I’ve seen a lot of talk back and forth about the gameplay itself, but I want everyone to get a little meta with me and take a step back. Look at the game in a larger sense. Don’t worry about AA’s and Modifications and Power-Ups. Let’s look at something that could improve Halo a tremendous amount, with a completely objective piece of writing and reasoning.
No matter what’s in the actual game itself, this will effect it. The game could be amazingly balanced, or a horrible cluster-eff, but with what I want to bring to the table would objectively make it a much, much better game. There is no grey area here.
I’ve tried to dissect this situation after dealing with it since the good ol’ Halo 2 days.
I’ve always been a lone wolf player. Very good at what I do, but don’t really like to talk (Roommates, I have a loud/deep voice).
I’ve always felt great about dominating another team. To bust your bottom and get a Killing Spree is good, to pull off a Triple Kill solo is even better.
However, my fun ends once it turns into Killionaires and Invincibles on a team that clearly isn’t playing well. It’s always felt cheap to me. If Spawn Trapping starts to happen in any game I play, I always leave. Battlefield was particularly horrible about this.
If you can pull off amazing performances against amazing teams, then I’m all for that. Perfections and Invincibles should be something to be proud of.
The issue arises when all games, not just Halo, have never really taken teams vs. individuals seriously. Starcraft 2, Battlefield, Call of Duty, etc. They just lump everyone into a single pot and let them battle it out.
Halo does have the potential for a great matchmaking system, but they always end up making the Search Restrictions A LOT, and I repeat A LOT less strict. Once the initial rush of players wears off, it’s back to almost nothing in terms of Trueskill.
First 3-4 months of Halo: Reach, with all the Search Restrictions on, I’d wait around 10 minutes per match. But I was matched with other individuals, with a few 2 person parties sprinkled in there. It was great. When I got beat, I knew it was because my team and I were outplayed. When I beat another team, I knew it was because my team and I played very well.
Not sure when this started happening after that initial period, but it’s like they just turned off Search Restrictions. Thrown into matches in 3 minutes with literally no regard for Trueskill. It sucked. Sucked so much I sold the game around a year and some change after release. No fun to be had.
This happened with all the Halo games so far… It sucks, but I guess that’s just what happens eventually. Halo 2 did it. Halo 3 did it. And Halo: Reach did it.
Halo Wars, surprisingly, had a great system. 6 playlists. 1v1, 2v2, 3v3 with Randoms or Teams. I actually had an amazing amount of fun with that compared to a “superior” game in Starcraft 2. The matchmaking made the game fair and fun for everyone involved. I had dozens upon dozens of games in Halo Wars where it was 3v3 and deadlocked, with easily over 3 hours of gameplay and back and forth, massive battles. Pulling off a 2v3 because one of your teammates quit was some of the most fun I’ve had on consoles.
And this is without any serious matchmaking system… Just keeping teams/random playlists separate made the game amazingly more fun and kept me coming back for more.
Starcraft 2? Opposing team of 3 would take out my teammates with coordinated strikes, leaving me alone to fend for myself. Only had a game or two actually last longer than an hour. Only a single one had any real back and forth struggles.
The one completely objective thing about online gameplay, in any game, is that keeping teams and individuals separated is more competitive, balanced and fun than any other type of system.
A really serious team wants to have some good matches? They’ll get it.
A not so serious team wants to have some fun matches? They’ll get it too.
The Trueskill needs to play an enormous factor in Teams vs. Individuals, and also needs to play a factor, albeit smaller, in Teams vs. Teams, and Individuals vs. Individuals.
As long as they can effectively separate the best teams from playing the worst individuals, or even great individuals, it will be a success. A great 8 person team against a good/average 8 person team will always be better than a great 8 person team against 8 good/average individual players.
Halo 4 absolutely and 100% needs to keep the Trueskill as strict as it can, for those who desire to keep it that way.
Some people don’t want strict matchmaking; they just want to play. And I support those people. They should get what they want as well as myself. So there should be options here to create a strict environment and a more lenient one.
Let’s keep the Search Restrictions on at full strength. They can do whatever they want to the default matchmaking, but keep the Search Restrictions just as strict as day one.
If my favorite playlist only has 3,000 people in it, let me have the option to choose to wait for a balanced match. If it takes over 15 minutes, that’s fine with me. As long as the game I’m about to play creates a fair and competitive atmosphere, I’m completely fine with waiting.
Even if the game ends up being a disaster like some have predicted, having a great matchmaking system will help to alleviate feelings of frustration that players have with the game. If you’re running into a lot of dumb tactics and imbalanced gameplay, at least you’re not getting stomped 100-5 in matches.
If the game ends up being a fantastic and well-designed game, having a great matchmaking system will just further improve on that. Instead of 100-75 matches, you’ll get 100-95 matches. It will just further the game’s success.
All in all, this is the one main issue that outweighs pretty much all others for everyone involved. Sure, I can see the concerns for other controversial issues, but this one main point will benefit all players involved with the game.
TL;DR - Trueskill, and the entire matchmaking system needs to be as great as possible. Regardless of the gameplay itself, a great matchmaking system can and will ONLY improve the game’s competitiveness, entertainment and balance for every single player who plays. Without it, the game will never be as good as it could be.