Stuff in HW that still needs fixing/patched....

Not all of these are balance issues, but should be changed for the sake of having non-dull games.

  1. Vampires should not be able to stasis other vampires. In covy vs covy matches, I’d argue that the best strat is to mass vampires since they are the only unit to easily counter the beam rifle jackal armies. So what happens is that both players mass vampires. Then think about what happens next. How do you kill 20 vampires with your 20 vampires? You stasis them. The outcome of the game literally comes down to whoever presses Y first. If you were late to press Y, all of your vampires get killed and the opponent loses nothing. It’s not fun, and it is borderline stupid. Whatever happened to micro?

  2. Similar to above, you should not be able to stasis a flying Prophet. I paid a hefty sum for that flying prophet only to have it completely immobilized by a single vampire. If it happens near my base, then i’m really screwed since I can’t retreat my hero. If you want to kill the flying PoR, Covy should be forced to do it the old fashioned way using the normal needler weapon on the vampire.

  3. Shield generator glitch (was this ever fixed?). Basically, you shoot the main base and the shield never goes up.

  4. Losing rank for “winning” games. Usually if you restart the searches often, you will only get matched with similar ranked players, but for some reason I tend to get matched up with a brand new recruit after only waiting a few sec. in matchmaking. They are so low ranked that you actually lose true skill even if you beat them. Who is the genius who thought of that?

  5. Reset leaderboards semi-annually, quarterly, or monthly. It will keep game activity much higher.

  6. Hunter teleport glitch. Occasionally, when transporting hunters through the teleporter to the covy hero, the hunter will refuse to step into the teleporter. Not a huge issue but annoying nonetheless.

  7. Cyclops moved to tech 0 and repair kit moved to tech 1. Is this really too much to ask of a completely worthless unit?

  8. The turret blind spots. If there is two turrets in front of the base, you shouldn’t be able to go behind the base and not get hit at all.

  9. Lower the price of the elite honor guards cloak upgrade. It would great if it was a tech 1 upgrade. I mean, by the time you get to tech 2, elite honor guards lose badly to other units. Their only purpose is to scout using the cloak. But i’m not wasting 500 resources for that when i can use a ghost instead.

Let me know if I missed anything (i’m tired and know i missed something)

Canny glitch, status glitch, scouting glitches, units going to the outside of the map never to be seen again, pathfinding, cobras tech 2, dual launchers nerfed, wraiths buffed, infantry should start with adrenaline. I can add more if you want.

> Canny glitch, status glitch, scouting glitches, units going to the outside of the map never to be seen again, pathfinding, cobras tech 2, dual launchers nerfed, wraiths buffed, infantry should start with adrenaline. I can add more if you want.

I don’t agree with cobras tech 2, maybe in 2’s and 3’s but in 1’s I just don’t see that happening. Wraiths should just have their accuracy increased. Infantry that start with adrenaline > Covie leader. I think they could be a little faster but not adrenaline speed.

Most of what I said is from a 1v1 viewpoint though. The Chieftans vortex should do slightly less damage against warthogs, in my opinion. I play as him and see it’s tough for the UNSC’s only real early game unit to stand a chance against him.

Idk, I think they are good ideas for balances, but the PoR fully upgraded can cleanse a Covy base down in about 15 seconds, we need some way to stop that. I think it should take 3 to stasis him, but stasising is soo glitchy, it would never work. The pathfinding in this game is broken so I think that needs fixed first, if anything will be fixed at all.

> Canny glitch, status glitch, scouting glitches, units going to the outside of the map never to be seen again, pathfinding, cobras tech 2, dual launchers nerfed, wraiths buffed, infantry should start with adrenaline. I can add more if you want.

Cobras at tech two would ruin the game, and Infantry with Adrenaline ruins Covenant. Please add more idiotic suggestions.

Since when was shooting the base to stop a shield a glitch??
Its just part of the game.

> Not all of these are balance issues, but should be changed for the sake of having non-dull games.
>
>
> 1. Vampires should not be able to stasis other vampires. In covy vs covy matches, I’d argue that the best strat is to mass vampires since they are the only unit to easily counter the beam rifle jackal armies. So what happens is that both players mass vampires. Then think about what happens next. How do you kill 20 vampires with your 20 vampires? You stasis them. The outcome of the game literally comes down to whoever presses Y first. If you were late to press Y, all of your vampires get killed and the opponent loses nothing. It’s not fun, and it is borderline stupid. Whatever happened to micro?
>
> 2. Similar to above, you should not be able to stasis a flying Prophet. I paid a hefty sum for that flying prophet only to have it completely immobilized by a single vampire. If it happens near my base, then i’m really screwed since I can’t retreat my hero. If you want to kill the flying PoR, Covy should be forced to do it the old fashioned way using the normal needler weapon on the vampire.
>
> 3. Shield generator glitch (was this ever fixed?). Basically, you shoot the main base and the shield never goes up.
>
> 4. Losing rank for “winning” games. Usually if you restart the searches often, you will only get matched with similar ranked players, but for some reason I tend to get matched up with a brand new recruit after only waiting a few sec. in matchmaking. They are so low ranked that you actually lose true skill even if you beat them. Who is the genius who thought of that?
>
> 5. Reset leaderboards semi-annually, quarterly, or monthly. It will keep game activity much higher.
>
>
> 6. Hunter teleport glitch. Occasionally, when transporting hunters through the teleporter to the covy hero, the hunter will refuse to step into the teleporter. Not a huge issue but annoying nonetheless.
>
> 7. Cyclops moved to tech 0 and repair kit moved to tech 1. Is this really too much to ask of a completely worthless unit?
>
> 8. The turret blind spots. If there is two turrets in front of the base, you shouldn’t be able to go behind the base and not get hit at all.
>
> 9. Lower the price of the elite honor guards cloak upgrade. It would great if it was a tech 1 upgrade. I mean, by the time you get to tech 2, elite honor guards lose badly to other units. Their only purpose is to scout using the cloak. But i’m not wasting 500 resources for that when i can use a ghost instead.
>
> Let me know if I missed anything (i’m tired and know i missed something)

I like 90% of this,they are great ideas!

my ideas for a next gameplay patch:

-make random all secret for the opponent
-cobras move and lock up/down faster.
-give hunters a health buff versus vampires

tu4 is the most balanced the game has got so restore the update asap.

> Not all of these are balance issues, but should be changed for the sake of having non-dull games.
>
>
> 1. Vampires should not be able to stasis other vampires. In covy vs covy matches, I’d argue that the best strat is to mass vampires since they are the only unit to easily counter the beam rifle jackal armies. So what happens is that both players mass vampires. Then think about what happens next. How do you kill 20 vampires with your 20 vampires? You stasis them. The outcome of the game literally comes down to whoever presses Y first. If you were late to press Y, all of your vampires get killed and the opponent loses nothing. It’s not fun, and it is borderline stupid. Whatever happened to micro?

If you have exactly the same amount of vamps, it probably would come down to who stasis’ first. But generally one player will have a couple more than the other so those few extra vamps that aren’t being stasis’d can easily turn the tide by attacking normally or stasing their vamps, which then in turn frees up more of your own vamps to stasis them. It’s an interesting idea to not allow vampires to stasis each other, but I think it is fine how it is.

> 2. Similar to above, you should not be able to stasis a flying Prophet. I paid a hefty sum for that flying prophet only to have it completely immobilized by a single vampire. If it happens near my base, then i’m really screwed since I can’t retreat my hero. If you want to kill the flying PoR, Covy should be forced to do it the old fashioned way using the normal needler weapon on the vampire.

A flying PoR might be a little too OP if he couldn’t be stasis’d. I agree that you should need more vamps to stasis him, as they have it for a vulture. 3 vamps would be fine.

> 3. Shield generator glitch (was this ever fixed?). Basically, you shoot the main base and the shield never goes up.

I didn’t know that was a glitch. Whether it is or not, it has been part of the game and everyone uses it now in their strategies, so I don’t think it should be changed.

> 4. Losing rank for “winning” games. Usually if you restart the searches often, you will only get matched with similar ranked players, but for some reason I tend to get matched up with a brand new recruit after only waiting a few sec. in matchmaking. They are so low ranked that you actually lose true skill even if you beat them. Who is the genius who thought of that?

If you quick search and don’t let it sync, you should find opponents with similar trueskill. If you don’t, the losing trueskill thing is really stupid, I agree. It is part of Microsoft’s TrueSkill system though, so I doubt this could be changed for Halo Wars.

> 5. Reset leaderboards semi-annually, quarterly, or monthly. It will keep game activity much higher.

Quarterly or monthly seem a little too often, semi-annually would probably be good.

> 6. Hunter teleport glitch. Occasionally, when transporting hunters through the teleporter to the covy hero, the hunter will refuse to step into the teleporter. Not a huge issue but annoying nonetheless.

Yeah, there are lots of glitches that need to be fixed. Pathfinding issues, suicide grunts glitching, reactor hooks breaking, infantry glitching, stasis glitch, canister shell glitch…

> 7. Cyclops moved to tech 0 and repair kit moved to tech 1. Is this really too much to ask of a completely worthless unit?

They would still be worthless. :smiley:

> 8. The turret blind spots. If there is two turrets in front of the base, you shouldn’t be able to go behind the base and not get hit at all.

That does kind of make you think about where you want your turrets though. Corner turrets will protect all sides of the base, while front/back turrets will have a blind spot but have 2x the fire if the opponent is attacking from that side. So corner turrets might be better to protect against hogs, front/back turrets might be better to protect against a brute rush. I think it is fine how it is.

> 9. Lower the price of the elite honor guards cloak upgrade. It would great if it was a tech 1 upgrade. I mean, by the time you get to tech 2, elite honor guards lose badly to other units. Their only purpose is to scout using the cloak. But i’m not wasting 500 resources for that when i can use a ghost instead.

How often are you going to use an EHG to scout anyway if you did have cloak? :smiley:

Cloaked EHG are a good scout since you don’t have to waste space on your base to build ghosts. And ghosts usually die before making it to the opposing base anyways.

> Cloaked EHG are a good scout since you don’t have to waste space on your base to build ghosts. And ghosts usually die before making it to the opposing base anyways.

On larger maps, it would take forever to send 1 EHG all the way over to their base. If your Prophet is already over there, you could just scout with him. You don’t necessarily need a ghost for scouting either, if you have a summit up a banshee works even better. I suppose there would be no harm in lowering the price for it…but I think the real reason people would upgrade it would be to make their honor guards stronger in an EHG rush, not for scouting purposes.

The Arbiter still needs fixing, for example there are times when the arbiter can happily kill half your army before he becomes attackable and other times you can attack the arbiter when he is simply walking about the map not really doing anything. Also what the hell is up, is the Arbiter allergic to impassable terrain or something? Because when he’s attacking Air units in Rage mode and the Air unit passes over impassable terrain the arbiter will either randomly Die or end up teleporting across to the other side of the map it’s annoying to say the least. I’ve also had 3 star veterancy Arbiters die because they’ve fallen off the Hawx their attacking onto a nearby mountain.

Also some of my friends have suggested they Raise the points Req for general again, although this wouldn’t really affect me so i don’t care

Another point I’d like to raise is that (Don’t know is it still happens, haven’t checked) but Say the enemy uses some air units and I steal some of them with my spartans, I once had these air units parked above one of the energy gates on Fort Deen as the gate came on, the spartans died but the banshee’s where still under my control, i wasn’t happy…those spartans had veterancy =[

Agree completely but the Arbiter needs patching so when attacking airs units he doesnt fly across the maps now attacking an emeny base.

The sentinal 2v2 map needs work with glithched sentinals, i mean ive had mine frozen outside an enemy base great 4 me as it attacks them but still it shouldnt happen. also like the prophet getting cryo’d while his second or last upgrade comes though the sentinals will not recall or just one of them stays. has anyone else noticed this cos it needs fixing.

> Also some of my friends have suggested they Raise the points Req for general again, although this wouldn’t really affect me so i don’t care

I agree as itll stop people rushing constantly, cos they will realise that they need long games to get points.

> > Also some of my friends have suggested they Raise the points Req for general again, although this wouldn’t really affect me so i don’t care
>
> I agree as itll stop people rushing constantly, cos they will realise that they need long games to get points.

You can get just as many points from rushing as you can from long games in a similar amount of time. 3 minute games of 1,000 points each is just as good as 20,000 from an hour long game.

> > Also some of my friends have suggested they Raise the points Req for general again, although this wouldn’t really affect me so i don’t care
>
> I agree as itll stop people rushing constantly, cos they will realise that they need long games to get points.

Who cares about rank? it doesnt affect the game at all

> > > Also some of my friends have suggested they Raise the points Req for general again, although this wouldn’t really affect me so i don’t care
> >
> > I agree as itll stop people rushing constantly, cos they will realise that they need long games to get points.
>
> Who cares about rank? it doesnt affect the game at all

Acctually you’d be supprised at the number of people who take one look at you’re general rank and just resign.
And generally if you see someone with the rank of recruit you know they’re unlikely to know what the hell their doing.

> > > Also some of my friends have suggested they Raise the points Req for general again, although this wouldn’t really affect me so i don’t care
> >
> > I agree as itll stop people rushing constantly, cos they will realise that they need long games to get points.
>
> You can get just as many points from rushing as you can from long games in a similar amount of time. 3 minute games of 1,000 points each is just as good as 20,000 from an hour long game.

I’m not too bothered about people who rush, to be honest about 90% of the rushes people try have little or no effect on me, though i prefer longer games against a good opponent it’s simply more fun. To be quite honest i would prefer an hour long game against a good opponent where i lose in the end over a quite easy 5 min match. But i suppose that’s just me.

On a side note, The A.I could use a few tweaks for offline play, mainly the notifications you get. I mean I’ve had several funny ones for example “Look to the skies the enemy has locust” and in a deathmatch “Your ally is focusing on purchasing upgrades for his existing units” is my personal faourite. And i seem to get delayed ones such as “Your enemy is building a scarrab” when the scarrab is already at your base. Also why can no RTS give the A.I decent tactics I’m currently on Automatic diffculty setting 126 and all the A.I does is spam Un-Upgraded tanks fully upgraded leaders or spartans and un-upgraded infanty or air…it makes no sense the automatic difficuly setting has gone up and the A.I has gotten easier to beat?

> You can get just as many points from rushing as you can from long games in a similar amount of time. 3 minute games of 1,000 points each is just as good as 20,000 from an hour long game.

which games have you been playing that arent deathmatch as standard most people quit so you get about 300 points.

I agree with some of what the OP said.

Things I think need to be balanced/changed:

  1. Gremlins need to be back at tech 2 again. This should require no explanation.

  2. Arbiter needs to be changed. He shouldnt be weaker, but something should be changed so that if I have some tanks and hes just raging, I dont want every single canister shell to miss just because hes hoping around doing something that requires 0 skill.

  3. Turrets have terrible blind spots. So often in 3v3 i exploit this by playing as cutter and expanding right next to an enemy. I build turrets and they start dumping on his base. When he builds turrets, they cant shoot back. I know this is a cheap tactic, but right now its a part of the game, and I am going to use it rather than have it used on me.

In response to the OP:

  1. Shield generators are not glitched. In any Halo FPS, you do not recover your shields if you are being shot at, end of story.

  2. I have posted in the past (on halowars.com) about doing a scheduled reset. I like every 3 months. Screw the people that play <100 games and just sit at 45-50. Those people lock themselves their spots and never play again, making almost impossible for other people to rank up.

  3. I dont like vampire fights very much either. I wish they would take out the stasis all together. Just make the upgrades cause them to drain a little like, say 5-10% of their attack damage, while giving a slight increase in damage to air units(as they cant lock down anymore). But i hate stasis. As the OP said, its a matter of who has more or who clicks first, which is just a gross throw away of player skill/micro in an RTS game.