Or, living in 2001-2007, or stuck in 2007.
Can’t accept change.
Want carbon copy of Halo CE, 2 or 3.
Only want Halo 3.5.
Prevent evolution.
Backtracking.
Nostalgia blinded.
With the influx of new people, and older ones re-using these rethorics, I thought I have some stuff to clear out, and have something to link back to, and maybe for others to use as well.
I could easily retort with a range of different disrespectful retorts which reduce and simplify what you want into a sentence or two, which in reality have no ground on which to stand. But I don’t, because you would surely be playing CoD if all you wanted was CoD.
Very, very few argue that change isn’t needed, you won’t find many who think games don’t need to “evolve”.
The issue is when people who disagree with the current direction, or even just a single mechanic, are categorised as “hater”, or “change opponent”, as if an opinion of one single mechanic, somehow is a reflection of that entire person. And yes, that goes for you too, those of you who stick with “all you want is CoD” against those who are in favour of the current Halo mechanics.
I’m no opponent of change, I want to see a Halo I enjoy to its fullest.
Just because I disagree with Sprint, doesn’t mean I disagree with thrusters. If I was against change I would be against thrusters.
Here’s the thing though, I don’t know if it’s a misconception or simply just something forgotten, but games aren’t just about what a player can do, it’s not just player mechanics that can change which alter how the game plays. This, I think is the biggest obstacle between the two camps.
There are plenty of things I’ve thought of, suggested and discussed, when it comes to “Change in Halo”.
There’s what we already have which is getting new stuff:
-New story and campaign missions
-Multiplayer maps and game modes
-Weapons
-Vehicles
-Items in Forge
After that we’ve got things which could improve for these modes:
-Campaign: optional side missions which can alter encounters later on in the campaign
-Theatre: new functions that make it better to record consistent action clips.
-Forge: deeper scripting possibilities, nav points or nav mesh capabilities for bots.
-Firefight: mombada sized levels with AI learning and counteracting player tactics.
Now of course, these offer new ways of playing in how we’ve been playing before.
However, here’s some newer stuff:
-Recharging health based on stored biofoam.
-Multigravitation and Zero-gravity
-Modular promethean weapons, pick up modules and get different weapon effects.
-Secondary fire mode for Covenant/Banished weapons, think plasma pistol normal and charged fire.
-Alternative fire mode for Human weapons.
-wall jumping
-Portals utilised in different ways, portals as in the Portal game.
-Equipment as a special grenade instead of its own mechanic.
-New types of map transportation utilities, such as arms grabbing players and transporting them along a specific route.
-Interactivity on the maps, especially multiplayer maps.
-Campaign special difficulty using learning AI which learn from all connected players on the difficulty, and which learn how to do better, reset at intervals in order to not become too difficult.
-Multiplayer bots learning how a player behaves and plays, which can take over if that player drop for some reason.
You can think all of these seem great, or not. Neither am I thinking any of these will get implemented so there’ll be no discussion on these specific suggestions, they serve as an example of different things I’m in favour of trying out in Halo. So, if I’m a nostalgia blinded Bungie Halo Fanboy opposed of all change because I dislike sprint, how can I think these sound like fun ideas to test out? I do imagine that these change Halo on a significant level.
Halo Infinite has concepts I think will be fun, it has things I’m cautious of, and things I dislike.
My opinion of a single mechanic does not warrant an all encompassing label on how I treat everything in Halo. There’s no serious discussion to be had after that.