Co-op and Solo Campaign, weapons disappear, after you walk away. This kills the option to use less favorite weapons and save your favorite or the weapon you best with for a harder enemy. For example Hunters. I put the rockets down in a safe place, where they can get blow to another part of the map. To pick up another range weapon to take out the rest of the enemy. go back no longer, along with all other weapons I notice were around it.
In theater mode when your rewinding sometimes the sound from that previous clip continues while the video goes on. It eventually stops, but it’s obviously a bug.
> Here’s a specific vid of that wall glitch in Complex.
>
> Wouldn’t be surprised if there were more of these walls in other maps.
You can glitch all maps. For obvious reasons i won’t be posting how, but rest assured they can all be glitched and it’s quit funny in matchmaking when the other team can’t do squat. The title update couldn’t come any sooner.
> > Here’s a specific vid of that wall glitch in Complex.
> >
> > Wouldn’t be surprised if there were more of these walls in other maps.
>
> You can glitch all maps. For obvious reasons i won’t be posting how, but rest assured they can all be glitched and it’s quit funny in matchmaking when the other team can’t do squat. The title update couldn’t come any sooner.
It’s not amusing at all when you are the team that’s being duped by the people exploiting the glitches.
Campaign audio drops out randomly after a checkpoint and there was talking going on. Will continue to be absent for the whole conversation but subtitles appear.
Wall glitching on all multiplayer maps.
Statistics not recording correctly for campaign randomly.
Profiles corrupting for no reason randomly.
Kill cameras are not accurate to what actually happened in-game.
Leaving the match after the game is complete and finished is considered an extra quit, even though the game has not even gone into voting phase. (Still searching)
The AI in a lot of Spartan Ops and Campaign constantly walk into rocks and boulders unable to turn 2 centimeters to the left to walk away.
Elite AI in campaign that go up a sniper towers walk into invisible barriers and no longer shoot.
Halo: Reach problem present where a vehicle for no reason gets flung 100 KM into the air resulting in a suicide. (Happened 3 times with ghost on Ragnarok)(Separate matches).
Join In Progress feature entering you into games that are 10 seconds from completion or have already been completed.
Banshees in the campaign, period. fly and crash into barriers and kill them selves or get stuck in a blade of grass.
Campaign shield completion progress resets if a disconnection occurs from Xbox Live whether it be your fault or Server issue. All progress is lost since last play.
After generally BTB games, if the host leaves or has a laggy connection you are occasionally returned to the menu where the campaign background is present (with the planet thing and light) and have no way to leave the screen. with no options present.
When leaving Infinity and going to Main menu there is a large flash and can sometimes freeze for a second while seeing the menu build it self and text box’s, titles etc…
More to come when I have time to type them out.
As all the people who are defending 343 can see, the game needs a fair amount of improvements so don’t shoot the messenger.
> 1. The reticule sometimes disappear when zooming in.
If you’re talking about when you zoom in directly after sprinting, I think that’s actually a feature, kindof just letting you know you can’t shoot yet since you were just sprinting.
If that’s not what you’re talking about then carry on.
Also, not sure that this is actually a bug, or a feature to create games faster, but way too many games are starting 3v4 or even 3v5 and relying on JIP to even up the field. If it’s a bug, then it obviously needs fixing. Even if it is intentional, starting a game uneven and relying on JIP to fix it is not in any way acceptable and it still needs a fix.
Wall in Complex where people can get into, makes Flood game type very annoying.
Friendly AI have this habit of shooting dead bodies. There were a few times in the Campaign where they shot at me accidentally cause they were trying to shoot a dead body that was behind me. It’s pretty annoying.
Sometimes when I call an ordnance drop and pick up my weapon, the waypoint above the ordnance drop will stay there for several minutes after.
Yesterday, all of my loadouts weapons and abilities were reset to their defaults, even though I didn’t change them. I’m not sure what happened, but it was probably a glitch.
Sometimes in flood, survivors randomly get other weapons such as the DMR and the AR.
Also, friendlies are sometimes painted as enemies and upon death they are converted.
I’m not sure if this is a glitch or hax, but either way it’s worth pointing out.
There are a few bugs specific to the Custom Games options:
-The damage modifiers in traits are not correct. The effect of the damage modifier is, for some reason, squared in value. For example, “500% damage” is actually 2500% damage, and “10% damage” is actually 1% damage. (Tested by number of DMR shots to drop shields)
-The shield multiplier not only adds the extra bars of shielding, on top of that, it multiplies the value of the damage modifier. For example, for “2x shields”, you get the additional bar of shielding, but your damage resistance is multiplied by 2, meaning it in fact takes fours times as much damage to drop all the “2x shields” than the “1x shields”. (Tested by same means above)
-The shield decay (under the option for the shield recharge rate) does not work, the usual 100% recharge rate taking place instead. The same goes for shield recharge delay, with the default recharge delay of about 3 seconds occurring regardless of the option chosen. (This was not the case for any 2nd controller players during testing)
Most of the time in the Flood gametype, I encounter friendlies with their own custom colors and although they are not infected, they show up red on my motion sensor and reticle. 343i seriously needs to patch this up, or they’ll start losing fans. And that’s bad news.