Hello everyone and welcome to my Suggest-A-Kinect feature thread for halo 4!
For those unaware, 343i <mark>remastered Halo Combat Evolved</mark> with both stunning graphics, a new CO/OP mode that wasn’t available until Halo 2, a matchmaking multiplayer ability, and lastly a <mark>KINECT library</mark> where KINECT owners could simply analyze any character, or model in the map and a detailed synopsis would tell you more about that character, faction or model from Halo’s deep Universe.
Please feel free to express your ideas on this thread and we might see it get implemented within Halo 4 or later titles :D!
I personally would favor a feature where you could switch to first-person HUD mode. Then once feature has been enabled with KINECT turned on, you could virtually do move your spartan character both within campaign and matchmaking. The company could take this idea more extreme by creating some kind of USB hardware in the form of a Game gun (remember duck hunt from the old SNES?) or a mixture of a trigger gun holder for controlling weapons without the use of a 360 controller and a Halo exclusive body+head gear (very light-weight) that vibrates lightly each time someone in matchmaking shoots a certain area of you.
Pros: Microsoft + 343i would be looking into large $$$ sales.
Cons: There really isn’t. We are supposed to be catching up to our cartoon “The Jet-sons” anyway in our time period. The more this world stays using controllers without evidently jumping into the 3D world of gaming, the less we will technologically progress at anything gaming programming wise.
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plus it will take a while to develop, and remember halo 4 is less than a year away. they can still include a library feature like they did with CE remake.
> I don’t want someone with kinect to have an advantage over me…
> plus it will take a while to develop, and remember halo 4 is less than a year away. they can still include a library feature like they did with CE remake.
The :Change HUD to 1st Person: plus Kinect-Halo equipment for a virtual experience would not overthrow the balance of game-play.
Think of it this way:
Console: Wii
Game: Super Smash Bros Melee
Controller type:
A.) Game-cube controllers
B.) Wii-mote and Nun-chucks.
Instead it will turn out to be -
Console: 360 or newer Gen Model
Game: Halo 4+
Controller type:
A.) Wireless/usb 360 controller
B.) KINECT + Hand-held controller
C.) KINECT + Halo Exclusive Trigger holder and vibration vest.
Another example:
RPGStylee owns KINECT and buys said accessories to use enabled feature in matchmaking. RPGStylee is playing a custom battle with his friend. His friend chooses to use the traditional controller while RPGStylee chooses the new KINECT gear. Both are equally playing the game, just RPGStylee has become more aware of where he’s getting shot at, and enjoying every dollar spent on it at the same time.
Besides, doing the same thing they did for Halo CE:A is redundant. They need variety if they are to make the newer Reclaimer Saga stand out more against the other leading competitive franchises!
No i think this is a baaaad idea, Kinect is a flop in my opinion, they haven’t produced enough good quality games to show what its capable of as of yet.
Until they do my Kinect shall remain collecting dust.
simple, it should not have any. Kinect is what has made Microsoft a -Yoink- game company these last 3 years…it needs to go away asap because all Microsoft has done is focus on becoming Nintendo…kinect sucks as a gaming peripheral and always will.
I want to keep Kinect-involvement to a minimum. Perhaps just keep to the scanning feature that Anniversary had. I really found it to be a let-down in a game that I have played so many times; a paragraph about a marine in Halo won’t really have any interesting info that I don’t already know.
Halo 4 could make great use of the feature because we know so little about the new trilogy. Every time I scan something in Halo 4, I could learn something.
Video games get a bad rep for contributing to ill health, a really active game like Griffball would go some way to addressing that. IF it is possible it would make a lot of sense, to me
To be honest, the only thing I ask is that anything you can do with Kinect, you should be able to do with regular controller. There are people like me who don’t see Kinect as something worth of buying for numerous reasons. The really is no sense in putting something like the Kinect library into the game and allowing only Kinect users to use it, that’s essentially denying majority of people who have bought the game from accessing that feature.
Guys, Kinect has a place, don’t simply say that it shouldn’t be implemented at all. Kinect should merely be an alternate to the traditional gamepad. All it should be used for is another way to play the game. Motion controls and voice recognition, that’s it. No Kinect exclusive features, just another way to control the character.
Thankfully Frankie has already subdued my concerns about Kinect involvement with Halo 4 and beyond. He and 343i realize that Kinect with FPSs already established as controller games is something that should always be limited to the gimmicky end of things. That said, I was actually frustrated with my Kinect and some of the features with H:CEA. I would be in a party, talking to my friends about CEA while playing it, and randomly the word “Grenade” would come up. Just as expected, my Armor-clad counterpart would lob a 'nade due to my command. This would usually be fine, but occasionally I would be down to my last one or two, and the loss of that tiny ball of explosive power would be annoying. My friend would also occasionally sigh and his Kinect would somehow interpret that as the word “pause” and pause his game. This became hilarious as both he and I tried to actually say “Pause” and the Kinect would ignore us.
So with all this said, I hope the Kinect stays completely disconnected to gameplay. Kinect involvement through menus and armor customization could be fun, but Kinect and Halo should stay as far away from each other as possible. I liked the scanning/library concept in H:CEA, but even as a Kinect owner, found it unfair that those without it could not enjoy this feature.
KINECT shouldnt have anything to do with Halo anymore, PLEASE,for the love of Master Chief, NO KINECT BULLCRAP IN HALO EVER AGAIN!
But for real, the Library in CEA should have been for everyone, they should have mapped the Scan/Analyze to the Dpad (who ever used the Dpad to move in CE?) that way it wouldnt have been so gimmicky IHMO. If you have kinect, go play a KINECT game, dont try to force it into a game that it really shouldnt be in.