Strafing rendered useless

With the heavy amount of aim assist coupled with the hitscan weapons and huge hit boxes, it really doesn’t matter how good your strafe is (A tool that always worked in halo) your enemy will just stick on you like glue, and you likewise.

I miss the days of getting hit first just to turn around to out strafe, out gun, out play, and give a big -Yoink!- to someone who just broke his ankles trying to follow my strafe.

Now if you see someone first, it’s extremely likely you will kill them with how easy the game is to aim and the huge hitboxes etc. It’s honestly feels like prolonged CoD style in the sense that if you get spotted first, with how easy it is to kill someone there is little you can do to prevent death.

Really feels like your just mad. I win more fights when i strafe then when i don’t. Strafing works just fine in this game. If you want to complain about large hitboxes go look back at halo 2.

Not to mention that the ability to take 2v1 or even 3v1 has been extremely hindered. This game has definitely dropped off in terms of skill and has become more about map placement and teamwork like CoD. Any team working together against 4 individuals has such a distinct advantage it’s not even worth playing, whereas if you were 1 good person on a team of pretty poor players in past Halo titles you’d be able to at least keep the match within striking distance by consistently killing 2 or 3 of them by yourself. Obviously teamwork has always been an advantage, but in this game it’s pretty much necessary to be any good at the game unless you’re fighting a team full of loners as well.

> Really feels like your just mad. I win more fights when i strafe then when i don’t. Strafing works just fine in this game. If you want to complain about large hitboxes go look back at halo 2.

I’m not “mad.” and I do know about the big -Yoink- hitboxes in H2, but there wasn’t NEAR as much aim assist as H4 and the movement acceleration was instant, making strafing useful.

Imo H3 did the whole movement thing the best, besides playing on a BIG map of course

> > Really feels like your just mad. I win more fights when i strafe then when i don’t. Strafing works just fine in this game. If you want to complain about large hitboxes go look back at halo 2.
>
> I’m not “mad.” and I do know about the big -Yoink!- hitboxes in H2, but there wasn’t NEAR as much aim assist as H4 and the movement acceleration was instant, making strafing useful.
>
> Imo H3 did the whole movement thing the best, besides playing on a BIG map of course

All i know is strafing is far from useless in this game. Infact if i didn’t strafe in most of my CQC battles i would lose to an AR.

Strafe?

I’ve adapted to using BJ and my Left stick together to form the worls most messed up jump routine ever.

stafing is useful close range.
but your right, medium to long range it’s pointless. the only thing u can hope for is the random zoom to have their shot land on ur chest

I’ve noticed myself losing battles even though I am clearly out-strafing my opponents consistently. I even find myself hitting shots on blue reticle some of the time. It’s really sad that they can make movement responsive enough for strafing to not feel sluggish, but they had to bork that up with high aim assist.

I thought Aim assist was the sole reason strafing even works. I turned off aim assist ans I laugh at your strafing attempts.

> I thought Aim assist was the sole reason strafing even works. I turned off aim assist ans I laugh at your strafing attempts.

So you can 5 shot a strafing teammate then?

I miss the days of getting hit first just to turn around to out strafe, out gun, out play, and give a big -Yoink!- to someone who just broke his ankles trying to follow my strafe.

Man, I always loved to crouch jump/stutter and come out of duel that was in the enemies favor. I feel as though my spartan is just having nervous ticks when I look at my strafing in H4/ lol

> I thought Aim assist was the sole reason strafing even works. I turned off aim assist ans I laugh at your strafing attempts.

It works in Battlefield sometimes. PC has no aim assist.

jumping at the end of a battle works quite well on this game but that will only make them miss one headshot otherwise I actually think this might be the easiest Halo to date in terms of aiming.

Halo has always been about aiming and strafing. Longer kill times require consistent aiming and provide an opportunity to turn the tide of a battle. 1 v 1s almost play like sword duels only with gun and at indeterminate ranges.

2 men enter, the better man leaves, this is Halo.

Make aiming to easy all this falls apart the game becomes stagnant, there is little room to improve, the game becomes about team shooting not dexterity and skill. Forget Ranks, we need a skill gap first.

We all know. This is just one of the reasons the population on Halo 4 is under 100k.

Strafing in this game definitely needs to be improved back to the standard of H1/2

Halo has always suffered from “he started shooting first, I shot back, all my shots hit but I still dies” syndrome, but it’s as pronounced as ever in Halo 4.

Ways around it? Use cover more, I guess. Corners are your friends.

Secondly, I’ve started using the booster pack more recently and it’s actually fairly decent at breaking autoaim locks (it could still use a buff, don’t get me wrong). It’s also good at getting you back behind the aforementioned cover. My tactic these days, if I’m losing a firefight, I throw a plasma grenade and boost my butt out of there. Not particularly noble, but the coward gets to fight another day, plus I get a lucky stick about one time in every three attempts.

Nothing wrong with it whatsoever. I’ve been playing this game since H:CE on the PC, and while the strafing has changed, it in no way has caused me to lose a fair (and sometimes not) battle.

Quite the contrary, I have been getting oodles of triple kills.

Adapt, don’t complain.

I can still out strafe people so I would say that aim assist has little to no effect on it.

Halo 2 had a lot of aim assist. I would argue that the best players in the world won by controlling the map and the weapons while gun skill took somewhat of a backseat.

Halo 4 lacks map control in most cases and clearly no real weapon control to speak of.

it seems better than halo 3 to me. I’ve noticed that if Im having a 1v1 DMR battle, and don’t strafe, while the enemy does, I usually lose. I have noticed people using strafe to at least some level of usefulness while playing - certainly seems to be utilised more in this game by people than in previous games. Halo 3 I remember having a really crappy strafe.

Also, jumping mid rifle-battle seems a LOT more effective than it was in previous games. The amount of times I’ve out-DMR’d people by jumping for the last head shot is ridiculous.