I along with many others have posted their thoughts time and time again in various threads and posts. And while many of us are passionate, there have not been a lot of threads lately that have said "how things can be fixed", and rather just "here’s why it doesn’t work".
Now I will say that a lot of these threads are passionate, intelligent, and well thought-out. But I would like to post what I believe is my own opinion, and a collaboration of what this forum has been asking about since day one.
Playlists:
*Add Big Team Battle Objective Playlist
*Add Team Objective and include: CTF, 1-Flag CTF, Territories, and +Assault
*Add the Assault Gametype
*Add Multi Team and include: Team Slayer, KOTH, and 3-Ball(Oddball variant
Load-Out Balancing Changes
*Remove Bolt-Shot
*Remove Plasm Pistol
*Change grenade count to 1 from 2
*Remove Active Camo
Weapon Changes
*DMR: Remove bloom and change to a set ROF. Remain 5-shot kill. Slightly slower ROF to make ideal for mid-long range. Decrease auto-aim range.
*BR: Change to 4-shot kill when all 12 bullets contact the player. Increase spread over distance slightly
*Carbine: Change damage to reflect Halo 3 model. Decrease weapon spread over distance
*Bolt-Shot: Reduce charge shot damage. One shot lowers shields completely, and second results in a kill
Gameplay Changes
*Remove flinch when shot
*Add Descoping when hit while scoped in for all weapons(Rouge Specialization would be unaffected by descoping and remain in scope when damaged)
*Increase the Ghost health slightly
*Increase the Warthog’s tolerance to Sticky Grenades(currently the Mongoose and Warthog can be destroyed by 2 Sticky Grenades)
*Decrease the Banshee Bomb damage radius slightly.
*Decrease the concussive effect of the Mantis’s rockets on Vehicles
Ordinance Drop Changes created by DavidJCobb
> Currently, the PO settings allow you to apply different “weights” to a drop, to affect its probability. What I think they could do is use a TU to add a new setting, “Weights as Tiers”, that makes these values instead function as a grouping system. So here’s an example of how that could work:
>
> “LEFT”, “RIGHT”, AND “UP” SLOTS
> WEIGHT - WEAPON
> 1 - Plasma Pistol
> 1 - Magnum
> 2 - Boltshot
> 2 - Needler
> 3 - Scattershot
> 3 - Shotgun
> 4 - Rocket Launcher
> 5 - Incineration Cannon
>
> There, the first tier would be PP/Magnum. The second tier, Boltshot/Needler. So on and so forth, with the fourth tier always giving Rockets and the fifth always giving Incin.
Please comment below about your thoughts to the suggested change list. If there is anything I forgot, or anything that you dislike, please make yourself heard in the comments below. If you have a different idea to a suggestion, please comment below as well.
Above all please be civil in this discussion. I’d like this thread to remain serious and mature in our discussion. Thank you.