What are the factors that determine whether or not you bounce backwards after either getting hit by a melee strike, landing one yourself, or both? I’ve experimented a little bit and have not reached a conclusion. Most of the time I get knocked backwards even if my opponent is standing idle (not moviong, not meleeing).
Here’s a quote from the Season 2 patch notes: " * Fixed a bug where aim bending was not working as intended. Aim should better snap towards your target on a successful melee lunge, helping keep your target in view for successive melees (reducing the need to spin around) and hopefully reduce instances of “whiffing”, which typically occurs when the target is towards the edge of your screen."
I have tried practicing the melee + reload + melee combo for a quicker successive melee. However, in most instances, I miss my second attack because one or both of us bounces back out of melee range. The added “snap back” functionality does not seem useful if I’m usually ending up out of range anyway.
Is there a way to control this or are we better off just backing out after the first melee and going for the headshot instead? Or going for the 2 x BR burst + 1 melee kill.