strafing needs to be more responsive

Strafing needs to be more responsive in Halo 4 like in Halo CE and Halo 2. I feel that making Halo 4 competitive right out of the box will help with it’s chances with competing with the CoD’s and so on.

Strafing in Halo 3 and Reach was nerfed to allow newer players get used to the aiming system and not feel like they are missing their shots every time when going up against a more skilled player.

Watch this video.
Strafe Comparisons

Notice how in Halo CE and Halo 2 the strafing is responsive, quick, and overall has a better look and feel than Halo 3’s. Now we all know that in Reach strafing is obsolete not because of the slow movement speed, but because it is so unresponsive and takes forever to change directions.

Now you guys might say that Halo CE and 2’s movement speeds on default were higher, so that allows for a faster strafe. You’re wrong. Movement speeds for the Spartans has been almost the same throughout all of the Halo games, the difference is the deceleration and acceleration of the player models.

I really hope 343 takes this into account, along with other things such as aim acceleration See Here. To make Halo 4 the best Halo game since Halo 2. Lets be honest Halo has been on a very fast decline since Halo 3 was released.

Thanks

huh?

> Strafing needs to be more responsive in Halo 4 like in Halo CE and Halo 2. I feel that making Halo 4 competitive right out of the box will help with it’s chances with competing with the CoD’s and so on.
>
> Strafing in Halo 3 and Reach was nerfed to allow newer players get used to the aiming system and not feel like they are missing their shots every time when going up against a more skilled player.
>
> Watch this video.
> Strafe Comparisons
>
> Notice how in Halo CE and Halo 2 the strafing is responsive, quick, and overall has a better look and feel than Halo 3’s. Now we all know that in Reach strafing is obsolete not because of the slow movement speed, but because it is so unresponsive and takes forever to change directions.
>
> Now you guys might say that Halo CE and 2’s movement speeds on default were higher, so that allows for a faster strafe. You’re wrong. Movement speeds for the Spartans has been almost the same throughout all of the Halo games, the difference is the deceleration and acceleration of the player models.
>
> I really hope 343 takes this into account, along with other things such as aim acceleration See Here. To make Halo 4 the best Halo game since Halo 2. Lets be honest Halo has been on a very fast decline since Halo 3 was released.
>
> Thanks

The difference is small but it’s there. I support the less smooth and realistic movement so strafing will be more effective. Gameplay comes before realism.

The difference is actually quite large, that’s why strafing has been replaced with jumping and holding forward since Halo 3.

> huh?

Do you know what strafing is?

I agree with you op. You are not alone. I am one of the “old school” gamers that still wants games to be extremely challenging. Fast strafing makes it difficult to hit people. This leads to a higher skill gap and a larger learning curve. It makes the game entertaining for longer because the room for improvement is so large. Reach has blocklike spartans as well. I’m all for halo 4 becoming faster. I played CE Anniversary yesterday for the first time. I felt a big difference in the speed of the game. The computer is even way harder to hit.

erm what do you mean by responsive? I just saw like a difference in speeds but I don’t really see what you mean? like when your aiming at someone and how it automatically follows them?

I’m fully agree. Strafing in Halo CE was essential to become good at the game. Skill is not all about shooting stuff in Halo. Skill is Aiming+Sfrafing+Tactics all together as one.

I imagine many would argue that the newer type of strafing helps level the playing field and make the game more accessible for the inexperienced.

Personally… I don’t really care. I will adapt to whatever changes H4 will inevitably bring to the field.

I agree that strafe inertia de-values the utility of strafing and makes it easier to land shots, and I personally think it should be a gametype option (I don’t care one way or the other what the default value is).

> Strafing in Halo 3 and Reach was nerfed to allow newer players get used to the aiming system and not feel like they are missing their shots every time when going up against a more skilled player.

The strafe inertia seen in Halo 3 and Halo: Reach is more realistic. It is quite unlikely that Bungie added it solely and only to screw over competitive players; it is far more likely that they added it for realism.

Unless dedicated servers are implemented then I would almost (ALMOST) prefer the nerfed strafe because it really prevents lag strafing.

Just because it is realistic doesn’t mean they have to slow things down. The game revolves around a “supersoldier” who destroys hoardes of enemies. <mark>A slow 2 ton hunk of medal would die.</mark>

This change is obvious, which is why it confuses me that Reach had worse stafing than Halo 3, even though the problem was still evident then. Bungie did not ever consider what makes the game play well, they just wanted to make some money and turn the community away from Halo since they knew they were giving it all up shortly.

#BungieConspiricy

They nned to also improve Straffing in the Ghost. It totally sucks now. It was great in Halo CE and Halo 2. But was also nerfed for Halo 3 / REACH.

The hiring of Sage made me a bungie conspiracy believer

> erm what do you mean by responsive? I just saw like a difference in speeds but I don’t really see what you mean? like when your aiming at someone and how it automatically follows them?

The speed at which the player model changes speed (acceleration). Having a higher acceleration increases the value of strafing and its effectiveness.

> The hiring of Sage made me a bungie conspiracy believer

Who was Sage before his Halo career anyway?

> > The hiring of Sage made me a bungie conspiracy believer
>
> Who was Sage before his Halo career anyway?

He worked at FASA developing Shadowrun. Link

> Unless dedicated servers are implemented then I would almost (ALMOST) prefer the nerfed strafe because it really prevents lag strafing.

Helping out new players, and preventing the lag from being an issue in more games, is why they nerfed it. But I think more competive ppl like faster movements because although u get less games where there isn’t lag strafing, when u get a low lag game it’s just better. (quality over quantity) + when you play LAN games they are all better!

Agreed.

Like you’re a Spartan, the fastest and best and yet you can’t strafe for -Yoink-. It’s depressing. Player movement should not feel sluggish it should feel quite the opposite. Three words, Halo Combat Evolved. Enough said.

Also the Spartan IIs are basically the equivalent of elites with speed and they’ve always had really good strafe/evade.