BR? Is it because the BR is/was your favorite weapon? I mean I don’t understand the complaints about the DMR. Everyone has the choice to use it. So use it if you feel it has an advantage unless of course you may not be good with it. And if that’s the reason you want it nerfed well that ain’t happening.

> I would’ve sworn I read somebody say the BR did not dominate in halo 3. I must’ve been plaing a different game then because that is just false.
>
> Also the DMR is fine. Why nerf it and power up the BR? Is it because the BR is/was your favorite weapon? I mean I don’t understand the complaints about the DMR. Everyone has the choice to use it. So use it if you feel it has an advantage unless of course you may not be good with it. And if that’s the reason you want it nerfed well that ain’t happening.

Was the BR my favorite weapon in Halo 3? Of course. To be able to pull off a 4sk consistently was considered a skilled player in the game. And in Reach to kill long range in 5 shots with the DMR was the same.

Truth be told I love both weapons for what they bring to Halo. I only wish that one did not prove more dominate in all situations. The DMR currently is a very easy weapon to get a kill with because a player is able to spam it both at long and short range and not be hindered.

Locking in a set rate of fire and lowering the scope auto aim will allow this weapon to best the BR at range yet allow the Carbine and BR excel in close range.

This game would be so much better if every weapon had weaknesses and strengths. It not only allows every weapon to be utilized, but bring skill in knowing what weapon to use depending on what you are doing.

I do understand why you have suspicions about why I wanted the DMR balanced, but it is not for the same reason as many others. Hopefully I proved that.

> I would’ve sworn I read somebody say the BR did not dominate in halo 3. I must’ve been plaing a different game then because that is just false.
>
> Also the DMR is fine. Why nerf it and power up the BR? Is it because the BR is/was your favorite weapon? I mean I don’t understand the complaints about the DMR. Everyone has the choice to use it. So use it if you feel it has an advantage unless of course you may not be good with it. And if that’s the reason you want it nerfed well that ain’t happening.

I must have been playing a different game too. When i said that it did not dominate i was talking about between it and the carbine. Of course it dominated the other weapons like the magnum.

Fix JIP

I don’t mind join in progress
I think it works well for most people that search SOLO or with 2 or 3 people
BUT it does not work 4 full parties in any playlist.
if I have a full party of 5 in CTF I should not join in progress and be split from my party
if I have a full party of 8 in BigTeamBattle I should not join in progress and be split into 2 different teams
Chances are if I’m searching with someone it means i don’t want to play against them
The system shouldn’t ever JIP a Full party / shouldn’t split the party up
Please please stop trying to make me play vs my friends
And yes i always search with a Full Party/Team