Devs should appreciate this as they can do the backend testing themselves, so here we go:
-
Remove SBMM from Halo Infinite entirely. It’s completely butchering the core gameplay experience on levels I never thought imaginable
-
Remove CTF from BTB immediately. This is probably the most embarrassing game mode that’s representing Halo Infinite BtB right now.
-
Add more weighting for King of The Hill modes in BtB
-
The Hydra kills Warthogs WAY to fast.
-
Sticky Grenades should never 1 shot the driver + gunner in a Warthog if you get stuck with one nade virtually anywhere on the Warthog.
-
The Cindershot absolutely dismantles almost every vehicle in the game with total ease. Nerf the Cindershot substantially against vehicles and the people that are mounted on the vehicle.
-
The Bandit needs to have it’s recoil buffed. This gun is almost good to use but is incredibly outclassed by virtually everything within it’s range. It’s consistency is bad. Lower the recoil.
-
The Sidekick is insanely OP as is the Assault Rifle. Sidekick melts at medium range which should never happen. The AR melts at close and medium ranges. Increase the bloom on the Sidekick and the AR so they’re nowhere near as effective at medium ranges as they are now.
-
Quit Splitting Partied Up Players into Different Squads. This goes without saying. I party up with a group, I join the game with my group, I play with my group in my Squad. Never should I be split away or divided from the people I’m partied up with.
-
New 10-tier event mode is absolutely horrible. Pair this with SBMM and it literally turns my stomach. Social Modes (anything outside of the actual Ranked mode) should feel fun, free and honestly unstressful. This is not the case for any single person playing the game right now.